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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.1">
- <brief_description>
- Editor-only class for defining a collision polygon in 3D space.
- </brief_description>
- <description>
- Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="depth" type="float" setter="set_depth" getter="get_depth">
- Length that the resulting collision extends in either direction perpendicular to its polygon.
- </member>
- <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
- If true, no collision will be produced.
- </member>
- <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
- Array of vertices which define the polygon.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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