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- /*************************************************************************/
- /* editor_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "editor_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor_resource_preview.h"
- #include "main/main.h"
- #include "plugins/canvas_item_editor_plugin.h"
- #include "plugins/spatial_editor_plugin.h"
- #include "scene/3d/camera.h"
- #include "scene/gui/popup_menu.h"
- #include "servers/visual_server.h"
- Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_size) {
- Vector<Ref<Mesh> > meshes;
- for (int i = 0; i < p_meshes.size(); i++) {
- meshes.push_back(p_meshes[i]);
- }
- Vector<Ref<Texture> > textures = make_mesh_previews(meshes, p_preview_size);
- Array ret;
- for (int i = 0; i < textures.size(); i++) {
- ret.push_back(textures[i]);
- }
- return ret;
- }
- Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh> > &p_meshes, int p_preview_size) {
- int size = p_preview_size;
- RID scenario = VS::get_singleton()->scenario_create();
- RID viewport = VS::get_singleton()->viewport_create();
- VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ALWAYS);
- VS::get_singleton()->viewport_set_vflip(viewport, true);
- VS::get_singleton()->viewport_set_scenario(viewport, scenario);
- VS::get_singleton()->viewport_set_size(viewport, size, size);
- VS::get_singleton()->viewport_set_transparent_background(viewport, true);
- VS::get_singleton()->viewport_set_active(viewport, true);
- RID viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
- RID camera = VS::get_singleton()->camera_create();
- VS::get_singleton()->viewport_attach_camera(viewport, camera);
- VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
- //VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
- VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
- RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
- RID light_instance = VS::get_singleton()->instance_create2(light, scenario);
- VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
- RID light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
- VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
- //VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
- RID light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
- VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
- //sphere = VS::get_singleton()->mesh_create();
- RID mesh_instance = VS::get_singleton()->instance_create();
- VS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
- EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
- Vector<Ref<Texture> > textures;
- for (int i = 0; i < p_meshes.size(); i++) {
- Ref<Mesh> mesh = p_meshes[i];
- if (!mesh.is_valid()) {
- textures.push_back(Ref<Texture>());
- continue;
- }
- Rect3 aabb = mesh->get_aabb();
- print_line("aabb: " + aabb);
- Vector3 ofs = aabb.position + aabb.size * 0.5;
- aabb.position -= ofs;
- Transform xform;
- xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.25);
- xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.25) * xform.basis;
- Rect3 rot_aabb = xform.xform(aabb);
- print_line("rot_aabb: " + rot_aabb);
- float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
- if (m == 0) {
- textures.push_back(Ref<Texture>());
- continue;
- }
- m = 1.0 / m;
- m *= 0.5;
- print_line("scale: " + rtos(m));
- xform.basis.scale(Vector3(m, m, m));
- xform.origin = -xform.basis.xform(ofs); //-ofs*m;
- xform.origin.z -= rot_aabb.size.z * 2;
- RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
- VS::get_singleton()->instance_set_transform(inst, xform);
- ep.step(TTR("Thumbnail.."), i);
- Main::iteration();
- Main::iteration();
- Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
- ERR_CONTINUE(!img.is_valid() || img->empty());
- Ref<ImageTexture> it(memnew(ImageTexture));
- it->create_from_image(img);
- //print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height()));
