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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Physics2DDirectBodyState" inherits="Object" category="Core" version="3.1">
- <brief_description>
- Direct access object to a physics body in the [Physics2DServer].
- </brief_description>
- <description>
- Direct access object to a physics body in the [Physics2DServer]. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="add_central_force">
- <return type="void">
- </return>
- <argument index="0" name="force" type="Vector2">
- </argument>
- <description>
- </description>
- </method>
- <method name="add_force">
- <return type="void">
- </return>
- <argument index="0" name="offset" type="Vector2">
- </argument>
- <argument index="1" name="force" type="Vector2">
- </argument>
- <description>
- </description>
- </method>
- <method name="add_torque">
- <return type="void">
- </return>
- <argument index="0" name="torque" type="float">
- </argument>
- <description>
- </description>
- </method>
- <method name="apply_central_impulse">
- <return type="void">
- </return>
- <argument index="0" name="impulse" type="Vector2">
- </argument>
- <description>
- </description>
- </method>
- <method name="apply_impulse">
- <return type="void">
- </return>
- <argument index="0" name="offset" type="Vector2">
- </argument>
- <argument index="1" name="impulse" type="Vector2">
- </argument>
- <description>
- </description>
- </method>
- <method name="apply_torque_impulse">
- <return type="void">
- </return>
- <argument index="0" name="impulse" type="float">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_contact_collider" qualifiers="const">
- <return type="RID">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- Return the [RID] of the collider.
- </description>
- </method>
- <method name="get_contact_collider_id" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- Return the object id of the collider.
- </description>
- </method>
- <method name="get_contact_collider_object" qualifiers="const">
- <return type="Object">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- Return the collider object, this depends on how it was created (will return a scene node if such was used to create it).
- </description>
- </method>
- <method name="get_contact_collider_position" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- Return the contact position in the collider.
- </description>
- </method>
- <method name="get_contact_collider_shape" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- Return the collider shape index.
- </description>
- </method>
- <method name="get_contact_collider_shape_metadata" qualifiers="const">
- <return type="Variant">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- Return the metadata of the collided shape. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
- </description>
- </method>
- <method name="get_contact_collider_velocity_at_position" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- Return the linear velocity vector at contact point of the collider.
- </description>
- </method>
- <method name="get_contact_count" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Return the amount of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts.
- </description>
- </method>
- <method name="get_contact_local_normal" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- Return the local normal (of this body) of the contact point.
- </description>
- </method>
- <method name="get_contact_local_position" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- Return the local position (of this body) of the contact point.
- </description>
- </method>
- <method name="get_contact_local_shape" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="contact_idx" type="int">
- </argument>
- <description>
- Return the local shape index of the collision.
- </description>
- </method>
- <method name="get_space_state">
- <return type="Physics2DDirectSpaceState">
- </return>
- <description>
- Return the current state of space, useful for queries.
- </description>
- </method>
- <method name="integrate_forces">
- <return type="void">
- </return>
- <description>
- Call the built-in force integration code.
- </description>
- </method>
- </methods>
- <members>
- <member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity">
- The angular velocity of the body.
- </member>
- <member name="inverse_inertia" type="float" setter="" getter="get_inverse_inertia">
- The inverse of the inertia of the body.
- </member>
- <member name="inverse_mass" type="float" setter="" getter="get_inverse_mass">
- The inverse of the mass of the body.
- </member>
- <member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity">
- The linear velocity of the body.
- </member>
- <member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping">
- [code]true[/code] if this body is currently sleeping (not active).
- </member>
- <member name="step" type="float" setter="" getter="get_step">
- The timestep (delta) used for the simulation.
- </member>
- <member name="total_angular_damp" type="float" setter="" getter="get_total_angular_damp">
- The rate at which the body stops rotating, if there are not any other forces moving it.
- </member>
- <member name="total_gravity" type="Vector2" setter="" getter="get_total_gravity">
- The total gravity vector being currently applied to this body.
- </member>
- <member name="total_linear_damp" type="float" setter="" getter="get_total_linear_damp">
- The rate at which the body stops moving, if there are not any other forces moving it.
- </member>
- <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
- The transformation matrix of the body.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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