InputEventJoypadButton.xml 1.2 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.1">
  3. <brief_description>
  4. Input event for gamepad buttons.
  5. </brief_description>
  6. <description>
  7. Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion].
  8. </description>
  9. <tutorials>
  10. <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
  11. </tutorials>
  12. <demos>
  13. </demos>
  14. <methods>
  15. </methods>
  16. <members>
  17. <member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
  18. Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@GlobalScope].
  19. </member>
  20. <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
  21. If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
  22. </member>
  23. <member name="pressure" type="float" setter="set_pressure" getter="get_pressure">
  24. Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
  25. </member>
  26. </members>
  27. <constants>
  28. </constants>
  29. </class>