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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.1">
- <brief_description>
- Defines a 2D collision polygon.
- </brief_description>
- <description>
- Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygon can be drawn in the editor or specified by a list of vertices.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode">
- Collision build mode. Use one of the [code]BUILD_*[/code] constants. Default value: [code]BUILD_SOLIDS[/code].
- </member>
- <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
- If [code]true[/code], no collisions will be detected.
- </member>
- <member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
- If [code]true[/code], only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
- </member>
- <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
- The polygon's list of vertices. The final point will be connected to the first.
- </member>
- </members>
- <constants>
- <constant name="BUILD_SOLIDS" value="0" enum="BuildMode">
- Collisions will include the polygon and its contained area.
- </constant>
- <constant name="BUILD_SEGMENTS" value="1" enum="BuildMode">
- Collisions will only include the polygon edges.
- </constant>
- </constants>
- </class>
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