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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="GrooveJoint2D" inherits="Joint2D" category="Core" version="3.1">
- <brief_description>
- Groove constraint for 2D physics.
- </brief_description>
- <description>
- Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="initial_offset" type="float" setter="set_initial_offset" getter="get_initial_offset">
- The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's y axis (along the groove). Default value: [code]25[/code]
- </member>
- <member name="length" type="float" setter="set_length" getter="get_length">
- The groove's length. The groove is from the joint's origin towards [member length] along the joint's local y axis. Default value: [code]50[/code]
- </member>
- </members>
- <constants>
- </constants>
- </class>
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