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- /*************************************************************************/
- /* test_io.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "test_io.h"
- #ifdef MINIZIP_ENABLED
- #include "core/project_settings.h"
- #include "io/resource_loader.h"
- #include "io/resource_saver.h"
- #include "os/dir_access.h"
- #include "os/main_loop.h"
- #include "os/os.h"
- #include "print_string.h"
- #include "scene/resources/texture.h"
- #include "io/file_access_memory.h"
- namespace TestIO {
- class TestMainLoop : public MainLoop {
- bool quit;
- public:
- virtual void input_event(const InputEvent &p_event) {
- }
- virtual bool idle(float p_time) {
- return false;
- }
- virtual void request_quit() {
- quit = true;
- }
- virtual void init() {
- quit = true;
- }
- virtual bool iteration(float p_time) {
- return quit;
- }
- virtual void finish() {
- }
- };
- MainLoop *test() {
- print_line("this is test io");
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- da->change_dir(".");
- print_line("Opening current dir " + da->get_current_dir());
- String entry;
- da->list_dir_begin();
- while ((entry = da->get_next()) != "") {
- print_line("entry " + entry + " is dir: " + Variant(da->current_is_dir()));
- };
- da->list_dir_end();
- RES texture = ResourceLoader::load("test_data/rock.png");
- ERR_FAIL_COND_V(texture.is_null(), NULL);
- ResourceSaver::save("test_data/rock.xml", texture);
- print_line("localize paths");
- print_line(ProjectSettings::get_singleton()->localize_path("algo.xml"));
- print_line(ProjectSettings::get_singleton()->localize_path("c:\\windows\\algo.xml"));
- print_line(ProjectSettings::get_singleton()->localize_path(ProjectSettings::get_singleton()->get_resource_path() + "/something/something.xml"));
- print_line(ProjectSettings::get_singleton()->localize_path("somedir/algo.xml"));
- {
- FileAccess *z = FileAccess::open("test_data/archive.zip", FileAccess::READ);
- int len = z->get_len();
- Vector<uint8_t> zip;
- zip.resize(len);
- z->get_buffer(&zip[0], len);
- z->close();
- memdelete(z);
- FileAccessMemory::register_file("a_package", zip);
- FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_RESOURCES);
- FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_FILESYSTEM);
- FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_USERDATA);
- print_line("archive test");
- };
- print_line("test done");
- return memnew(TestMainLoop);
- }
- } // namespace TestIO
- #else
- namespace TestIO {
- MainLoop *test() {
- return NULL;
- }
- } // namespace TestIO
- #endif
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