123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137 |
- #ifndef PLANE_H
- #define PLANE_H
- #include "core/math/vector3.h"
- class Plane {
- public:
- Vector3 normal;
- real_t d;
- void set_normal(const Vector3 &p_normal);
- _FORCE_INLINE_ Vector3 get_normal() const { return normal; };
- void normalize();
- Plane normalized() const;
-
- _FORCE_INLINE_ Vector3 center() const { return normal * d; }
- Vector3 get_any_point() const;
- Vector3 get_any_perpendicular_normal() const;
- _FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const;
- _FORCE_INLINE_ real_t distance_to(const Vector3 &p_point) const;
- _FORCE_INLINE_ bool has_point(const Vector3 &p_point, real_t _epsilon = CMP_EPSILON) const;
-
- bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result = 0) const;
- bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const;
- bool intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const;
- _FORCE_INLINE_ Vector3 project(const Vector3 &p_point) const {
- return p_point - normal * distance_to(p_point);
- }
-
- Plane operator-() const { return Plane(-normal, -d); }
- bool is_almost_like(const Plane &p_plane) const;
- _FORCE_INLINE_ bool operator==(const Plane &p_plane) const;
- _FORCE_INLINE_ bool operator!=(const Plane &p_plane) const;
- operator String() const;
- _FORCE_INLINE_ Plane() :
- d(0) {}
- _FORCE_INLINE_ Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) :
- normal(p_a, p_b, p_c),
- d(p_d) {}
- _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
- _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3 &p_normal);
- _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE);
- };
- bool Plane::is_point_over(const Vector3 &p_point) const {
- return (normal.dot(p_point) > d);
- }
- real_t Plane::distance_to(const Vector3 &p_point) const {
- return (normal.dot(p_point) - d);
- }
- bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const {
- real_t dist = normal.dot(p_point) - d;
- dist = ABS(dist);
- return (dist <= _epsilon);
- }
- Plane::Plane(const Vector3 &p_normal, real_t p_d) :
- normal(p_normal),
- d(p_d) {
- }
- Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) :
- normal(p_normal),
- d(p_normal.dot(p_point)) {
- }
- Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir) {
- if (p_dir == CLOCKWISE)
- normal = (p_point1 - p_point3).cross(p_point1 - p_point2);
- else
- normal = (p_point1 - p_point2).cross(p_point1 - p_point3);
- normal.normalize();
- d = normal.dot(p_point1);
- }
- bool Plane::operator==(const Plane &p_plane) const {
- return normal == p_plane.normal && d == p_plane.d;
- }
- bool Plane::operator!=(const Plane &p_plane) const {
- return normal != p_plane.normal || d != p_plane.d;
- }
- #endif
|