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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="EditorScript" inherits="Reference" category="Core" version="3.1">
- <brief_description>
- Base script that can be used to add extension functions to the editor.
- </brief_description>
- <description>
- Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -> Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
- Example script:
- [codeblock]
- tool
- extends EditorScript
- func _run():
- print("Hello from the Godot Editor!")
- [/codeblock]
- Note that the script is run in the Editor context, which means the output is visible in the console window started with the Editor (STDOUT) instead of the usual Godot [i]Output[/i] dock.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="_run" qualifiers="virtual">
- <return type="void">
- </return>
- <description>
- This method is executed by the Editor when [code]File -> Run[/code] is used.
- </description>
- </method>
- <method name="add_root_node">
- <return type="void">
- </return>
- <argument index="0" name="node" type="Node">
- </argument>
- <description>
- Adds [code]node[/code] as a child of the root node in the editor context.
- WARNING: The implementation of this method is currently disabled.
- </description>
- </method>
- <method name="get_editor_interface">
- <return type="EditorInterface">
- </return>
- <description>
- Returns the [EditorInterface] singleton instance.
- </description>
- </method>
- <method name="get_scene">
- <return type="Node">
- </return>
- <description>
- Returns the Editor's currently active scene.
- </description>
- </method>
- </methods>
- <constants>
- </constants>
- </class>
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