Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde 1504c96112 Merge pull request #24539 from BastiaanOlij/override_gl_position %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde d1f3b622f0 Fix missing/malformed license headers %!s(int64=6) %!d(string=hai) anos
  Bastiaan Olij 9f266cf7e5 Override GL_position %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde e2caaf1b6d Merge pull request #23899 from BastiaanOlij/fix_particle_active %!s(int64=6) %!d(string=hai) anos
  Bastiaan Olij 0b4b477674 Remapped ACTIVE to shader_active, now works %!s(int64=6) %!d(string=hai) anos
  clayjohn fd7607bf82 fixed gles2 camera_matrix bug %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 78eae047c6 Fixed how floats are printed to the GLSL shader, closes #19803 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 984063cf0b Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky f00b522705 Avoid double underscore from breaking glsl compiler, fixes #12880 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 0de8309b2c Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 65fd37c149 -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others %!s(int64=6) %!d(string=hai) anos
  Thomas Herzog 2fa4b50027 [GLES2] fix wrong shader compiler output %!s(int64=6) %!d(string=hai) anos
  David Sichma c101dd5fa6 Keeping track of discard %!s(int64=6) %!d(string=hai) anos
  karroffel b64171e79c add initial GLES2 3D renderer %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 00dfc9c8eb Shader lang: Properly assign INSTANCE_ID to gl_InstanceID %!s(int64=6) %!d(string=hai) anos
  nemerle 7d9a55bdc5 A typo in ShaderCompilerGLES2 constructor code '==' used instead of '=' %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 8a5fb669ae Merge pull request #17421 from Chaosus/fixshaderbugs %!s(int64=7) %!d(string=hai) anos
  Poommetee Ketson ff070de986 s/2017/2018/g for gles2, websocket, linux appdata %!s(int64=7) %!d(string=hai) anos
  Chaosus 2d428a350e Fix few bugs in shader definitions %!s(int64=7) %!d(string=hai) anos
  karroffel eac4c984df add GLES 2 renderer for 2D %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 2a0ddc1e89 Style: Various fixes to play nice with clang-format %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code %!s(int64=8) %!d(string=hai) anos