Rémi Verschelde
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1504c96112
Merge pull request #24539 from BastiaanOlij/override_gl_position
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6 years ago |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 years ago |
Bastiaan Olij
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9f266cf7e5
Override GL_position
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6 years ago |
Rémi Verschelde
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022ae53191
Merge pull request #23126 from QbieShay/nine_uv
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6 years ago |
Bastiaan Olij
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0b4b477674
Remapped ACTIVE to shader_active, now works
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6 years ago |
QbieShay
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09faac9e01
Added PROCESSED_UV for accessing ninepatch processed uv in the shader
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6 years ago |
Juan Linietsky
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631cf676c3
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435
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6 years ago |
Juan Linietsky
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78eae047c6
Fixed how floats are printed to the GLSL shader, closes #19803
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6 years ago |
Juan Linietsky
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984063cf0b
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
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6 years ago |
Juan Linietsky
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f00b522705
Avoid double underscore from breaking glsl compiler, fixes #12880
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6 years ago |
QbieShay
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ac04e14a51
Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.
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6 years ago |
Rémi Verschelde
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7b081a7fc8
Fix warnings about unhandled enum value in switch [-Wswitch]
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6 years ago |
Juan Linietsky
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65fd37c149
-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
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6 years ago |
Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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6 years ago |
Rémi Verschelde
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52466d57e9
Make some debug prints verbose-only, remove others
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7 years ago |
Juan Linietsky
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b67f982723
Merge pull request #20681 from DavidSichma/master
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7 years ago |
David Sichma
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c101dd5fa6
Keeping track of discard
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7 years ago |
Thomas Herzog
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b4d3f541e7
add 3D textures
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7 years ago |
Hein-Pieter van Braam
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0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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7 years ago |
Rémi Verschelde
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00dfc9c8eb
Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
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7 years ago |
Alex Roman
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2ce1118faa
Add disable ambient light flag to shaders and materials
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7 years ago |
JFonS
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c8cf71753c
Add render mode to ensure correct normals when using non-uniform scaling
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7 years ago |
Juan Linietsky
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3051bb8a81
Merge pull request #17845 from JFonS/disable_spatial_shadows
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7 years ago |
Pieter-Jan Briers
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25ba49fd88
Fixes canvas light shaders.
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7 years ago |
JFonS
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9c307d4b6c
Added flag on SpatialMaterial to disable shadows
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7 years ago |
karroffel
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bb655856e2
using TIME in light shader enables uses_fragment_time
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7 years ago |
binbitten
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de8f43d95d
Fix mat2 alignment
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7 years ago |
Juan Linietsky
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0041efec1d
Fix mat2 alignment
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7 years ago |
Juan Linietsky
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f4d603b902
Fix uniform alignment, closes #14962
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7 years ago |
AlmightyScientist
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4820910648
Shader Language: Fixes EXTRA_MATRIX undefined.
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7 years ago |