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- #!/usr/bin/env python
- import os
- Import('env')
- def make_debug(target, source, env):
- os.system('dsymutil %s -o %s.dSYM' % (target[0], target[0]))
- files = [
- 'crash_handler_osx.mm',
- 'os_osx.mm',
- 'godot_main_osx.mm',
- 'sem_osx.cpp',
- 'dir_access_osx.mm',
- 'joypad_osx.cpp',
- 'power_osx.cpp',
- ]
- binary = env.Program('#bin/godot', files)
- if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
- env.AddPostAction(binary, make_debug)
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