- VS::get_singleton()->free(inst);
- textures.push_back(it);
- }
- VS::get_singleton()->free(mesh_instance);
- VS::get_singleton()->free(viewport);
- VS::get_singleton()->free(light);
- VS::get_singleton()->free(light_instance);
- VS::get_singleton()->free(light2);
- VS::get_singleton()->free(light_instance2);
- VS::get_singleton()->free(camera);
- VS::get_singleton()->free(scenario);
- return textures;
- }
- Control *EditorInterface::get_editor_viewport() {
- return EditorNode::get_singleton()->get_viewport();
- }
- void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
- EditorNode::get_singleton()->edit_resource(p_resource);
- }
- void EditorInterface::open_scene_from_path(const String &scene_path) {
- if (EditorNode::get_singleton()->is_changing_scene()) {
- return;
- }
- EditorNode::get_singleton()->open_request(scene_path);
- }
- void EditorInterface::reload_scene_from_path(const String &scene_path) {
- if (EditorNode::get_singleton()->is_changing_scene()) {
- return;
- }
- EditorNode::get_singleton()->reload_scene(scene_path);
- }
- Node *EditorInterface::get_edited_scene_root() {
- return EditorNode::get_singleton()->get_edited_scene();
- }
- Array EditorInterface::get_open_scenes() const {
- Array ret;
- Vector<EditorData::EditedScene> scenes = EditorNode::get_singleton()->get_editor_data().get_edited_scenes();
- int scns_amount = scenes.size();
- for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
- if (scenes[idx_scn].root == NULL)
- continue;
- ret.push_back(scenes[idx_scn].root->get_filename());
- }
- return ret;
- }
- ScriptEditor *EditorInterface::get_script_editor() {
- return ScriptEditor::get_singleton();
- }
- void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property) {
- EditorNode::get_singleton()->push_item(p_obj, p_for_property);
- }
- EditorFileSystem *EditorInterface::get_resource_file_system() {
- return EditorFileSystem::get_singleton();
- }
- EditorSelection *EditorInterface::get_selection() {
- return EditorNode::get_singleton()->get_editor_selection();
- }
- EditorSettings *EditorInterface::get_editor_settings() {
- return EditorSettings::get_singleton();
- }
- EditorResourcePreview *EditorInterface::get_resource_previewer() {
- return EditorResourcePreview::get_singleton();
- }
- Control *EditorInterface::get_base_control() {
- return EditorNode::get_singleton()->get_gui_base();
- }
- Error EditorInterface::save_scene() {
- if (!get_edited_scene_root())
- return ERR_CANT_CREATE;
- if (get_edited_scene_root()->get_filename() == String())
- return ERR_CANT_CREATE;
- save_scene_as(get_edited_scene_root()->get_filename());
- return OK;
- }
- void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview) {
- EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
- }
- EditorInterface *EditorInterface::singleton = NULL;
- void EditorInterface::_bind_methods() {
- ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property"), &EditorInterface::inspect_object, DEFVAL(String()));
- ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
- ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
- ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
- ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
- ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
- ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
- ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
- ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
- ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
- ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
- ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
- ClassDB::bind_method(D_METHOD("get_editor_viewport"), &EditorInterface::get_editor_viewport);
- ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
- ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
- ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
- }
