Commit History

Author SHA1 Message Date
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  Bastiaan Olij f3dd3c0830 Adding option to re-orient our sky 6 years ago
  Juan Linietsky af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 6 years ago
  Juan Linietsky d304228003 Do not draw particles if they are not processing at all, fixes #19507 6 years ago
  Juan Linietsky 55f5f4757e Merge pull request #23248 from dlasalle/fog 6 years ago
  Juan Linietsky 984063cf0b Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 6 years ago
  Dominique LaSalle 6eae6247e4 Add parameter for fog max depth and use alpha as density. 6 years ago
  JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D 6 years ago
  Bastiaan Olij a6df366b23 Moving lens distortion shader into drivers and adding GLES2 support 6 years ago
  Juan Linietsky c83742ba86 -Lightmap and lightmap capture support for GLES2 6 years ago
  Juan Linietsky f2ed26d71e Reflection probe support in GLES2 back-end. 6 years ago
  JFonS 3cedec5f75 Set uniform default values in inspector 7 years ago
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 years ago
  Juan Linietsky cf834a22dc Ported CPU particles to 2D 7 years ago
  Thomas Herzog b4d3f541e7 add 3D textures 7 years ago
  Rémi Verschelde 237148e80f Merge pull request #18368 from Gamblify/RasterizerEngineSync 7 years ago
  Juan Linietsky dc976cac57 Merge pull request #12678 from AndreaCatania/soft 7 years ago
  AndreaCatania 17ebbfb56d Implemented Soft body 7 years ago
  Juan Linietsky ec85fd554b Fix issues with CPUParticles and related conversion from Particles. Closes #20126 7 years ago
  AndreaCatania fbf3ad2841 Added some API to visual server so from control VRAM buffer is more easy 7 years ago
  Max Hilbrunner 277793439a Revert "Fix #19507 Not emitted particles affects performance" 7 years ago
  Max Hilbrunner 4b626dc114 Merge pull request #19764 from malbach/godot_malbach 7 years ago
  Juan Linietsky de910f8c26 Finally figured out how to implement AnimatedTexture properly. 7 years ago
  Juan Linietsky 7dcaabaf19 Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 7 years ago
  Juan Linietsky 7fc2367508 Added ability for SSAO to affect AO textures too 7 years ago
  malbach cef8d355d2 Fix #19507 Not emitted particles affects performance 7 years ago
  Gustav Lund 35eb7f2d6a Rasterizers are now in sync with engine 7 years ago
  Juan Linietsky b96cd25305 Merge pull request #18495 from Zylann/partial_texture_update 7 years ago
  Bastiaan Olij 6f7fefa489 Added option to viewport to keep linear color 7 years ago
  Juan Linietsky b3e4bc562c Skeleton for 2D WIP 7 years ago