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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="InputEventScreenDrag" inherits="InputEvent" category="Core" version="3.1">
- <brief_description>
- Input event type for screen drag events.
- (only available on mobile devices)
- </brief_description>
- <description>
- Contains screen drag information. See [method Node._input].
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="index" type="int" setter="set_index" getter="get_index">
- Drag event index in the case of a multi-drag event.
- </member>
- <member name="position" type="Vector2" setter="set_position" getter="get_position">
- Drag position.
- </member>
- <member name="relative" type="Vector2" setter="set_relative" getter="get_relative">
- Drag position relative to its start position.
- </member>
- <member name="speed" type="Vector2" setter="set_speed" getter="get_speed">
- Drag speed.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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