android_native_app_glue.h 12 KB

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  1. /*
  2. * Copyright (C) 2010 The Android Open Source Project
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. *
  16. */
  17. #ifndef _ANDROID_NATIVE_APP_GLUE_H
  18. #define _ANDROID_NATIVE_APP_GLUE_H
  19. #ifdef ANDROID_NATIVE_ACTIVITY
  20. #include <poll.h>
  21. #include <pthread.h>
  22. #include <sched.h>
  23. #include <android/configuration.h>
  24. #include <android/looper.h>
  25. #include <android/native_activity.h>
  26. #ifdef __cplusplus
  27. extern "C" {
  28. #endif
  29. /**
  30. * The native activity interface provided by <android/native_activity.h>
  31. * is based on a set of application-provided callbacks that will be called
  32. * by the Activity's main thread when certain events occur.
  33. *
  34. * This means that each one of this callbacks _should_ _not_ block, or they
  35. * risk having the system force-close the application. This programming
  36. * model is direct, lightweight, but constraining.
  37. *
  38. * The 'threaded_native_app' static library is used to provide a different
  39. * execution model where the application can implement its own main event
  40. * loop in a different thread instead. Here's how it works:
  41. *
  42. * 1/ The application must provide a function named "android_main()" that
  43. * will be called when the activity is created, in a new thread that is
  44. * distinct from the activity's main thread.
  45. *
  46. * 2/ android_main() receives a pointer to a valid "android_app" structure
  47. * that contains references to other important objects, e.g. the
  48. * ANativeActivity obejct instance the application is running in.
  49. *
  50. * 3/ the "android_app" object holds an ALooper instance that already
  51. * listens to two important things:
  52. *
  53. * - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
  54. * declarations below.
  55. *
  56. * - input events coming from the AInputQueue attached to the activity.
  57. *
  58. * Each of these correspond to an ALooper identifier returned by
  59. * ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
  60. * respectively.
  61. *
  62. * Your application can use the same ALooper to listen to additional
  63. * file-descriptors. They can either be callback based, or with return
  64. * identifiers starting with LOOPER_ID_USER.
  65. *
  66. * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
  67. * the returned data will point to an android_poll_source structure. You
  68. * can call the process() function on it, and fill in android_app->onAppCmd
  69. * and android_app->onInputEvent to be called for your own processing
  70. * of the event.
  71. *
  72. * Alternatively, you can call the low-level functions to read and process
  73. * the data directly... look at the process_cmd() and process_input()
  74. * implementations in the glue to see how to do this.
  75. *
  76. * See the sample named "native-activity" that comes with the NDK with a
  77. * full usage example. Also look at the JavaDoc of NativeActivity.
  78. */
  79. struct android_app;
  80. /**
  81. * Data associated with an ALooper fd that will be returned as the "outData"
  82. * when that source has data ready.
  83. */
  84. struct android_poll_source {
  85. // The identifier of this source. May be LOOPER_ID_MAIN or
  86. // LOOPER_ID_INPUT.
  87. int32_t id;
  88. // The android_app this ident is associated with.
  89. struct android_app* app;
  90. // Function to call to perform the standard processing of data from
  91. // this source.
  92. void (*process)(struct android_app* app, struct android_poll_source* source);
  93. };
  94. /**
  95. * This is the interface for the standard glue code of a threaded
  96. * application. In this model, the application's code is running
  97. * in its own thread separate from the main thread of the process.
  98. * It is not required that this thread be associated with the Java
  99. * VM, although it will need to be in order to make JNI calls any
  100. * Java objects.
  101. */
  102. struct android_app {
  103. // The application can place a pointer to its own state object
  104. // here if it likes.
  105. void* userData;
  106. // Fill this in with the function to process main app commands (APP_CMD_*)
  107. void (*onAppCmd)(struct android_app* app, int32_t cmd);
  108. // Fill this in with the function to process input events. At this point
  109. // the event has already been pre-dispatched, and it will be finished upon
  110. // return. Return 1 if you have handled the event, 0 for any default
  111. // dispatching.
  112. int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
  113. // The ANativeActivity object instance that this app is running in.
  114. ANativeActivity* activity;
  115. // The current configuration the app is running in.
  116. AConfiguration* config;
  117. // This is the last instance's saved state, as provided at creation time.
  118. // It is NULL if there was no state. You can use this as you need; the
  119. // memory will remain around until you call android_app_exec_cmd() for
  120. // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
  121. // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
  122. // at which point they will be initialized to NULL and you can malloc your
  123. // state and place the information here. In that case the memory will be
  124. // freed for you later.
  125. void* savedState;
  126. size_t savedStateSize;
  127. // The ALooper associated with the app's thread.
  128. ALooper* looper;
  129. // When non-NULL, this is the input queue from which the app will
  130. // receive user input events.
  131. AInputQueue* inputQueue;
  132. // When non-NULL, this is the window surface that the app can draw in.
  133. ANativeWindow* window;
  134. // Current content rectangle of the window; this is the area where the
  135. // window's content should be placed to be seen by the user.
  136. ARect contentRect;
  137. // Current state of the app's activity. May be either APP_CMD_START,
  138. // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
  139. int activityState;
  140. // This is non-zero when the application's NativeActivity is being
  141. // destroyed and waiting for the app thread to complete.
  142. int destroyRequested;
  143. // -------------------------------------------------
  144. // Below are "private" implementation of the glue code.
