Commit History

Autor SHA1 Mensaxe Data
  Marcin Zawiejski 4e73274837 Fix negative size rectangle drawing %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde c7c87a0624 Merge pull request #24687 from DavidSichma/draw-rect-rot %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  David Sichma 9ba6849cf4 fix draw_rect rotation %!s(int64=6) %!d(string=hai) anos
  Daeil Kim 8c99b6fb2f Change unshaded logic to match with GLES3 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky a366d45856 -Implented 2D Mesh support for GLES2 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky f3cb236f9d Remove usage of VAO, which does not work in GLES2 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 3bdd1ff387 Support lights and shadows in GLES2, fixes #21853 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky bec76cfa19 Change how rects are drawn (and also will help batching eventually), to workaround problem in #9913 %!s(int64=6) %!d(string=hai) anos
  Superwaitsum e5041ad0f5 Add some limits on the Editor Settings %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde ac2a4771d5 GLES2: Implement pixel snap 2D option %!s(int64=6) %!d(string=hai) anos
  Bastiaan Olij a6df366b23 Moving lens distortion shader into drivers and adding GLES2 support %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde d95bbb8922 Fix warnings about set but unused variables [-Wunused-but-set-variable] %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 1a16dabfb5 Merge pull request #21982 from luzpaz/misc-typos %!s(int64=6) %!d(string=hai) anos
  luz.paz 08bde5b2de Misc. typos %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others %!s(int64=6) %!d(string=hai) anos
  Thomas Herzog 0f59cc179c [GLES2] fix CanvasModulate not working %!s(int64=6) %!d(string=hai) anos
  Thomas Herzog da876907fd [GLES2] fix canvas_item sampler allocation %!s(int64=6) %!d(string=hai) anos
  Marcin Zawiejski bd5ff205b2 Revert "Batch GLES2 draw calls" %!s(int64=6) %!d(string=hai) anos
  Thomas Herzog b4ce1e3005 Merge pull request #20965 from dragmz/gles2_batching %!s(int64=6) %!d(string=hai) anos
  Thomas Herzog 0ef85b55e0 [gles2] fix black bar artifacts %!s(int64=6) %!d(string=hai) anos
  Marcin Zawiejski f55039b194 Batch GLES2 draw calls %!s(int64=6) %!d(string=hai) anos
  Thomas Herzog 73fe08be2e GLES2 refactors %!s(int64=6) %!d(string=hai) anos
  karroffel b64171e79c add initial GLES2 3D renderer %!s(int64=7) %!d(string=hai) anos
  Marcin Zawiejski 2d05ae39a2 fix disappearing lines in visual script editor %!s(int64=6) %!d(string=hai) anos
  dragmz 00180ef264 remove redundant uniform set call %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky de910f8c26 Finally figured out how to implement AnimatedTexture properly. %!s(int64=6) %!d(string=hai) anos
  toger5 b4b7ca89f5 fix clipping with v_flip fixes: #2929 %!s(int64=7) %!d(string=hai) anos
  Poommetee Ketson ff070de986 s/2017/2018/g for gles2, websocket, linux appdata %!s(int64=7) %!d(string=hai) anos