提交历史

作者 SHA1 备注 提交日期
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 年之前
  clayjohn b6a23afa80 removed redundant error from meshdatatool 6 年之前
  Sergey Lapin e50d56b4c6 MeshDataTool memory corruption fix 6 年之前
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit 6 年之前
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 年之前
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 年之前
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 年之前
  Ignacio Etcheverry 78619a5866 Fixes method definitions with extra number of arguments 7 年之前
  Ignacio Etcheverry 2f290038d6 Removes type information from method binds 7 年之前
  Poommetee Ketson 49c7620326 Add object type hint for docs 7 年之前
  ducdetronquito 074801e7a9 [#7212] Fixed missing 'Variant' return values in documentation. 7 年之前
  Juan Linietsky 5bf810b5db -Added proper access to depth texture from shader 8 年之前
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 年之前
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 年之前
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 8 年之前
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 8 年之前
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 年之前
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 8 年之前
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 年之前
  Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 8 年之前
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 年之前
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 年之前
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 年之前