RemoteTransform2D.xml 1.7 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="RemoteTransform2D" inherits="Node2D" category="Core" version="3.1">
  3. <brief_description>
  4. RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node in the scene.
  5. </brief_description>
  6. <description>
  7. RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node (called the remote node) in the scene.
  8. It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
  9. </description>
  10. <tutorials>
  11. </tutorials>
  12. <demos>
  13. </demos>
  14. <methods>
  15. </methods>
  16. <members>
  17. <member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node">
  18. The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene.
  19. </member>
  20. <member name="update_position" type="bool" setter="set_update_position" getter="get_update_position">
  21. If [code]true[/code], the remote node's position is updated. Default value: [code]true[/code].
  22. </member>
  23. <member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation">
  24. If [code]true[/code], the remote node's rotation is updated. Default value: [code]true[/code].
  25. </member>
  26. <member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale">
  27. If [code]true[/code], the remote node's scale is updated. Default value: [code]true[/code].
  28. </member>
  29. <member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates">
  30. If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. Default value: [code]true[/code].
  31. </member>
  32. </members>
  33. <constants>
  34. </constants>
  35. </class>