12345678910111213141516171819202122232425262728293031 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.1">
- <brief_description>
- Input event type for screen touch events.
- (only available on mobile devices)
- </brief_description>
- <description>
- Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="index" type="int" setter="set_index" getter="get_index">
- Touch index in the case of a multi-touch event. One index = one finger.
- </member>
- <member name="position" type="Vector2" setter="set_position" getter="get_position">
- Touch position.
- </member>
- <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
- If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released.
- </member>
- </members>
- <constants>
- </constants>
- </class>
|