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- #ifndef TIMER_H
- #define TIMER_H
- #include "scene/main/node.h"
- class Timer : public Node {
- GDCLASS(Timer, Node);
- float wait_time;
- bool one_shot;
- bool autostart;
- bool processing;
- bool paused;
- double time_left;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- enum TimerProcessMode {
- TIMER_PROCESS_PHYSICS,
- TIMER_PROCESS_IDLE,
- };
- void set_wait_time(float p_time);
- float get_wait_time() const;
- void set_one_shot(bool p_one_shot);
- bool is_one_shot() const;
- void set_autostart(bool p_start);
- bool has_autostart() const;
- void start();
- void stop();
- void set_paused(bool p_paused);
- bool is_paused() const;
- bool is_stopped() const;
- float get_time_left() const;
- void set_timer_process_mode(TimerProcessMode p_mode);
- TimerProcessMode get_timer_process_mode() const;
- Timer();
- private:
- TimerProcessMode timer_process_mode;
- void _set_process(bool p_process, bool p_force = false);
- };
- VARIANT_ENUM_CAST(Timer::TimerProcessMode);
- #endif
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