ParallaxBackground.xml 2.1 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="ParallaxBackground" inherits="CanvasLayer" category="Core" version="3.1">
  3. <brief_description>
  4. A node used to create a parallax scrolling background.
  5. </brief_description>
  6. <description>
  7. A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create a parallax effect. Each [ParallaxLayer] can move at a different speed using [member ParallaxLayer.motion_offset]. This creates an illusion of depth in a 2D game. If not used with a [Camera2D], you must manually calculate the [member scroll_offset].
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <demos>
  12. </demos>
  13. <methods>
  14. </methods>
  15. <members>
  16. <member name="scroll_base_offset" type="Vector2" setter="set_scroll_base_offset" getter="get_scroll_base_offset">
  17. Base position offset of all [ParallaxLayer] children.
  18. </member>
  19. <member name="scroll_base_scale" type="Vector2" setter="set_scroll_base_scale" getter="get_scroll_base_scale">
  20. Base motion scale of all [ParallaxLayer] children.
  21. </member>
  22. <member name="scroll_ignore_camera_zoom" type="bool" setter="set_ignore_camera_zoom" getter="is_ignore_camera_zoom">
  23. If [code]true[/code], elements in [ParallaxLayer] child aren't affected by the zoom level of the camera.
  24. </member>
  25. <member name="scroll_limit_begin" type="Vector2" setter="set_limit_begin" getter="get_limit_begin">
  26. Top left limits for scrolling to begin. If the camera is outside of this limit the background will stop scrolling. Must be lower than [member scroll_limit_end] to work.
  27. </member>
  28. <member name="scroll_limit_end" type="Vector2" setter="set_limit_end" getter="get_limit_end">
  29. Right bottom limits for scrolling to end. If the camera is outside of this limit the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work.
  30. </member>
  31. <member name="scroll_offset" type="Vector2" setter="set_scroll_offset" getter="get_scroll_offset">
  32. The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present.
  33. </member>
  34. </members>
  35. <constants>
  36. </constants>
  37. </class>