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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="InputEventMouseButton" inherits="InputEventMouse" category="Core" version="3.1">
- <brief_description>
- Input event type for mouse button events.
- </brief_description>
- <description>
- Contains mouse click information. See [method Node._input].
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
- Mouse button identifier, one of the BUTTON_* or BUTTON_WHEEL_* constants in [@GlobalScope].
- </member>
- <member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick">
- If [code]true[/code], the mouse button's state is a double-click.
- </member>
- <member name="factor" type="float" setter="set_factor" getter="get_factor">
- Magnitude. Amount (or delta) of the event. Used for scroll events, indicates scroll amount (vertically or horizontally). Only supported on some platforms, sensitivity varies by platform. May be 0 if not supported.
- </member>
- <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
- If [code]true[/code], the mouse button's state is pressed. If [code]false[/code], the mouse button's state is released.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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