  145. pthread_mutex_t mutex;
  146. pthread_cond_t cond;
  147. int msgread;
  148. int msgwrite;
  149. pthread_t thread;
  150. struct android_poll_source cmdPollSource;
  151. struct android_poll_source inputPollSource;
  152. int running;
  153. int stateSaved;
  154. int destroyed;
  155. int redrawNeeded;
  156. AInputQueue* pendingInputQueue;
  157. ANativeWindow* pendingWindow;
  158. ARect pendingContentRect;
  159. };
  160. enum {
  161. /**
  162. * Looper data ID of commands coming from the app's main thread, which
  163. * is returned as an identifier from ALooper_pollOnce(). The data for this
  164. * identifier is a pointer to an android_poll_source structure.
  165. * These can be retrieved and processed with android_app_read_cmd()
  166. * and android_app_exec_cmd().
  167. */
  168. LOOPER_ID_MAIN = 1,
  169. /**
  170. * Looper data ID of events coming from the AInputQueue of the
  171. * application's window, which is returned as an identifier from
  172. * ALooper_pollOnce(). The data for this identifier is a pointer to an
  173. * android_poll_source structure. These can be read via the inputQueue
  174. * object of android_app.
  175. */
  176. LOOPER_ID_INPUT = 2,
  177. /**
  178. * Start of user-defined ALooper identifiers.
  179. */
  180. LOOPER_ID_USER = 3,
  181. };
  182. enum {
  183. /**
  184. * Command from main thread: the AInputQueue has changed. Upon processing
  185. * this command, android_app->inputQueue will be updated to the new queue
  186. * (or NULL).
  187. */
  188. APP_CMD_INPUT_CHANGED,
  189. /**
  190. * Command from main thread: a new ANativeWindow is ready for use. Upon
  191. * receiving this command, android_app->window will contain the new window
  192. * surface.
  193. */
  194. APP_CMD_INIT_WINDOW,
  195. /**
  196. * Command from main thread: the existing ANativeWindow needs to be
  197. * terminated. Upon receiving this command, android_app->window still
  198. * contains the existing window; after calling android_app_exec_cmd
  199. * it will be set to NULL.
  200. */
  201. APP_CMD_TERM_WINDOW,
  202. /**
  203. * Command from main thread: the current ANativeWindow has been resized.
  204. * Please redraw with its new size.
  205. */
  206. APP_CMD_WINDOW_RESIZED,
  207. /**
  208. * Command from main thread: the system needs that the current ANativeWindow
  209. * be redrawn. You should redraw the window before handing this to
  210. * android_app_exec_cmd() in order to avoid transient drawing glitches.
  211. */
  212. APP_CMD_WINDOW_REDRAW_NEEDED,
  213. /**
  214. * Command from main thread: the content area of the window has changed,
  215. * such as from the soft input window being shown or hidden. You can
  216. * find the new content rect in android_app::contentRect.
  217. */
  218. APP_CMD_CONTENT_RECT_CHANGED,
  219. /**
  220. * Command from main thread: the app's activity window has gained
  221. * input focus.
  222. */
  223. APP_CMD_GAINED_FOCUS,
  224. /**
  225. * Command from main thread: the app's activity window has lost
  226. * input focus.
  227. */
  228. APP_CMD_LOST_FOCUS,
  229. /**
  230. * Command from main thread: the current device configuration has changed.
  231. */
  232. APP_CMD_CONFIG_CHANGED,
  233. /**
  234. * Command from main thread: the system is running low on memory.
  235. * Try to reduce your memory use.
  236. */
  237. APP_CMD_LOW_MEMORY,
  238. /**
  239. * Command from main thread: the app's activity has been started.
  240. */
  241. APP_CMD_START,
  242. /**
  243. * Command from main thread: the app's activity has been resumed.
  244. */
  245. APP_CMD_RESUME,
  246. /**
  247. * Command from main thread: the app should generate a new saved state
  248. * for itself, to restore from later if needed. If you have saved state,
  249. * allocate it with malloc and place it in android_app.savedState with
  250. * the size in android_app.savedStateSize. The will be freed for you
  251. * later.
  252. */
  253. APP_CMD_SAVE_STATE,
  254. /**
  255. * Command from main thread: the app's activity has been paused.
  256. */
  257. APP_CMD_PAUSE,
  258. /**
  259. * Command from main thread: the app's activity has been stopped.
  260. */
  261. APP_CMD_STOP,
  262. /**
  263. * Command from main thread: the app's activity is being destroyed,
  264. * and waiting for the app thread to clean up and exit before proceeding.
  265. */
  266. APP_CMD_DESTROY,
  267. };
  268. /**
  269. * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
  270. * app command message.
  271. */
  272. int8_t android_app_read_cmd(struct android_app* android_app);
  273. /**
  274. * Call with the command returned by android_app_read_cmd() to do the
  275. * initial pre-processing of the given command. You can perform your own
  276. * actions for the command after calling this function.
  277. */
  278. void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
  279. /**
  280. * Call with the command returned by android_app_read_cmd() to do the
  281. * final post-processing of the given command. You must have done your own
  282. * actions for the command before calling this function.
  283. */
  284. void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
  285. /**
  286. * Dummy function you can call to ensure glue code isn't stripped.
  287. */
  288. void app_dummy();
  289. /**
  290. * This is the function that application code must implement, representing
  291. * the main entry to the app.
  292. */
  293. extern void android_main(struct android_app* app);
  294. #ifdef __cplusplus
  295. }
  296. #endif
  297. #endif /* _ANDROID_NATIVE_APP_GLUE_H */
  298. #endif