gdscript.h 17 KB

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  1. /*************************************************************************/
  2. /* gdscript.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GDSCRIPT_H
  31. #define GDSCRIPT_H
  32. #include "gdscript_function.h"
  33. #include "io/resource_loader.h"
  34. #include "io/resource_saver.h"
  35. #include "script_language.h"
  36. class GDScriptNativeClass : public Reference {
  37. GDCLASS(GDScriptNativeClass, Reference);
  38. StringName name;
  39. protected:
  40. bool _get(const StringName &p_name, Variant &r_ret) const;
  41. static void _bind_methods();
  42. public:
  43. _FORCE_INLINE_ const StringName &get_name() const { return name; }
  44. Variant _new();
  45. Object *instance();
  46. GDScriptNativeClass(const StringName &p_name);
  47. };
  48. class GDScript : public Script {
  49. GDCLASS(GDScript, Script);
  50. bool tool;
  51. bool valid;
  52. struct MemberInfo {
  53. int index;
  54. StringName setter;
  55. StringName getter;
  56. ScriptInstance::RPCMode rpc_mode;
  57. };
  58. friend class GDScriptInstance;
  59. friend class GDScriptFunction;
  60. friend class GDScriptCompiler;
  61. friend class GDScriptFunctions;
  62. friend class GDScriptLanguage;
  63. Variant _static_ref; //used for static call
  64. Ref<GDScriptNativeClass> native;
  65. Ref<GDScript> base;
  66. GDScript *_base; //fast pointer access
  67. GDScript *_owner; //for subclasses
  68. Set<StringName> members; //members are just indices to the instanced script.
  69. Map<StringName, Variant> constants;
  70. Map<StringName, GDScriptFunction *> member_functions;
  71. Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
  72. Map<StringName, Ref<GDScript> > subclasses;
  73. Map<StringName, Vector<StringName> > _signals;
  74. #ifdef TOOLS_ENABLED
  75. Map<StringName, int> member_lines;
  76. Map<StringName, Variant> member_default_values;
  77. List<PropertyInfo> members_cache;
  78. Map<StringName, Variant> member_default_values_cache;
  79. Ref<GDScript> base_cache;
  80. Set<ObjectID> inheriters_cache;
  81. bool source_changed_cache;
  82. void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
  83. #endif
  84. Map<StringName, PropertyInfo> member_info;
  85. GDScriptFunction *initializer; //direct pointer to _init , faster to locate
  86. int subclass_count;
  87. Set<Object *> instances;
  88. //exported members
  89. String source;
  90. String path;
  91. String name;
  92. SelfList<GDScript> script_list;
  93. GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
  94. void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
  95. #ifdef TOOLS_ENABLED
  96. Set<PlaceHolderScriptInstance *> placeholders;
  97. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  98. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  99. #endif
  100. #ifdef DEBUG_ENABLED
  101. Map<ObjectID, List<Pair<StringName, Variant> > > pending_reload_state;
  102. #endif
  103. bool _update_exports();
  104. protected:
  105. bool _get(const StringName &p_name, Variant &r_ret) const;
  106. bool _set(const StringName &p_name, const Variant &p_value);
  107. void _get_property_list(List<PropertyInfo> *p_properties) const;
  108. Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  109. //void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
  110. static void _bind_methods();
  111. public:
  112. bool is_valid() const { return valid; }
  113. const Map<StringName, Ref<GDScript> > &get_subclasses() const { return subclasses; }
  114. const Map<StringName, Variant> &get_constants() const { return constants; }
  115. const Set<StringName> &get_members() const { return members; }
  116. const Map<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
  117. const Ref<GDScriptNativeClass> &get_native() const { return native; }
  118. virtual bool has_script_signal(const StringName &p_signal) const;
  119. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  120. bool is_tool() const { return tool; }
  121. Ref<GDScript> get_base() const;
  122. const Map<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
  123. const Map<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
  124. StringName debug_get_member_by_index(int p_idx) const;
  125. Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  126. virtual bool can_instance() const;
  127. virtual Ref<Script> get_base_script() const;
  128. virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
  129. virtual ScriptInstance *instance_create(Object *p_this);
  130. virtual bool instance_has(const Object *p_this) const;
  131. virtual bool has_source_code() const;
  132. virtual String get_source_code() const;
  133. virtual void set_source_code(const String &p_code);
  134. virtual void update_exports();
  135. virtual Error reload(bool p_keep_state = false);
