audio_driver_opensl.h 3.6 KB

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  1. /*************************************************************************/
  2. /* audio_driver_opensl.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef AUDIO_DRIVER_OPENSL_H
  31. #define AUDIO_DRIVER_OPENSL_H
  32. #include "os/mutex.h"
  33. #include "servers/audio_server.h"
  34. #include <SLES/OpenSLES.h>
  35. #include <SLES/OpenSLES_Android.h>
  36. class AudioDriverOpenSL : public AudioDriver {
  37. bool active;
  38. Mutex *mutex;
  39. enum {
  40. BUFFER_COUNT = 2
  41. };
  42. bool pause;
  43. uint32_t buffer_size;
  44. int16_t *buffers[BUFFER_COUNT];
  45. int32_t *mixdown_buffer;
  46. int last_free;
  47. SLPlayItf playItf;
  48. SLObjectItf sl;
  49. SLEngineItf EngineItf;
  50. SLObjectItf OutputMix;
  51. SLVolumeItf volumeItf;
  52. SLObjectItf player;
  53. SLAndroidSimpleBufferQueueItf bufferQueueItf;
  54. SLDataSource audioSource;
  55. SLDataFormat_PCM pcm;
  56. SLDataSink audioSink;
  57. SLDataLocator_OutputMix locator_outputmix;
  58. SLBufferQueueState state;
  59. static AudioDriverOpenSL *s_ad;
  60. void _buffer_callback(
  61. SLAndroidSimpleBufferQueueItf queueItf
  62. /* SLuint32 eventFlags,
  63. const void * pBuffer,
  64. SLuint32 bufferSize,
  65. SLuint32 dataUsed*/
  66. );
  67. static void _buffer_callbacks(
  68. SLAndroidSimpleBufferQueueItf queueItf,
  69. /*SLuint32 eventFlags,
  70. const void * pBuffer,
  71. SLuint32 bufferSize,
  72. SLuint32 dataUsed,*/
  73. void *pContext);
  74. public:
  75. void set_singleton();
  76. virtual const char *get_name() const;
  77. virtual Error init();
  78. virtual void start();
  79. virtual int get_mix_rate() const;
  80. virtual SpeakerMode get_speaker_mode() const;
  81. virtual void lock();
  82. virtual void unlock();
  83. virtual void finish();
  84. virtual void set_pause(bool p_pause);
  85. AudioDriverOpenSL();
  86. };
  87. #endif // AUDIO_DRIVER_ANDROID_H