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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="PhysicsDirectBodyState" inherits="Object" category="Core" version="3.1">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="add_central_force">
- <return type="void">
- </return>
- <argument index="0" name="force" type="Vector3">
- </argument>
- <description>
- Adds a constant directional force without affecting rotation.
- This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code].
- </description>
- </method>
- <method name="add_force">
- <return type="void">
- </return>
- <argument index="0" name="force" type="Vector3">
- </argument>
- <argument index="1" name="position" type="Vector3">
- </argument>
- <description>
- Adds a constant force (i.e. acceleration).
- </description>
- </method>
- <method name="add_torque">
- <return type="void">
- </return>
- <argument index="0" name="torque" type="Vector3">
- </argument>
- <description>
- Adds a constant rotational force (i.e. a motor) without affecting position.
- </description>
- </method>
- <method name="apply_central_impulse">
- <return type="void">
- </return>
- <argument index="0" name="j" type="Vector3">
- </argument>
- <description>
- Applies a single directional impulse without affecting rotation.
- This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code].
- </description>
- </method>
- <method name="apply_impulse">
- <return type="void">
- </return>
- <argument index="0" name="position" type="Vector3">
- </argument>
- <argument index="1" name="j" type="Vector3">
- </argument>
- <description>
- Apply a positioned impulse (which will be affected by the body mass and shape). This is the equivalent of hitting a billiard ball with a cue: a force that is applied once, and only once. Both the impulse and the position are in global coordinates, and the position is relative to the object's origin.
- </description>
- </method>
- <method name="apply_torque_impulse">
- <return type="void">
- </return>
- <argument index="0" name="j" type="Vector3">
- </argument>
- <description>
- Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the passed in vector.
- </description>
- </method>
- <method name="get_contact_collider" qualifiers="const">
- <return type="RID">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_contact_collider_id" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_contact_collider_object" qualifiers="const">
- <return type="Object">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_contact_collider_position" qualifiers="const">
- <return type="Vector3">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_contact_collider_shape" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_contact_collider_velocity_at_position" qualifiers="const">
- <return type="Vector3">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_contact_count" qualifiers="const">
- <return type="int">
- </return>
- <description>
- </description>
- </method>
- <method name="get_contact_impulse" qualifiers="const">
- <return type="float">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- Impulse created by the contact. Only implemented for Bullet physics.
- </description>
- </method>
- <method name="get_contact_local_normal" qualifiers="const">
- <return type="Vector3">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_contact_local_position" qualifiers="const">
- <return type="Vector3">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_contact_local_shape" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_space_state">
- <return type="PhysicsDirectSpaceState">
- </return>
- <description>
- </description>
- </method>
- <method name="integrate_forces">
- <return type="void">
- </return>
- <description>
- </description>
- </method>
- </methods>
- <members>
- <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity">
- The angular velocity of the body.
- </member>
- <member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass">
- </member>
- <member name="inverse_inertia" type="Vector3" setter="" getter="get_inverse_inertia">
- The inverse of the inertia of the body.
- </member>
- <member name="inverse_mass" type="float" setter="" getter="get_inverse_mass">
- The inverse of the mass of the body.
- </member>
- <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity">
- The linear velocity of the body.
- </member>
- <member name="principal_inertia_axes" type="Basis" setter="" getter="get_principal_inertia_axes">
- </member>
- <member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping">
- [code]true[/code] if this body is currently sleeping (not active).
- </member>
- <member name="step" type="float" setter="" getter="get_step">
- The timestep (delta) used for the simulation.
- </member>
- <member name="total_angular_damp" type="float" setter="" getter="get_total_angular_damp">
- The rate at which the body stops rotating, if there are not any other forces moving it.
- </member>
- <member name="total_gravity" type="Vector3" setter="" getter="get_total_gravity">
- The total gravity vector being currently applied to this body.
- </member>
- <member name="total_linear_damp" type="float" setter="" getter="get_total_linear_damp">
- The rate at which the body stops moving, if there are not any other forces moving it.
- </member>
- <member name="transform" type="Transform" setter="set_transform" getter="get_transform">
- The transformation matrix of the body.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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