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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="RemoteTransform2D" inherits="Node2D" category="Core" version="3.1">
- <brief_description>
- RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node in the scene.
- </brief_description>
- <description>
- RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node (called the remote node) in the scene.
- It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node">
- The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene.
- </member>
- <member name="update_position" type="bool" setter="set_update_position" getter="get_update_position">
- If [code]true[/code], the remote node's position is updated. Default value: [code]true[/code].
- </member>
- <member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation">
- If [code]true[/code], the remote node's rotation is updated. Default value: [code]true[/code].
- </member>
- <member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale">
- If [code]true[/code], the remote node's scale is updated. Default value: [code]true[/code].
- </member>
- <member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates">
- If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. Default value: [code]true[/code].
- </member>
- </members>
- <constants>
- </constants>
- </class>
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