My work fork of godot

Hein-Pieter van Braam 38ae49e574 Make sure we don't leak when an opcode is followed by itself %!s(int64=6) %!d(string=hai) anos
core 2a230d571d Increase joystick axis from 8 to 10 %!s(int64=6) %!d(string=hai) anos
doc b87a7df186 Merge pull request #12733 from NathanWarden/document_object %!s(int64=6) %!d(string=hai) anos
drivers b279f641c0 Remove performance warnings, closes #11585 %!s(int64=6) %!d(string=hai) anos
editor 0b7ae364ea Fix tilemap undo/redo %!s(int64=6) %!d(string=hai) anos
main 7715a261d5 Merge pull request #12262 from AndreaCatania/pplug %!s(int64=6) %!d(string=hai) anos
misc 5bc2cf257b Convert DOS line endings to Unix line endings %!s(int64=6) %!d(string=hai) anos
modules 38ae49e574 Make sure we don't leak when an opcode is followed by itself %!s(int64=6) %!d(string=hai) anos
platform e44408f653 Compile Android with STL enabled by default %!s(int64=6) %!d(string=hai) anos
scene eaa8c461c3 Fix randomisation of initial particle velocity %!s(int64=6) %!d(string=hai) anos
servers b37e277303 Fixing bad index used in Space2DSW %!s(int64=6) %!d(string=hai) anos
thirdparty 5bc2cf257b Convert DOS line endings to Unix line endings %!s(int64=6) %!d(string=hai) anos
.appveyor.yml 203fed204c CI: Disable MinGW build on Travis and add AppVeyor badge %!s(int64=6) %!d(string=hai) anos
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style %!s(int64=7) %!d(string=hai) anos
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig %!s(int64=7) %!d(string=hai) anos
.gitattributes 26a0cecdc7 Add .xml to .gitattributes %!s(int64=6) %!d(string=hai) anos
.gitignore 0dc18ab0d6 Added logs to .gitignore %!s(int64=6) %!d(string=hai) anos
.travis.yml 37f1bb3298 Travis: Simplify matrix, disable iphone and add X11 tools=no/clang %!s(int64=6) %!d(string=hai) anos
AUTHORS.md 07ab60a8d7 Update AUTHORS and DONORS with current data %!s(int64=6) %!d(string=hai) anos
CONTRIBUTING.md a41de1cc55 Formatting an unformatted hyperlink (#12226) %!s(int64=6) %!d(string=hai) anos
COPYRIGHT.txt 52c0550dd7 Changed Mononoki font to Hack font %!s(int64=6) %!d(string=hai) anos
DONORS.md 07ab60a8d7 Update AUTHORS and DONORS with current data %!s(int64=6) %!d(string=hai) anos
ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md %!s(int64=6) %!d(string=hai) anos
LICENSE.txt bb6dc76307 Fixed GitHub detection of license in LICENSE.txt file. %!s(int64=6) %!d(string=hai) anos
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets %!s(int64=7) %!d(string=hai) anos
README.md 91adb58d3d Add screenshot to the README %!s(int64=6) %!d(string=hai) anos
SConstruct cefdb34f6c SCons: make use_lto a global option and opt-in for iphone %!s(int64=6) %!d(string=hai) anos
compat.py a6d53effa5 Fix build with Python 3 on Windows %!s(int64=6) %!d(string=hai) anos
icon.png 519df0d34d Use new Godot icon consistently everywhere %!s(int64=7) %!d(string=hai) anos
icon.svg 519df0d34d Use new Godot icon consistently everywhere %!s(int64=7) %!d(string=hai) anos
logo.png 519df0d34d Use new Godot icon consistently everywhere %!s(int64=7) %!d(string=hai) anos
logo.svg 519df0d34d Use new Godot icon consistently everywhere %!s(int64=7) %!d(string=hai) anos
methods.py 79f81b77e2 -Modules can now add custom version info (added it for Mono) %!s(int64=6) %!d(string=hai) anos
version.py 79f81b77e2 -Modules can now add custom version info (added it for Mono) %!s(int64=6) %!d(string=hai) anos

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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