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- #include "engine.h"
- #include "version.h"
- #include "version_hash.gen.h"
- void Engine::set_iterations_per_second(int p_ips) {
- ips = p_ips;
- }
- int Engine::get_iterations_per_second() const {
- return ips;
- }
- void Engine::set_target_fps(int p_fps) {
- _target_fps = p_fps > 0 ? p_fps : 0;
- }
- float Engine::get_target_fps() const {
- return _target_fps;
- }
- uint64_t Engine::get_frames_drawn() {
- return frames_drawn;
- }
- void Engine::set_frame_delay(uint32_t p_msec) {
- _frame_delay = p_msec;
- }
- uint32_t Engine::get_frame_delay() const {
- return _frame_delay;
- }
- void Engine::set_time_scale(float p_scale) {
- _time_scale = p_scale;
- }
- float Engine::get_time_scale() const {
- return _time_scale;
- }
- Dictionary Engine::get_version_info() const {
- Dictionary dict;
- dict["major"] = VERSION_MAJOR;
- dict["minor"] = VERSION_MINOR;
- #ifdef VERSION_PATCH
- dict["patch"] = VERSION_PATCH;
- #else
- dict["patch"] = 0;
- #endif
- dict["status"] = VERSION_STATUS;
- dict["build"] = VERSION_BUILD;
- dict["year"] = VERSION_YEAR;
- String hash = VERSION_HASH;
- dict["hash"] = hash.length() == 0 ? String("unknown") : hash;
- String stringver = String(dict["major"]) + "." + String(dict["minor"]);
- if ((int)dict["patch"] != 0)
- stringver += "." + String(dict["patch"]);
- stringver += "-" + String(dict["status"]) + " (" + String(dict["build"]) + ")";
- dict["string"] = stringver;
- return dict;
- }
- void Engine::add_singleton(const Singleton &p_singleton) {
- singletons.push_back(p_singleton);
- singleton_ptrs[p_singleton.name] = p_singleton.ptr;
- }
- Object *Engine::get_singleton_object(const String &p_name) const {
- const Map<StringName, Object *>::Element *E = singleton_ptrs.find(p_name);
- ERR_EXPLAIN("Failed to retrieve non-existent singleton '" + p_name + "'");
- ERR_FAIL_COND_V(!E, NULL);
- return E->get();
- };
- bool Engine::has_singleton(const String &p_name) const {
- return singleton_ptrs.has(p_name);
- };
- void Engine::get_singletons(List<Singleton> *p_singletons) {
- for (List<Singleton>::Element *E = singletons.front(); E; E = E->next())
- p_singletons->push_back(E->get());
- }
- Engine *Engine::singleton = NULL;
- Engine *Engine::get_singleton() {
- return singleton;
- }
- Engine::Engine() {
- singleton = this;
- frames_drawn = 0;
- ips = 60;
- _frame_delay = 0;
- _fps = 1;
- _target_fps = 0;
- _time_scale = 1.0;
- _pixel_snap = false;
- _physics_frames = 0;
- _idle_frames = 0;
- _in_physics = false;
- _frame_ticks = 0;
- _frame_step = 0;
- editor_hint = false;
- }
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