Commit History

Author SHA1 Message Date
  Rémi Verschelde 1504c96112 Merge pull request #24539 from BastiaanOlij/override_gl_position 6 years ago
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  Bastiaan Olij 9f266cf7e5 Override GL_position 6 years ago
  Rémi Verschelde 022ae53191 Merge pull request #23126 from QbieShay/nine_uv 6 years ago
  Bastiaan Olij 0b4b477674 Remapped ACTIVE to shader_active, now works 6 years ago
  QbieShay 09faac9e01 Added PROCESSED_UV for accessing ninepatch processed uv in the shader 6 years ago
  Juan Linietsky 631cf676c3 Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435 6 years ago
  Juan Linietsky 78eae047c6 Fixed how floats are printed to the GLSL shader, closes #19803 6 years ago
  Juan Linietsky 984063cf0b Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 6 years ago
  Juan Linietsky f00b522705 Avoid double underscore from breaking glsl compiler, fixes #12880 6 years ago
  QbieShay ac04e14a51 Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass. 6 years ago
  Rémi Verschelde 7b081a7fc8 Fix warnings about unhandled enum value in switch [-Wswitch] 6 years ago
  Juan Linietsky 65fd37c149 -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. 6 years ago
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 years ago
  Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others 7 years ago
  Juan Linietsky b67f982723 Merge pull request #20681 from DavidSichma/master 7 years ago
  David Sichma c101dd5fa6 Keeping track of discard 7 years ago
  Thomas Herzog b4d3f541e7 add 3D textures 7 years ago
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit 7 years ago
  Rémi Verschelde 00dfc9c8eb Shader lang: Properly assign INSTANCE_ID to gl_InstanceID 7 years ago
  Alex Roman 2ce1118faa Add disable ambient light flag to shaders and materials 7 years ago
  JFonS c8cf71753c Add render mode to ensure correct normals when using non-uniform scaling 7 years ago
  Juan Linietsky 3051bb8a81 Merge pull request #17845 from JFonS/disable_spatial_shadows 7 years ago
  Pieter-Jan Briers 25ba49fd88 Fixes canvas light shaders. 7 years ago
  JFonS 9c307d4b6c Added flag on SpatialMaterial to disable shadows 7 years ago
  karroffel bb655856e2 using TIME in light shader enables uses_fragment_time 7 years ago
  binbitten de8f43d95d Fix mat2 alignment 7 years ago
  Juan Linietsky 0041efec1d Fix mat2 alignment 7 years ago
  Juan Linietsky f4d603b902 Fix uniform alignment, closes #14962 7 years ago
  AlmightyScientist 4820910648 Shader Language: Fixes EXTRA_MATRIX undefined. 7 years ago