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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="RayShape2D" inherits="Shape2D" category="Core" version="3.1">
- <brief_description>
- Ray shape for 2D collisions.
- </brief_description>
- <description>
- Ray shape for 2D collisions. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="length" type="float" setter="set_length" getter="get_length">
- The ray's length.
- </member>
- <member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope">
- If [code]true[/code], allow the shape to return the correct normal. Default value: [code]false[/code].
- </member>
- </members>
- <constants>
- </constants>
- </class>
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