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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="ParallaxBackground" inherits="CanvasLayer" category="Core" version="3.1">
- <brief_description>
- A node used to create a parallax scrolling background.
- </brief_description>
- <description>
- A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create a parallax effect. Each [ParallaxLayer] can move at a different speed using [member ParallaxLayer.motion_offset]. This creates an illusion of depth in a 2D game. If not used with a [Camera2D], you must manually calculate the [member scroll_offset].
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="scroll_base_offset" type="Vector2" setter="set_scroll_base_offset" getter="get_scroll_base_offset">
- Base position offset of all [ParallaxLayer] children.
- </member>
- <member name="scroll_base_scale" type="Vector2" setter="set_scroll_base_scale" getter="get_scroll_base_scale">
- Base motion scale of all [ParallaxLayer] children.
- </member>
- <member name="scroll_ignore_camera_zoom" type="bool" setter="set_ignore_camera_zoom" getter="is_ignore_camera_zoom">
- If [code]true[/code], elements in [ParallaxLayer] child aren't affected by the zoom level of the camera.
- </member>
- <member name="scroll_limit_begin" type="Vector2" setter="set_limit_begin" getter="get_limit_begin">
- Top left limits for scrolling to begin. If the camera is outside of this limit the background will stop scrolling. Must be lower than [member scroll_limit_end] to work.
- </member>
- <member name="scroll_limit_end" type="Vector2" setter="set_limit_end" getter="get_limit_end">
- Right bottom limits for scrolling to end. If the camera is outside of this limit the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work.
- </member>
- <member name="scroll_offset" type="Vector2" setter="set_scroll_offset" getter="get_scroll_offset">
- The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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