  136. void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
  137. Error load_source_code(const String &p_path);
  138. Error load_byte_code(const String &p_path);
  139. Vector<uint8_t> get_as_byte_code() const;
  140. bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
  141. virtual void get_script_method_list(List<MethodInfo> *p_list) const;
  142. virtual bool has_method(const StringName &p_method) const;
  143. virtual MethodInfo get_method_info(const StringName &p_method) const;
  144. virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
  145. virtual ScriptLanguage *get_language() const;
  146. virtual int get_member_line(const StringName &p_member) const {
  147. #ifdef TOOLS_ENABLED
  148. if (member_lines.has(p_member))
  149. return member_lines[p_member];
  150. else
  151. #endif
  152. return -1;
  153. }
  154. virtual void get_constants(Map<StringName, Variant> *p_constants);
  155. virtual void get_members(Set<StringName> *p_members);
  156. GDScript();
  157. ~GDScript();
  158. };
  159. class GDScriptInstance : public ScriptInstance {
  160. friend class GDScript;
  161. friend class GDScriptFunction;
  162. friend class GDScriptFunctions;
  163. friend class GDScriptCompiler;
  164. Object *owner;
  165. Ref<GDScript> script;
  166. #ifdef DEBUG_ENABLED
  167. Map<StringName, int> member_indices_cache; //used only for hot script reloading
  168. #endif
  169. Vector<Variant> members;
  170. bool base_ref;
  171. void _ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount);
  172. public:
  173. virtual Object *get_owner() { return owner; }
  174. virtual bool set(const StringName &p_name, const Variant &p_value);
  175. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  176. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  177. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
  178. virtual void get_method_list(List<MethodInfo> *p_list) const;
  179. virtual bool has_method(const StringName &p_method) const;
  180. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  181. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  182. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  183. Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
  184. virtual void notification(int p_notification);
  185. virtual Ref<Script> get_script() const;
  186. virtual ScriptLanguage *get_language();
  187. void set_path(const String &p_path);
  188. void reload_members();
  189. virtual RPCMode get_rpc_mode(const StringName &p_method) const;
  190. virtual RPCMode get_rset_mode(const StringName &p_variable) const;
  191. GDScriptInstance();
  192. ~GDScriptInstance();
  193. };
  194. class GDScriptLanguage : public ScriptLanguage {
  195. static GDScriptLanguage *singleton;
  196. Variant *_global_array;
  197. Vector<Variant> global_array;
  198. Map<StringName, int> globals;
  199. struct CallLevel {
  200. Variant *stack;
  201. GDScriptFunction *function;
  202. GDScriptInstance *instance;
  203. int *ip;
  204. int *line;
  205. };
  206. int _debug_parse_err_line;
  207. String _debug_parse_err_file;
  208. String _debug_error;
  209. int _debug_call_stack_pos;
  210. int _debug_max_call_stack;
  211. CallLevel *_call_stack;
  212. void _add_global(const StringName &p_name, const Variant &p_value);
  213. friend class GDScriptInstance;
  214. Mutex *lock;
  215. friend class GDScript;
  216. SelfList<GDScript>::List script_list;
  217. friend class GDScriptFunction;
  218. SelfList<GDScriptFunction>::List function_list;
  219. bool profiling;
  220. uint64_t script_frame_time;
  221. public:
  222. int calls;
  223. bool debug_break(const String &p_error, bool p_allow_continue = true);
  224. bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
  225. _FORCE_INLINE_ void enter_function(GDScriptInstance *p_instance, GDScriptFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
  226. if (Thread::get_main_id() != Thread::get_caller_id())
  227. return; //no support for other threads than main for now
  228. if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
  229. ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() + 1);
  230. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  231. //stack overflow
  232. _debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")";
  233. ScriptDebugger::get_singleton()->debug(this);
  234. return;
  235. }
  236. _call_stack[_debug_call_stack_pos].stack = p_stack;
  237. _call_stack[_debug_call_stack_pos].instance = p_instance;
  238. _call_stack[_debug_call_stack_pos].function = p_function;
  239. _call_stack[_debug_call_stack_pos].ip = p_ip;
  240. _call_stack[_debug_call_stack_pos].line = p_line;
  241. _debug_call_stack_pos++;
  242. }
  243. _FORCE_INLINE_ void exit_function() {
  244. if (Thread::get_main_id() != Thread::get_caller_id())
