dictionary.h 3.3 KB

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  1. /*************************************************************************/
  2. /* dictionary.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef DICTIONARY_H
  31. #define DICTIONARY_H
  32. #include "array.h"
  33. #include "list.h"
  34. #include "ustring.h"
  35. class Variant;
  36. struct DictionaryPrivate;
  37. class Dictionary {
  38. mutable DictionaryPrivate *_p;
  39. void _ref(const Dictionary &p_from) const;
  40. void _unref() const;
  41. public:
  42. void get_key_list(List<Variant> *p_keys) const;
  43. Variant &operator[](const Variant &p_key);
  44. const Variant &operator[](const Variant &p_key) const;
  45. const Variant *getptr(const Variant &p_key) const;
  46. Variant *getptr(const Variant &p_key);
  47. Variant get_valid(const Variant &p_key) const;
  48. int size() const;
  49. bool empty() const;
  50. void clear();
  51. bool has(const Variant &p_key) const;
  52. bool has_all(const Array &p_keys) const;
  53. void erase(const Variant &p_key);
  54. bool erase_checked(const Variant &p_key);
  55. bool operator==(const Dictionary &p_dictionary) const;
  56. uint32_t hash() const;
  57. void operator=(const Dictionary &p_dictionary);
  58. const Variant *next(const Variant *p_key = NULL) const;
  59. Array keys() const;
  60. Array values() const;
  61. Dictionary duplicate() const;
  62. Dictionary(const Dictionary &p_from);
  63. Dictionary();
  64. ~Dictionary();
  65. };
  66. #endif // DICTIONARY_H