Cronologia Commit

Autore SHA1 Messaggio Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 anni fa
  Wilson E. Alvarez 08f22f1cf0 Moved member variables to initializer list 6 anni fa
  Aaron Franke 4f7b33cdcf Remove redundant "== false" code 6 anni fa
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 anni fa
  tagcup 9d41161596 Fixed Basis -> Quat conversions, added a few safety checks. 7 anni fa
  tagcup ed7aadcd87 Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. 7 anni fa
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 anni fa
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 anni fa
  Ferenc Arn 53c23b0222 Use YXZ convention for Euler angles. 8 anni fa
  Rémi Verschelde 5ae1e172da Merge pull request #8277 from tagcup/math_checks 8 anni fa
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 anni fa
  Ferenc Arn 9a37ff1e34 Added various functions basic math classes. Also enabled math checks only for debug builds. 8 anni fa
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 anni fa
  Juan Linietsky 04a6d2789e Revert "Make nan==nan true for GDScript" 8 anni fa
  Hein-Pieter van Braam adcc211feb Make nan==nan true for GDScript 8 anni fa
  Ferenc Arn 6f4f9aa6de Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 8 anni fa
  Juan Linietsky 710692278d Merge pull request #7426 from m4nu3lf/bugfix/physics 8 anni fa
  m4nu3lf 2e38b32e0f Fixed inertia tensor computation and center of mass 8 anni fa
  Ferenc Arn bd7ba0b664 Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender). 8 anni fa
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 anni fa
  Hubert Jarosz 4a4f247914 remove trailing whitespace 9 anni fa
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 anni fa
  Franklin Sobrinho 541812e999 Implement Quat multiply operator, and xform method 9 anni fa
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 anni fa
  Juan Linietsky 8cab401d08 3D Physics Rework, Other Stuff 11 anni fa
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 anni fa