Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  hedin 1dfdd6834e fixes crash when Body2DSW doesn't have space %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 0b1e93ccd4 -Make sure monitorable cant be flipped while flushing queries, fixes #17330 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 3226b44f79 Make sure rotated shapes with one way direction collisions work, fixes #12791 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky daa1686772 Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 64f649a80c -Fix problem in OWC logic closes #11357 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=6) %!d(string=hai) anos
  Pedro J. Estébanez 6d0f4a4ad7 Fix picking in CanvasLayer %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 14fd797c53 Merge pull request #20381 from AndreaCatania/phymat_2 %!s(int64=6) %!d(string=hai) anos
  Andrea Catania 5e65e28eed Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection %!s(int64=6) %!d(string=hai) anos
  Tiger Caldwell 40c7716586 Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods. %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 1ad20dc2f1 Merge pull request #12403 from AndreaCatania/phymat %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 13a801430b Further fixes to KinematicBody2D API, support for sync motion in moving objects %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 063a22851a -Added support for raycast in KinematicBody2D %!s(int64=6) %!d(string=hai) anos
  AndreaCatania 5f66734d2d Implemented physics material %!s(int64=7) %!d(string=hai) anos
  Andrea Catania 6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body %!s(int64=7) %!d(string=hai) anos
  Andrea Catania a42765dada Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 192a4d7de5 Reworked how servers preallocate RIDs, should fix #10970 %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 24b3733f3b Merge pull request #10770 from RandomShaper/fix-joints %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 8e9b99fe59 Merge pull request #11702 from AndreaCatania/bodyDS %!s(int64=7) %!d(string=hai) anos
  AndreaCatania 4537977d6d Renamed fixed_process to physics_process %!s(int64=7) %!d(string=hai) anos
  AndreaCatania c56c67db39 Added new API to get body direct state %!s(int64=7) %!d(string=hai) anos
  Pedro J. Estébanez fbeb27b01d Remove joint freeing logic from physics servers %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 77ec304966 Fix special case where KinematicBody fails one way collisions by adding exclusion lists, closes #9729 %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration %!s(int64=7) %!d(string=hai) anos
  Bojidar Marinov fe1c3349e5 Fix freeze on close of game using 2D physics introduced by #9832 %!s(int64=7) %!d(string=hai) anos