Rémi Verschelde
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1504c96112
Merge pull request #24539 from BastiaanOlij/override_gl_position
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6 years ago |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 years ago |
Bastiaan Olij
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9f266cf7e5
Override GL_position
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6 years ago |
Rémi Verschelde
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ac87560fda
Merge pull request #23469 from clayjohn/fragment_camera_matrix
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6 years ago |
Rémi Verschelde
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37e198c320
Merge pull request #23483 from clayjohn/fragment_camera_view
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6 years ago |
clayjohn
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2042d6214e
make VIEW vector available in fragment
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6 years ago |
clayjohn
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4740dd343e
make LIGHT_UV constant
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6 years ago |
JFonS
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85ce4a67ed
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
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6 years ago |
clayjohn
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34d4faa227
added CAMERA_MATRIX to fragment shader
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6 years ago |
QbieShay
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ac04e14a51
Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.
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6 years ago |
Juan Linietsky
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65fd37c149
-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
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6 years ago |
Chaosus
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37f5cc5b63
Added FRAGCOORD to spatial light processing
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7 years ago |
Alex Roman
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2ce1118faa
Add disable ambient light flag to shaders and materials
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7 years ago |
Juan Linietsky
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f6ce73f724
Visual Shaders are back.
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7 years ago |
JFonS
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c8cf71753c
Add render mode to ensure correct normals when using non-uniform scaling
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7 years ago |
Juan Linietsky
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3051bb8a81
Merge pull request #17845 from JFonS/disable_spatial_shadows
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7 years ago |
Bastiaan Olij
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6103c8d7a3
Add no-blend canvas item render_mode
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7 years ago |
Pieter-Jan Briers
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25ba49fd88
Fixes canvas light shaders.
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7 years ago |
JFonS
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9c307d4b6c
Added flag on SpatialMaterial to disable shadows
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7 years ago |
Chaosus
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2d428a350e
Fix few bugs in shader definitions
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7 years ago |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 years ago |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 years ago |
Juan Linietsky
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2b31155baa
Fix sidedness check in material. Also remove SIDE built-in.
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7 years ago |
Juan Linietsky
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e946fb8cb0
Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629
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7 years ago |
Rémi Verschelde
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abea816e54
Revert "Rename Schlick GGX to GGX."
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7 years ago |
Ferenc Arn
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cb0bf1edea
Rename Schlick GGX to GGX.
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7 years ago |
Juan Linietsky
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d4e20555e8
Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186
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7 years ago |
Juan Linietsky
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4f39ce32b9
Fixes to light shaders, should work now..
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7 years ago |
Juan Linietsky
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81c9cfdc1b
Added light affect parameter to baked AO
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7 years ago |
Juan Linietsky
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bf371dcb32
Added proximity and distance fade to SpatialMaterial
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7 years ago |