Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=6) %!d(string=hai) anos
  Poommetee Ketson ff070de986 s/2017/2018/g for gles2, websocket, linux appdata %!s(int64=7) %!d(string=hai) anos
  karroffel eac4c984df add GLES 2 renderer for 2D %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=8) %!d(string=hai) anos
  George Marques 5be9ff7b67 Update copyright to 2016 in headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky f0aeb036d1 Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement %!s(int64=9) %!d(string=hai) anos
  Aren Villanueva 402c24ec8b iOS compile fixes. %!s(int64=9) %!d(string=hai) anos
  Saracen b54d96ceba Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky f4caddbc23 -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775 %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 0adca0a7c9 -made normalmaps easier in 2D, fixes #1467 %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky fdaa2920eb Updated copyright year in all headers %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 9fa1698c74 Changes to Light %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 11c1756257 Visual Shader Editing for 2D %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 544ce2a1db -Initial working(?) implementation of shaders for 2D. Lighting still not there though. %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 66afddb3e8 -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky a84ba9c853 Collada %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 678948068b Small Issues & Maintenance %!s(int64=11) %!d(string=hai) anos
  Juan Linietsky 2af2a84a03 Misc Fixes %!s(int64=11) %!d(string=hai) anos
  Juan Linietsky 6f0b4678e2 More 3D Improvements %!s(int64=11) %!d(string=hai) anos
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE %!s(int64=11) %!d(string=hai) anos