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- #include "instance_placeholder.h"
- #include "io/resource_loader.h"
- #include "scene/resources/packed_scene.h"
- bool InstancePlaceholder::_set(const StringName &p_name, const Variant &p_value) {
- PropSet ps;
- ps.name = p_name;
- ps.value = p_value;
- stored_values.push_back(ps);
- return true;
- }
- bool InstancePlaceholder::_get(const StringName &p_name, Variant &r_ret) const {
- for (const List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) {
- if (E->get().name == p_name) {
- r_ret = E->get().value;
- return true;
- }
- }
- return false;
- }
- void InstancePlaceholder::_get_property_list(List<PropertyInfo> *p_list) const {
- for (const List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) {
- PropertyInfo pi;
- pi.name = E->get().name;
- pi.type = E->get().value.get_type();
- pi.usage = PROPERTY_USAGE_STORAGE;
- p_list->push_back(pi);
- }
- }
- void InstancePlaceholder::set_instance_path(const String &p_name) {
- path = p_name;
- }
- String InstancePlaceholder::get_instance_path() const {
- return path;
- }
- void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_scene) {
- ERR_FAIL_COND(!is_inside_tree());
- Node *base = get_parent();
- if (!base)
- return;
- Ref<PackedScene> ps;
- if (p_custom_scene.is_valid())
- ps = p_custom_scene;
- else
- ps = ResourceLoader::load(path, "PackedScene");
- if (!ps.is_valid())
- return;
- Node *scene = ps->instance();
- scene->set_name(get_name());
- int pos = get_position_in_parent();
- for (List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) {
- scene->set(E->get().name, E->get().value);
- }
- queue_delete();
- base->remove_child(this);
- base->add_child(scene);
- base->move_child(scene, pos);
- }
- Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) {
- Dictionary ret;
- PoolStringArray order;
- for (List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) {
- ret[E->get().name] = E->get().value;
- if (p_with_order)
- order.push_back(E->get().name);
- };
- if (p_with_order)
- ret[".order"] = order;
- return ret;
- };
- void InstancePlaceholder::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_stored_values", "with_order"), &InstancePlaceholder::get_stored_values, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("replace_by_instance", "custom_scene"), &InstancePlaceholder::replace_by_instance, DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("get_instance_path"), &InstancePlaceholder::get_instance_path);
- }
- InstancePlaceholder::InstancePlaceholder() {
- }
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