  245. return; //no support for other threads than main for now
  246. if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
  247. ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() - 1);
  248. if (_debug_call_stack_pos == 0) {
  249. _debug_error = "Stack Underflow (Engine Bug)";
  250. ScriptDebugger::get_singleton()->debug(this);
  251. return;
  252. }
  253. _debug_call_stack_pos--;
  254. }
  255. virtual Vector<StackInfo> debug_get_current_stack_info() {
  256. if (Thread::get_main_id() != Thread::get_caller_id())
  257. return Vector<StackInfo>();
  258. Vector<StackInfo> csi;
  259. csi.resize(_debug_call_stack_pos);
  260. for (int i = 0; i < _debug_call_stack_pos; i++) {
  261. csi[_debug_call_stack_pos - i - 1].line = _call_stack[i].line ? *_call_stack[i].line : 0;
  262. if (_call_stack[i].function)
  263. csi[_debug_call_stack_pos - i - 1].func = _call_stack[i].function->get_name();
  264. csi[_debug_call_stack_pos - i - 1].file = _call_stack[i].function->get_script()->get_path();
  265. }
  266. return csi;
  267. }
  268. struct {
  269. StringName _init;
  270. StringName _notification;
  271. StringName _set;
  272. StringName _get;
  273. StringName _get_property_list;
  274. StringName _script_source;
  275. } strings;
  276. _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
  277. _FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
  278. _FORCE_INLINE_ const Map<StringName, int> &get_global_map() { return globals; }
  279. _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
  280. virtual String get_name() const;
  281. /* LANGUAGE FUNCTIONS */
  282. virtual void init();
  283. virtual String get_type() const;
  284. virtual String get_extension() const;
  285. virtual Error execute_file(const String &p_path);
  286. virtual void finish();
  287. /* EDITOR FUNCTIONS */
  288. virtual void get_reserved_words(List<String> *p_words) const;
  289. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  290. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  291. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  292. virtual bool is_using_templates();
  293. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
  294. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
  295. virtual Script *create_script() const;
  296. virtual bool has_named_classes() const;
  297. virtual bool supports_builtin_mode() const;
  298. virtual bool can_inherit_from_file() { return true; }
  299. virtual int find_function(const String &p_function, const String &p_code) const;
  300. virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
  301. virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_forced, String &r_call_hint);
  302. #ifdef TOOLS_ENABLED
  303. virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result);
  304. #endif
  305. virtual String _get_indentation() const;
  306. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
  307. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
  308. /* DEBUGGER FUNCTIONS */
  309. virtual String debug_get_error() const;
  310. virtual int debug_get_stack_level_count() const;
  311. virtual int debug_get_stack_level_line(int p_level) const;
  312. virtual String debug_get_stack_level_function(int p_level) const;
  313. virtual String debug_get_stack_level_source(int p_level) const;
  314. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  315. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  316. virtual ScriptInstance *debug_get_stack_level_instance(int p_level);
  317. virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  318. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
  319. virtual void reload_all_scripts();
  320. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  321. virtual void frame();
  322. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  323. virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
  324. virtual void profiling_start();
  325. virtual void profiling_stop();
  326. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
  327. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
  328. /* LOADER FUNCTIONS */
  329. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  330. GDScriptLanguage();
  331. ~GDScriptLanguage();
  332. };
  333. class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
  334. public:
  335. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
  336. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  337. virtual bool handles_type(const String &p_type) const;
  338. virtual String get_resource_type(const String &p_path) const;
  339. };
  340. class ResourceFormatSaverGDScript : public ResourceFormatSaver {
  341. public:
  342. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  343. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  344. virtual bool recognize(const RES &p_resource) const;
  345. };
  346. #endif // GDSCRIPT_H