- EditorInterface::EditorInterface() {
- singleton = this;
- }
- ///////////////////////////////////////////
- void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture> &p_icon) {
- EditorNode::get_editor_data().add_custom_type(p_type, p_base, p_script, p_icon);
- }
- void EditorPlugin::remove_custom_type(const String &p_type) {
- EditorNode::get_editor_data().remove_custom_type(p_type);
- }
- ToolButton *EditorPlugin::add_control_to_bottom_panel(Control *p_control, const String &p_title) {
- return EditorNode::get_singleton()->add_bottom_panel_item(p_title, p_control);
- }
- void EditorPlugin::add_control_to_dock(DockSlot p_slot, Control *p_control) {
- ERR_FAIL_NULL(p_control);
- EditorNode::get_singleton()->add_control_to_dock(EditorNode::DockSlot(p_slot), p_control);
- }
- void EditorPlugin::remove_control_from_docks(Control *p_control) {
- ERR_FAIL_NULL(p_control);
- EditorNode::get_singleton()->remove_control_from_dock(p_control);
- }
- void EditorPlugin::remove_control_from_bottom_panel(Control *p_control) {
- ERR_FAIL_NULL(p_control);
- EditorNode::get_singleton()->remove_bottom_panel_item(p_control);
- }
- void EditorPlugin::add_control_to_container(CustomControlContainer p_location, Control *p_control) {
- switch (p_location) {
- case CONTAINER_TOOLBAR: {
- EditorNode::get_menu_hb()->add_child(p_control);
- } break;
- case CONTAINER_SPATIAL_EDITOR_MENU: {
- SpatialEditor::get_singleton()->add_control_to_menu_panel(p_control);
- } break;
- case CONTAINER_SPATIAL_EDITOR_SIDE: {
- SpatialEditor::get_singleton()->get_palette_split()->add_child(p_control);
- SpatialEditor::get_singleton()->get_palette_split()->move_child(p_control, 0);
- } break;
- case CONTAINER_SPATIAL_EDITOR_BOTTOM: {
- SpatialEditor::get_singleton()->get_shader_split()->add_child(p_control);
- } break;
- case CONTAINER_CANVAS_EDITOR_MENU: {
- CanvasItemEditor::get_singleton()->add_control_to_menu_panel(p_control);
- } break;
- case CONTAINER_CANVAS_EDITOR_SIDE: {
- CanvasItemEditor::get_singleton()->get_palette_split()->add_child(p_control);
- CanvasItemEditor::get_singleton()->get_palette_split()->move_child(p_control, 0);
- } break;
- case CONTAINER_CANVAS_EDITOR_BOTTOM: {
- CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control);
- } break;
- case CONTAINER_PROPERTY_EDITOR_BOTTOM: {
- EditorNode::get_singleton()->get_property_editor_vb()->add_child(p_control);
- } break;
- }
- }
- void EditorPlugin::add_tool_menu_item(const String &p_name, Object *p_handler, const String &p_callback, const Variant &p_ud) {
- //EditorNode::get_singleton()->add_tool_menu_item(p_name, p_handler, p_callback, p_ud);
- }
- void EditorPlugin::add_tool_submenu_item(const String &p_name, Object *p_submenu) {
- ERR_FAIL_NULL(p_submenu);
- PopupMenu *submenu = Object::cast_to<PopupMenu>(p_submenu);
- ERR_FAIL_NULL(submenu);
- //EditorNode::get_singleton()->add_tool_submenu_item(p_name, submenu);
- }
- void EditorPlugin::remove_tool_menu_item(const String &p_name) {
- //EditorNode::get_singleton()->remove_tool_menu_item(p_name);
- }
- void EditorPlugin::set_input_event_forwarding_always_enabled() {
- input_event_forwarding_always_enabled = true;
- EditorPluginList *always_input_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_input_forwarding();
- always_input_forwarding_list->add_plugin(this);
- }
- void EditorPlugin::notify_scene_changed(const Node *scn_root) {
- if (scn_root == NULL) return;
- emit_signal("scene_changed", scn_root);
- }
- void EditorPlugin::notify_main_screen_changed(const String &screen_name) {
- if (screen_name == last_main_screen_name)
- return;
- emit_signal("main_screen_changed", screen_name);
- last_main_screen_name = screen_name;
- }
- void EditorPlugin::notify_scene_closed(const String &scene_filepath) {
- emit_signal("scene_closed", scene_filepath);
- }
- Ref<SpatialEditorGizmo> EditorPlugin::create_spatial_gizmo(Spatial *p_spatial) {
- //??
