Commit History

Author SHA1 Message Date
  Rémi Verschelde 1504c96112 Merge pull request #24539 from BastiaanOlij/override_gl_position 6 years ago
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  Bastiaan Olij 9f266cf7e5 Override GL_position 6 years ago
  Rémi Verschelde ac87560fda Merge pull request #23469 from clayjohn/fragment_camera_matrix 6 years ago
  Rémi Verschelde 37e198c320 Merge pull request #23483 from clayjohn/fragment_camera_view 6 years ago
  clayjohn 2042d6214e make VIEW vector available in fragment 6 years ago
  clayjohn 4740dd343e make LIGHT_UV constant 6 years ago
  JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D 6 years ago
  clayjohn 34d4faa227 added CAMERA_MATRIX to fragment shader 6 years ago
  QbieShay ac04e14a51 Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass. 6 years ago
  Juan Linietsky 65fd37c149 -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. 6 years ago
  Chaosus 37f5cc5b63 Added FRAGCOORD to spatial light processing 7 years ago
  Alex Roman 2ce1118faa Add disable ambient light flag to shaders and materials 7 years ago
  Juan Linietsky f6ce73f724 Visual Shaders are back. 7 years ago
  JFonS c8cf71753c Add render mode to ensure correct normals when using non-uniform scaling 7 years ago
  Juan Linietsky 3051bb8a81 Merge pull request #17845 from JFonS/disable_spatial_shadows 7 years ago
  Bastiaan Olij 6103c8d7a3 Add no-blend canvas item render_mode 7 years ago
  Pieter-Jan Briers 25ba49fd88 Fixes canvas light shaders. 7 years ago
  JFonS 9c307d4b6c Added flag on SpatialMaterial to disable shadows 7 years ago
  Chaosus 2d428a350e Fix few bugs in shader definitions 7 years ago
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 years ago
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 years ago
  Juan Linietsky 2b31155baa Fix sidedness check in material. Also remove SIDE built-in. 7 years ago
  Juan Linietsky e946fb8cb0 Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 7 years ago
  Rémi Verschelde abea816e54 Revert "Rename Schlick GGX to GGX." 7 years ago
  Ferenc Arn cb0bf1edea Rename Schlick GGX to GGX. 7 years ago
  Juan Linietsky d4e20555e8 Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186 7 years ago
  Juan Linietsky 4f39ce32b9 Fixes to light shaders, should work now.. 7 years ago
  Juan Linietsky 81c9cfdc1b Added light affect parameter to baked AO 7 years ago
  Juan Linietsky bf371dcb32 Added proximity and distance fade to SpatialMaterial 7 years ago