AnimationNodeStateMachineTransition.xml 1.3 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AnimationNodeStateMachineTransition" inherits="Resource" category="Core" version="3.1">
  3. <brief_description>
  4. </brief_description>
  5. <description>
  6. </description>
  7. <tutorials>
  8. </tutorials>
  9. <demos>
  10. </demos>
  11. <methods>
  12. </methods>
  13. <members>
  14. <member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition">
  15. </member>
  16. <member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance">
  17. </member>
  18. <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
  19. </member>
  20. <member name="priority" type="int" setter="set_priority" getter="get_priority">
  21. </member>
  22. <member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode">
  23. </member>
  24. <member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time">
  25. </member>
  26. </members>
  27. <signals>
  28. <signal name="advance_condition_changed">
  29. <description>
  30. </description>
  31. </signal>
  32. </signals>
  33. <constants>
  34. <constant name="SWITCH_MODE_IMMEDIATE" value="0" enum="SwitchMode">
  35. </constant>
  36. <constant name="SWITCH_MODE_SYNC" value="1" enum="SwitchMode">
  37. </constant>
  38. <constant name="SWITCH_MODE_AT_END" value="2" enum="SwitchMode">
  39. </constant>
  40. </constants>
  41. </class>