Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 5fe01d4cfc Move ParticlesMaterial code to its own resource file %!s(int64=6) %!d(string=hai) anos
  QbieShay bb14ef5623 added spring arm node. %!s(int64=7) %!d(string=hai) anos
  JFonS 59fd18ab1a New gizmo structure and new gizmo disabling menu %!s(int64=7) %!d(string=hai) anos
  AndreaCatania 17ebbfb56d Implemented Soft body %!s(int64=7) %!d(string=hai) anos
  JFonS 9cd1c20f6a Polished 3D selection %!s(int64=7) %!d(string=hai) anos
  AndreaCatania 9e57a07fb6 Implemented ragdoll %!s(int64=7) %!d(string=hai) anos
  JFonS 29e0c08b6d ParticlesGizmo solid box now follows actual visibility_aabb position. %!s(int64=7) %!d(string=hai) anos
  Paolo Perkovic 08d4bfacaf Fix inconsistencies and typos in argument names %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  AndreaCatania eb32c4b5d2 Fixed joint gizmos orientations %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky f3ad14224e -Add lightmapper %!s(int64=7) %!d(string=hai) anos
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. %!s(int64=7) %!d(string=hai) anos
  SaracenOne 3cecd0c6dc Box selection for MeshInstances and subscene nodes. %!s(int64=7) %!d(string=hai) anos
  Daniel J. Ramirez 3003e19ab1 Highlight currently selected gizmo. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 1894157c9f -Massive clean up to gizmos %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version %!s(int64=7) %!d(string=hai) anos
  Wilson E. Alvarez 428f03cf06 Updated function argument names %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine: %!s(int64=8) %!d(string=hai) anos
  BastiaanOlij 9483613138 Godot 3.0 primitives as resources for use with MeshInstance %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 5bf810b5db -Added proper access to depth texture from shader %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 4286aef693 Particle system is complete. Rejoice! %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/ %!s(int64=8) %!d(string=hai) anos