export.cpp 12 KB

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  1. /*************************************************************************/
  2. /* export.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "editor/editor_node.h"
  31. #include "editor_export.h"
  32. #include "io/zip_io.h"
  33. #include "main/splash.gen.h"
  34. #include "platform/javascript/logo.gen.h"
  35. #include "platform/javascript/run_icon.gen.h"
  36. #define EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE "webassembly_release.zip"
  37. #define EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG "webassembly_debug.zip"
  38. class EditorExportPlatformJavaScript : public EditorExportPlatform {
  39. GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform)
  40. Ref<ImageTexture> logo;
  41. Ref<ImageTexture> run_icon;
  42. bool runnable_when_last_polled;
  43. void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug);
  44. public:
  45. virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
  46. virtual void get_export_options(List<ExportOption> *r_options);
  47. virtual String get_name() const;
  48. virtual String get_os_name() const;
  49. virtual Ref<Texture> get_logo() const;
  50. virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
  51. virtual String get_binary_extension(const Ref<EditorExportPreset> &p_preset) const;
  52. virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
  53. virtual bool poll_devices();
  54. virtual int get_device_count() const;
  55. virtual String get_device_name(int p_device) const { return TTR("Run in Browser"); }
  56. virtual String get_device_info(int p_device) const { return TTR("Run exported HTML in the system's default browser."); }
  57. virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags);
  58. virtual Ref<Texture> get_run_icon() const;
  59. virtual void get_platform_features(List<String> *r_features) {
  60. r_features->push_back("web");
  61. r_features->push_back(get_os_name());
  62. }
  63. EditorExportPlatformJavaScript();
  64. };
  65. void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug) {
  66. String str_template = String::utf8(reinterpret_cast<const char *>(p_html.ptr()), p_html.size());
  67. String str_export;
  68. Vector<String> lines = str_template.split("\n");
  69. for (int i = 0; i < lines.size(); i++) {
  70. String current_line = lines[i];
  71. current_line = current_line.replace("$GODOT_BASENAME", p_name);
  72. current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include"));
  73. current_line = current_line.replace("$GODOT_DEBUG_ENABLED", p_debug ? "true" : "false");
  74. str_export += current_line + "\n";
  75. }
  76. CharString cs = str_export.utf8();
  77. p_html.resize(cs.length());
  78. for (int i = 0; i < cs.length(); i++) {
  79. p_html[i] = cs[i];
  80. }
  81. }
  82. void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
  83. if (p_preset->get("texture_format/s3tc")) {
  84. r_features->push_back("s3tc");
  85. }
  86. if (p_preset->get("texture_format/etc")) {
  87. r_features->push_back("etc");
  88. }
  89. if (p_preset->get("texture_format/etc2")) {
  90. r_features->push_back("etc2");
  91. }
  92. }
  93. void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_options) {
  94. r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true));
  95. r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
  96. r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), true));
  97. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_GLOBAL_FILE, "html"), ""));
  98. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
  99. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
  100. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
  101. }
  102. String EditorExportPlatformJavaScript::get_name() const {
  103. return "HTML5";
  104. }
  105. String EditorExportPlatformJavaScript::get_os_name() const {
  106. return "HTML5";
  107. }
  108. Ref<Texture> EditorExportPlatformJavaScript::get_logo() const {
  109. return logo;
  110. }
  111. bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
  112. r_missing_templates = false;
  113. if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE) == String())
  114. r_missing_templates = true;
  115. else if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG) == String())
  116. r_missing_templates = true;
  117. return !r_missing_templates;
  118. }
  119. String EditorExportPlatformJavaScript::get_binary_extension(const Ref<EditorExportPreset> &p_preset) const {
  120. return "html";
  121. }
  122. Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
  123. ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
  124. String custom_debug = p_preset->get("custom_template/debug");
  125. String custom_release = p_preset->get("custom_template/release");
  126. String custom_html = p_preset->get("html/custom_html_shell");
  127. String template_path = p_debug ? custom_debug : custom_release;
  128. template_path = template_path.strip_edges();
  129. if (template_path == String()) {
  130. if (p_debug)
  131. template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG);
  132. else
  133. template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE);
  134. }
  135. if (template_path != String() && !FileAccess::exists(template_path)) {
  136. EditorNode::get_singleton()->show_warning(TTR("Template file not found:") + "\n" + template_path);