- if (get_script_instance() && get_script_instance()->has_method("create_spatial_gizmo")) {
- return get_script_instance()->call("create_spatial_gizmo", p_spatial);
- }
- return Ref<SpatialEditorGizmo>();
- }
- bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
- if (get_script_instance() && get_script_instance()->has_method("forward_canvas_gui_input")) {
- return get_script_instance()->call("forward_canvas_gui_input", p_event);
- }
- return false;
- }
- void EditorPlugin::forward_draw_over_canvas(Control *p_canvas) {
- if (get_script_instance() && get_script_instance()->has_method("forward_draw_over_canvas")) {
- get_script_instance()->call("forward_draw_over_canvas", p_canvas);
- }
- }
- void EditorPlugin::update_canvas() {
- CanvasItemEditor::get_singleton()->get_viewport_control()->update();
- }
- bool EditorPlugin::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) {
- if (get_script_instance() && get_script_instance()->has_method("forward_spatial_gui_input")) {
- return get_script_instance()->call("forward_spatial_gui_input", p_camera, p_event);
- }
- return false;
- }
- String EditorPlugin::get_name() const {
- if (get_script_instance() && get_script_instance()->has_method("get_plugin_name")) {
- return get_script_instance()->call("get_plugin_name");
- }
- return String();
- }
- bool EditorPlugin::has_main_screen() const {
- if (get_script_instance() && get_script_instance()->has_method("has_main_screen")) {
- return get_script_instance()->call("has_main_screen");
- }
- return false;
- }
- void EditorPlugin::make_visible(bool p_visible) {
- if (get_script_instance() && get_script_instance()->has_method("make_visible")) {
- get_script_instance()->call("make_visible", p_visible);
- }
- }
- void EditorPlugin::edit(Object *p_object) {
- if (get_script_instance() && get_script_instance()->has_method("edit")) {
- get_script_instance()->call("edit", p_object);
- }
- }
- bool EditorPlugin::handles(Object *p_object) const {
- if (get_script_instance() && get_script_instance()->has_method("handles")) {
- return get_script_instance()->call("handles", p_object);
- }
- return false;
- }
- Dictionary EditorPlugin::get_state() const {
- if (get_script_instance() && get_script_instance()->has_method("get_state")) {
- return get_script_instance()->call("get_state");
- }
- return Dictionary();
- }
- void EditorPlugin::set_state(const Dictionary &p_state) {
- if (get_script_instance() && get_script_instance()->has_method("set_state")) {
- get_script_instance()->call("set_state", p_state);
- }
- }
- void EditorPlugin::clear() {
- if (get_script_instance() && get_script_instance()->has_method("clear")) {
- get_script_instance()->call("clear");
- }
- }
- // if editor references external resources/scenes, save them
- void EditorPlugin::save_external_data() {
- if (get_script_instance() && get_script_instance()->has_method("save_external_data")) {
- get_script_instance()->call("save_external_data");
- }
- }
- // if changes are pending in editor, apply them
- void EditorPlugin::apply_changes() {
- if (get_script_instance() && get_script_instance()->has_method("apply_changes")) {
- get_script_instance()->call("apply_changes");
- }
- }
- void EditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
- if (get_script_instance() && get_script_instance()->has_method("get_breakpoints")) {
- PoolStringArray arr = get_script_instance()->call("get_breakpoints");
- for (int i = 0; i < arr.size(); i++)
- p_breakpoints->push_back(arr[i]);
- }
- }
- bool EditorPlugin::get_remove_list(List<Node *> *p_list) {
- return false;
- }
- void EditorPlugin::restore_global_state() {}
- void EditorPlugin::save_global_state() {}
- void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
- ResourceFormatImporter::get_singleton()->add_importer(p_importer);
- EditorFileSystem::get_singleton()->scan();
- }
- void EditorPlugin::remove_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
- ResourceFormatImporter::get_singleton()->remove_importer(p_importer);
- EditorFileSystem::get_singleton()->scan();
- }
- void EditorPlugin::add_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
- EditorExport::get_singleton()->add_export_plugin(p_exporter);
- }
- void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
- EditorExport::get_singleton()->remove_export_plugin(p_exporter);
- }
- void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
- if (get_script_instance() && get_script_instance()->has_method("set_window_layout")) {
- get_script_instance()->call("set_window_layout", p_layout);
- }
- }
- void EditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
- if (get_script_instance() && get_script_instance()->has_method("get_window_layout")) {
- get_script_instance()->call("get_window_layout", p_layout);
- }
- }
- void EditorPlugin::queue_save_layout() const {
- EditorNode::get_singleton()->save_layout();
- }
- void EditorPlugin::make_bottom_panel_item_visible(Control *p_item) {
- EditorNode::get_singleton()->make_bottom_panel_item_visible(p_item);
- }
- void EditorPlugin::hide_bottom_panel() {
- EditorNode::get_singleton()->hide_bottom_panel();
- }
- EditorInterface *EditorPlugin::get_editor_interface() {
- return EditorInterface::get_singleton();
- }
