OccluderPolygon2D.xml 1.7 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="OccluderPolygon2D" inherits="Resource" category="Core" version="3.1">
  3. <brief_description>
  4. Defines a 2D polygon for LightOccluder2D.
  5. </brief_description>
  6. <description>
  7. Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D].
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <demos>
  12. </demos>
  13. <methods>
  14. </methods>
  15. <members>
  16. <member name="closed" type="bool" setter="set_closed" getter="is_closed">
  17. If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value [code]true[/code].
  18. </member>
  19. <member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="OccluderPolygon2D.CullMode">
  20. Set the direction of the occlusion culling when not [code]CULL_DISABLED[/code]. Default value [code]DISABLED[/code].
  21. </member>
  22. <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
  23. A [Vector2] array with the index for polygon's vertices positions.
  24. </member>
  25. </members>
  26. <constants>
  27. <constant name="CULL_DISABLED" value="0" enum="CullMode">
  28. Culling mode for the occlusion. Disabled means no culling. See [member cull_mode].
  29. </constant>
  30. <constant name="CULL_CLOCKWISE" value="1" enum="CullMode">
  31. Culling mode for the occlusion. Sets the culling to be in clockwise direction. See [member cull_mode].
  32. </constant>
  33. <constant name="CULL_COUNTER_CLOCKWISE" value="2" enum="CullMode">
  34. Culling mode for the occlusion. Sets the culling to be in counter clockwise direction. See [member cull_mode].
  35. </constant>
  36. </constants>
  37. </class>