test_main.cpp 4.1 KB

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  1. /*************************************************************************/
  2. /* test_main.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "list.h"
  31. #include "os/main_loop.h"
  32. #ifdef DEBUG_ENABLED
  33. #include "test_gdscript.h"
  34. #include "test_gui.h"
  35. #include "test_image.h"
  36. #include "test_io.h"
  37. #include "test_math.h"
  38. #include "test_oa_hash_map.h"
  39. #include "test_ordered_hash_map.h"
  40. #include "test_physics.h"
  41. #include "test_physics_2d.h"
  42. #include "test_render.h"
  43. #include "test_shader_lang.h"
  44. #include "test_string.h"
  45. const char **tests_get_names() {
  46. static const char *test_names[] = {
  47. "string",
  48. "containers",
  49. "math",
  50. "render",
  51. "multimesh",
  52. "gui",
  53. "io",
  54. "shaderlang",
  55. "physics",
  56. "oa_hash_map",
  57. NULL
  58. };
  59. return test_names;
  60. }
  61. MainLoop *test_main(String p_test, const List<String> &p_args) {
  62. if (p_test == "string") {
  63. return TestString::test();
  64. }
  65. if (p_test == "math") {
  66. return TestMath::test();
  67. }
  68. if (p_test == "physics") {
  69. return TestPhysics::test();
  70. }
  71. if (p_test == "physics_2d") {
  72. return TestPhysics2D::test();
  73. }
  74. if (p_test == "render") {
  75. return TestRender::test();
  76. }
  77. if (p_test == "oa_hash_map") {
  78. return TestOAHashMap::test();
  79. }
  80. #ifndef _3D_DISABLED
  81. if (p_test == "gui") {
  82. return TestGUI::test();
  83. }
  84. #endif
  85. if (p_test == "io") {
  86. return TestIO::test();
  87. }
  88. if (p_test == "shaderlang") {
  89. return TestShaderLang::test();
  90. }
  91. if (p_test == "gd_tokenizer") {
  92. return TestGDScript::test(TestGDScript::TEST_TOKENIZER);
  93. }
  94. if (p_test == "gd_parser") {
  95. return TestGDScript::test(TestGDScript::TEST_PARSER);
  96. }
  97. if (p_test == "gd_compiler") {
  98. return TestGDScript::test(TestGDScript::TEST_COMPILER);
  99. }
  100. if (p_test == "gd_bytecode") {
  101. return TestGDScript::test(TestGDScript::TEST_BYTECODE);
  102. }
  103. if (p_test == "image") {
  104. return TestImage::test();
  105. }
  106. if (p_test == "ordered_hash_map") {
  107. return TestOrderedHashMap::test();
  108. }
  109. return NULL;
  110. }
  111. #else
  112. const char **tests_get_names() {
  113. static const char *test_names[] = {
  114. NULL
  115. };
  116. return test_names;
  117. }
  118. MainLoop *test_main(String p_test, const List<String> &p_args) {
  119. return NULL;
  120. }
  121. #endif