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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.1">
- <brief_description>
- Input event for gamepad buttons.
- </brief_description>
- <description>
- Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion].
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
- Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@GlobalScope].
- </member>
- <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
- If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
- </member>
- <member name="pressure" type="float" setter="set_pressure" getter="get_pressure">
- Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
- </member>
- </members>
- <constants>
- </constants>
- </class>
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