123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.1">
- <brief_description>
- Plays audio in 2D.
- </brief_description>
- <description>
- Plays audio that dampens with distance from screen center.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/learning/features/audio/index.html</link>
- <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="get_playback_position">
- <return type="float">
- </return>
- <description>
- Returns the position in the [AudioStream].
- </description>
- </method>
- <method name="play">
- <return type="void">
- </return>
- <argument index="0" name="from_position" type="float" default="0.0">
- </argument>
- <description>
- Plays the audio from the given position 'from_position', in seconds.
- </description>
- </method>
- <method name="seek">
- <return type="void">
- </return>
- <argument index="0" name="to_position" type="float">
- </argument>
- <description>
- Sets the position from which audio will be played, in seconds.
- </description>
- </method>
- <method name="stop">
- <return type="void">
- </return>
- <description>
- Stops the audio.
- </description>
- </method>
- </methods>
- <members>
- <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask">
- Areas in which this sound plays.
- </member>
- <member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation">
- Dampens audio over distance with this as an exponent.
- </member>
- <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
- If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
- </member>
- <member name="bus" type="String" setter="set_bus" getter="get_bus">
- Bus on which this audio is playing.
- </member>
- <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance">
- Maximum distance from which audio is still hearable.
- </member>
- <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
- Changes the pitch and the tempo of the audio.
- </member>
- <member name="playing" type="bool" setter="_set_playing" getter="is_playing">
- If [code]true[/code], audio is playing.
- </member>
- <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
- The [AudioStream] object to be played.
- </member>
- <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused">
- </member>
- <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db">
- Base volume without dampening.
- </member>
- </members>
- <signals>
- <signal name="finished">
- <description>
- Emitted when the audio stops playing.
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- </class>
|