Commit történet

Szerző SHA1 Üzenet Dátum
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 éve
  Rémi Verschelde f5532bb650 Fix unused variable and wrong warning workaround 6 éve
  Rémi Verschelde f48ee838e7 Fix GCC 8 warnings about potentially unitialized variables 6 éve
  Rémi Verschelde 97b9697ea2 Fix some OSX and iOS Clang warnings 6 éve
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 éve
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 éve
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 éve
  Matthias Hoelzl 4c76c6892c Add placement deletes to avoid warnings on VC++ 7 éve
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 éve
  Pedro J. Estébanez 02607b3103 Use atomics for memory use tracking 7 éve
  Rémi Verschelde 711ebafa71 Revert "Improve reliability of memory stats" 8 éve
  Pedro J. Estébanez 779693a79b Implement byte-tagging of memory 8 éve
  Pedro J. Estébanez 490a2ff0b9 Improve reliability of memory stats 8 éve
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 éve
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 éve
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 8 éve
  Juan Linietsky 53ce643e52 -Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16 8 éve
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 éve
  Hubert Jarosz 4a4f247914 remove trailing whitespace 9 éve
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 éve
  Juan Linietsky 4e46143499 some optimizations in godot memory handling 10 éve
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 éve
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 éve