Polygon2D.xml 5.4 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="Polygon2D" inherits="Node2D" category="Core" version="3.1">
  3. <brief_description>
  4. A 2D polygon.
  5. </brief_description>
  6. <description>
  7. A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <demos>
  12. </demos>
  13. <methods>
  14. <method name="add_bone">
  15. <return type="void">
  16. </return>
  17. <argument index="0" name="path" type="NodePath">
  18. </argument>
  19. <argument index="1" name="weights" type="PoolRealArray">
  20. </argument>
  21. <description>
  22. </description>
  23. </method>
  24. <method name="clear_bones">
  25. <return type="void">
  26. </return>
  27. <description>
  28. </description>
  29. </method>
  30. <method name="erase_bone">
  31. <return type="void">
  32. </return>
  33. <argument index="0" name="index" type="int">
  34. </argument>
  35. <description>
  36. </description>
  37. </method>
  38. <method name="get_bone_count" qualifiers="const">
  39. <return type="int">
  40. </return>
  41. <description>
  42. </description>
  43. </method>
  44. <method name="get_bone_path" qualifiers="const">
  45. <return type="NodePath">
  46. </return>
  47. <argument index="0" name="index" type="int">
  48. </argument>
  49. <description>
  50. </description>
  51. </method>
  52. <method name="get_bone_weights" qualifiers="const">
  53. <return type="PoolRealArray">
  54. </return>
  55. <argument index="0" name="index" type="int">
  56. </argument>
  57. <description>
  58. </description>
  59. </method>
  60. <method name="set_bone_path">
  61. <return type="void">
  62. </return>
  63. <argument index="0" name="index" type="int">
  64. </argument>
  65. <argument index="1" name="path" type="NodePath">
  66. </argument>
  67. <description>
  68. </description>
  69. </method>
  70. <method name="set_bone_weights">
  71. <return type="void">
  72. </return>
  73. <argument index="0" name="index" type="int">
  74. </argument>
  75. <argument index="1" name="weights" type="PoolRealArray">
  76. </argument>
  77. <description>
  78. </description>
  79. </method>
  80. </methods>
  81. <members>
  82. <member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased">
  83. If [code]true[/code], polygon edges will be anti-aliased. Default value: [code]false[/code].
  84. </member>
  85. <member name="bones" type="Array" setter="_set_bones" getter="_get_bones">
  86. </member>
  87. <member name="color" type="Color" setter="set_color" getter="get_color">
  88. The polygon's fill color. If [code]texture[/code] is defined, it will be multiplied by this color. It will also be the default color for vertices not set in [code]vertex_colors[/code].
  89. </member>
  90. <member name="invert_border" type="float" setter="set_invert_border" getter="get_invert_border">
  91. Added padding applied to the bounding box when using [code]invert[/code]. Setting this value too small may result in a "Bad Polygon" error. Default value: [code]100[/code].
  92. </member>
  93. <member name="invert_enable" type="bool" setter="set_invert" getter="get_invert">
  94. If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. Default value: [code]false[/code].
  95. </member>
  96. <member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
  97. The offset applied to each vertex.
  98. </member>
  99. <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
  100. The polygon's list of vertices. The final point will be connected to the first.
  101. </member>
  102. <member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton">
  103. </member>
  104. <member name="splits" type="PoolIntArray" setter="set_splits" getter="get_splits">
  105. </member>
  106. <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
  107. The polygon's fill texture. Use [code]uv[/code] to set texture coordinates.
  108. </member>
  109. <member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset">
  110. Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] the texture's origin (its top-left corner) will be placed at the polygon's [code]position[/code].
  111. </member>
  112. <member name="texture_rotation" type="float" setter="set_texture_rotation_degrees" getter="get_texture_rotation_degrees">
  113. The texture's rotation in radians.
  114. </member>
  115. <member name="texture_rotation_degrees" type="float" setter="set_texture_rotation_degrees" getter="get_texture_rotation_degrees">
  116. The texture's rotation in degrees.
  117. </member>
  118. <member name="texture_scale" type="Vector2" setter="set_texture_scale" getter="get_texture_scale">
  119. Amount to multiply the [code]uv[/code] coordinates when using a [code]texture[/code]. Larger values make the texture smaller, and vice versa.
  120. </member>
  121. <member name="uv" type="PoolVector2Array" setter="set_uv" getter="get_uv">
  122. Texture coordinates for each vertex of the polygon. There should be one [code]uv[/code] per polygon vertex. If there are fewer, undefined vertices will use [code](0, 0)[/code].
  123. </member>
  124. <member name="vertex_colors" type="PoolColorArray" setter="set_vertex_colors" getter="get_vertex_colors">
  125. Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use [code]color[/code].
  126. </member>
  127. </members>
  128. <constants>
  129. </constants>
  130. </class>