- void EditorPlugin::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_control_to_container", "container", "control"), &EditorPlugin::add_control_to_container);
- ClassDB::bind_method(D_METHOD("add_control_to_bottom_panel", "control", "title"), &EditorPlugin::add_control_to_bottom_panel);
- ClassDB::bind_method(D_METHOD("add_control_to_dock", "slot", "control"), &EditorPlugin::add_control_to_dock);
- ClassDB::bind_method(D_METHOD("remove_control_from_docks", "control"), &EditorPlugin::remove_control_from_docks);
- ClassDB::bind_method(D_METHOD("remove_control_from_bottom_panel", "control"), &EditorPlugin::remove_control_from_bottom_panel);
- //ClassDB::bind_method(D_METHOD("add_tool_menu_item", "name", "handler", "callback", "ud"),&EditorPlugin::add_tool_menu_item,DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("add_tool_submenu_item", "name", "submenu"), &EditorPlugin::add_tool_submenu_item);
- //ClassDB::bind_method(D_METHOD("remove_tool_menu_item", "name"),&EditorPlugin::remove_tool_menu_item);
- ClassDB::bind_method(D_METHOD("add_custom_type", "type", "base", "script", "icon"), &EditorPlugin::add_custom_type);
- ClassDB::bind_method(D_METHOD("remove_custom_type", "type"), &EditorPlugin::remove_custom_type);
- ClassDB::bind_method(D_METHOD("update_canvas"), &EditorPlugin::update_canvas);
- ClassDB::bind_method(D_METHOD("make_bottom_panel_item_visible", "item"), &EditorPlugin::make_bottom_panel_item_visible);
- ClassDB::bind_method(D_METHOD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel);
- ClassDB::bind_method(D_METHOD("get_undo_redo"), &EditorPlugin::_get_undo_redo);
- ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
- ClassDB::bind_method(D_METHOD("add_import_plugin", "importer"), &EditorPlugin::add_import_plugin);
- ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin);
- ClassDB::bind_method(D_METHOD("add_export_plugin", "exporter"), &EditorPlugin::add_export_plugin);
- ClassDB::bind_method(D_METHOD("remove_export_plugin", "exporter"), &EditorPlugin::remove_export_plugin);
- ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
- ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface);
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_canvas_gui_input", PropertyInfo(Variant::TRANSFORM2D, "canvas_xform"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_draw_over_canvas", PropertyInfo(Variant::TRANSFORM2D, "canvas_xform"), PropertyInfo(Variant::OBJECT, "canvas", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
- MethodInfo gizmo = MethodInfo(Variant::OBJECT, "create_spatial_gizmo", PropertyInfo(Variant::OBJECT, "for_spatial", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"));
- gizmo.return_val.hint = PROPERTY_HINT_RESOURCE_TYPE;
- gizmo.return_val.hint_string = "EditorSpatialGizmo";
- ClassDB::add_virtual_method(get_class_static(), gizmo);
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_plugin_name"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "has_main_screen"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("make_visible", PropertyInfo(Variant::BOOL, "visible")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("edit", PropertyInfo(Variant::OBJECT, "object")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "handles", PropertyInfo(Variant::OBJECT, "object")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::DICTIONARY, "get_state"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_state", PropertyInfo(Variant::DICTIONARY, "state")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("clear"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("save_external_data"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("apply_changes"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::POOL_STRING_ARRAY, "get_breakpoints"));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("get_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
- ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath")));
- ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name")));
- BIND_ENUM_CONSTANT(CONTAINER_TOOLBAR);
- BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_MENU);
- BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE);
- BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_BOTTOM);
- BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_MENU);
- BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE);
- BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_BOTTOM);
- BIND_ENUM_CONSTANT(CONTAINER_PROPERTY_EDITOR_BOTTOM);
- BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UL);
- BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BL);
- BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UR);
- BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BR);
- BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UL);
- BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BL);
- BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UR);
- BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BR);
- BIND_ENUM_CONSTANT(DOCK_SLOT_MAX);
- }
- EditorPlugin::EditorPlugin() {
- undo_redo = NULL;
- input_event_forwarding_always_enabled = false;
- last_main_screen_name = "";
- }
- EditorPlugin::~EditorPlugin() {
- }
- EditorPluginCreateFunc EditorPlugins::creation_funcs[MAX_CREATE_FUNCS];
- int EditorPlugins::creation_func_count = 0;
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