Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky c48027af92 Ensure no crash happens when skeleton is removed, closes #20677 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 968886768b Lift 1440 limit in rotation_degrees hint range %!s(int64=6) %!d(string=hai) anos
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky eeab3502d5 Changes to how node paths are selected from property, allowing setting a hint. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky b3e4bc562c Skeleton for 2D WIP %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 4c3c510a80 WIP Polygon2D weight editing %!s(int64=7) %!d(string=hai) anos
  Gilles Roudiere 72ed1e4244 Remove the selection rect for nodes that do not require it %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 125fc8cc44 Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future %!s(int64=7) %!d(string=hai) anos
  Gilles Roudiere 8dad41e395 2D editor GUI input rework. Changes are: %!s(int64=7) %!d(string=hai) anos
  Bojidar Marinov 9b8e8b2220 Bind many more properties to scripts %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 459ee51338 Merge pull request #15093 from poke1024/canvas-editor-select %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Bernhard Liebl 8505871a87 More exact picking for canvas editor %!s(int64=7) %!d(string=hai) anos
  Gilles Roudiere 8d1f2b1857 Rework the canvas_item API for further improves to the canvas item editor %!s(int64=7) %!d(string=hai) anos
  letheed 482e07af7e Unify degree members and properties %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Wilson E. Alvarez 738d2ab969 Removed unnecessary assignments %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 8fc6bb8f77 Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. %!s(int64=7) %!d(string=hai) anos
  Ignacio Etcheverry 2f290038d6 Removes type information from method binds %!s(int64=7) %!d(string=hai) anos
  Poommetee Ketson 2777f81d29 Add object type hint for docs %!s(int64=8) %!d(string=hai) anos
  alexholly a3c90b0293 renamed all Rect2.pos to Rect2.position %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky bc26f90581 Type renames: %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector %!s(int64=8) %!d(string=hai) anos