  137. return ERR_FILE_NOT_FOUND;
  138. }
  139. String pck_path = p_path.get_basename() + ".pck";
  140. Error error = save_pack(p_preset, pck_path);
  141. if (error != OK) {
  142. EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + pck_path);
  143. return error;
  144. }
  145. FileAccess *src_f = NULL;
  146. zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
  147. unzFile pkg = unzOpen2(template_path.utf8().get_data(), &io);
  148. if (!pkg) {
  149. EditorNode::get_singleton()->show_warning(TTR("Could not open template for export:") + "\n" + template_path);
  150. return ERR_FILE_NOT_FOUND;
  151. }
  152. if (unzGoToFirstFile(pkg) != UNZ_OK) {
  153. EditorNode::get_singleton()->show_warning(TTR("Invalid export template:") + "\n" + template_path);
  154. unzClose(pkg);
  155. return ERR_FILE_CORRUPT;
  156. }
  157. do {
  158. //get filename
  159. unz_file_info info;
  160. char fname[16384];
  161. unzGetCurrentFileInfo(pkg, &info, fname, 16384, NULL, 0, NULL, 0);
  162. String file = fname;
  163. Vector<uint8_t> data;
  164. data.resize(info.uncompressed_size);
  165. //read
  166. unzOpenCurrentFile(pkg);
  167. unzReadCurrentFile(pkg, data.ptrw(), data.size());
  168. unzCloseCurrentFile(pkg);
  169. //write
  170. if (file == "godot.html") {
  171. if (!custom_html.empty()) {
  172. continue;
  173. }
  174. _fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug);
  175. file = p_path.get_file();
  176. } else if (file == "godot.js") {
  177. file = p_path.get_file().get_basename() + ".js";
  178. } else if (file == "godot.wasm") {
  179. file = p_path.get_file().get_basename() + ".wasm";
  180. }
  181. String dst = p_path.get_base_dir().plus_file(file);
  182. FileAccess *f = FileAccess::open(dst, FileAccess::WRITE);
  183. if (!f) {
  184. EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + dst);
  185. unzClose(pkg);
  186. return ERR_FILE_CANT_WRITE;
  187. }
  188. f->store_buffer(data.ptr(), data.size());
  189. memdelete(f);
  190. } while (unzGoToNextFile(pkg) == UNZ_OK);
  191. unzClose(pkg);
  192. if (!custom_html.empty()) {
  193. FileAccess *f = FileAccess::open(custom_html, FileAccess::READ);
  194. if (!f) {
  195. EditorNode::get_singleton()->show_warning(TTR("Could not read custom HTML shell:") + "\n" + custom_html);
  196. return ERR_FILE_CANT_READ;
  197. }
  198. Vector<uint8_t> buf;
  199. buf.resize(f->get_len());
  200. f->get_buffer(buf.ptrw(), buf.size());
  201. memdelete(f);
  202. _fix_html(buf, p_preset, p_path.get_file().get_basename(), p_debug);
  203. f = FileAccess::open(p_path, FileAccess::WRITE);
  204. if (!f) {
  205. EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + p_path);
  206. return ERR_FILE_CANT_WRITE;
  207. }
  208. f->store_buffer(buf.ptr(), buf.size());
  209. memdelete(f);
  210. }
  211. Ref<Image> splash;
  212. String splash_path = GLOBAL_GET("application/boot_splash/image");
  213. splash_path = splash_path.strip_edges();
  214. if (!splash_path.empty()) {
  215. splash.instance();
  216. Error err = splash->load(splash_path);
  217. if (err) {
  218. EditorNode::get_singleton()->show_warning(TTR("Could not read boot splash image file:") + "\n" + splash_path + "\n" + TTR("Using default boot splash image."));
  219. splash.unref();
  220. }
  221. }
  222. if (splash.is_null()) {
  223. splash = Ref<Image>(memnew(Image(boot_splash_png)));
  224. }
  225. String png_path = p_path.get_base_dir().plus_file(p_path.get_file().get_basename() + ".png");
  226. if (splash->save_png(png_path) != OK) {
  227. EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + png_path);
  228. return ERR_FILE_CANT_WRITE;
  229. }
  230. return OK;
  231. }
  232. bool EditorExportPlatformJavaScript::poll_devices() {
  233. Ref<EditorExportPreset> preset;
  234. for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
  235. Ref<EditorExportPreset> ep = EditorExport::get_singleton()->get_export_preset(i);
  236. if (ep->is_runnable() && ep->get_platform() == this) {
  237. preset = ep;
  238. break;
  239. }
  240. }
  241. bool prev = runnable_when_last_polled;
  242. runnable_when_last_polled = preset.is_valid();
  243. return runnable_when_last_polled != prev;
  244. }
  245. int EditorExportPlatformJavaScript::get_device_count() const {
  246. return runnable_when_last_polled;
  247. }
  248. Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) {
  249. String path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_export.html");
  250. Error err = export_project(p_preset, true, path, p_debug_flags);
  251. if (err) {
  252. return err;
  253. }
  254. OS::get_singleton()->shell_open(path);
  255. return OK;
  256. }
  257. Ref<Texture> EditorExportPlatformJavaScript::get_run_icon() const {
  258. return run_icon;
  259. }
  260. EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() {
  261. Ref<Image> img = memnew(Image(_javascript_logo));
  262. logo.instance();
  263. logo->create_from_image(img);
  264. img = Ref<Image>(memnew(Image(_javascript_run_icon)));
  265. run_icon.instance();
  266. run_icon->create_from_image(img);
  267. runnable_when_last_polled = false;
  268. }
  269. void register_javascript_exporter() {
  270. Ref<EditorExportPlatformJavaScript> platform;
  271. platform.instance();
  272. EditorExport::get_singleton()->add_export_platform(platform);
  273. }