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- #ifndef PATH_H
- #define PATH_H
- #include "scene/3d/spatial.h"
- #include "scene/resources/curve.h"
- class Path : public Spatial {
- GDCLASS(Path, Spatial);
- Ref<Curve3D> curve;
- void _curve_changed();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_curve(const Ref<Curve3D> &p_curve);
- Ref<Curve3D> get_curve() const;
- Path();
- };
- class PathFollow : public Spatial {
- GDCLASS(PathFollow, Spatial);
- public:
- enum RotationMode {
- ROTATION_NONE,
- ROTATION_Y,
- ROTATION_XY,
- ROTATION_XYZ
- };
- private:
- Path *path;
- real_t delta_offset;
- real_t offset;
- real_t h_offset;
- real_t v_offset;
- bool cubic;
- bool loop;
- RotationMode rotation_mode;
- void _update_transform();
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_offset(float p_offset);
- float get_offset() const;
- void set_h_offset(float p_h_offset);
- float get_h_offset() const;
- void set_v_offset(float p_v_offset);
- float get_v_offset() const;
- void set_unit_offset(float p_unit_offset);
- float get_unit_offset() const;
- void set_loop(bool p_loop);
- bool has_loop() const;
- void set_rotation_mode(RotationMode p_rotation_mode);
- RotationMode get_rotation_mode() const;
- void set_cubic_interpolation(bool p_enable);
- bool get_cubic_interpolation() const;
- PathFollow();
- };
- VARIANT_ENUM_CAST(PathFollow::RotationMode);
- #endif
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