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- #ifndef MULTIPLAYER_PROTOCOL_H
- #define MULTIPLAYER_PROTOCOL_H
- #include "core/io/networked_multiplayer_peer.h"
- #include "core/reference.h"
- class MultiplayerAPI : public Reference {
- GDCLASS(MultiplayerAPI, Reference);
- private:
-
- struct PathSentCache {
- Map<int, bool> confirmed_peers;
- int id;
- };
-
- struct PathGetCache {
- struct NodeInfo {
- NodePath path;
- ObjectID instance;
- };
- Map<int, NodeInfo> nodes;
- };
- Ref<NetworkedMultiplayerPeer> network_peer;
- int rpc_sender_id;
- Set<int> connected_peers;
- HashMap<NodePath, PathSentCache> path_send_cache;
- Map<int, PathGetCache> path_get_cache;
- int last_send_cache_id;
- Vector<uint8_t> packet_cache;
- Node *root_node;
- protected:
- static void _bind_methods();
- void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len);
- Node *_process_get_node(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
- void _process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
- void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount);
- bool _send_confirm_path(NodePath p_path, PathSentCache *psc, int p_from);
- public:
- enum NetworkCommands {
- NETWORK_COMMAND_REMOTE_CALL,
- NETWORK_COMMAND_REMOTE_SET,
- NETWORK_COMMAND_SIMPLIFY_PATH,
- NETWORK_COMMAND_CONFIRM_PATH,
- NETWORK_COMMAND_RAW,
- };
- enum RPCMode {
- RPC_MODE_DISABLED,
- RPC_MODE_REMOTE,
- RPC_MODE_MASTER,
- RPC_MODE_PUPPET,
- RPC_MODE_SLAVE = RPC_MODE_PUPPET,
- RPC_MODE_REMOTESYNC,
- RPC_MODE_SYNC = RPC_MODE_REMOTESYNC,
- RPC_MODE_MASTERSYNC,
- RPC_MODE_PUPPETSYNC,
- };
- void poll();
- void clear();
- void set_root_node(Node *p_node);
- void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer);
- Ref<NetworkedMultiplayerPeer> get_network_peer() const;
- Error send_bytes(PoolVector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST, NetworkedMultiplayerPeer::TransferMode p_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
-
- void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
-
- void rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value);
- void _add_peer(int p_id);
- void _del_peer(int p_id);
- void _connected_to_server();
- void _connection_failed();
- void _server_disconnected();
- bool has_network_peer() const { return network_peer.is_valid(); }
- Vector<int> get_network_connected_peers() const;
- int get_rpc_sender_id() const { return rpc_sender_id; }
- int get_network_unique_id() const;
- bool is_network_server() const;
- void set_refuse_new_network_connections(bool p_refuse);
- bool is_refusing_new_network_connections() const;
- MultiplayerAPI();
- ~MultiplayerAPI();
- };
- VARIANT_ENUM_CAST(MultiplayerAPI::RPCMode);
- #endif
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