Commit History

Author SHA1 Message Date
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 years ago
  Juan Linietsky 14772d2213 Merge pull request #15083 from tagcup/spatial_rot_fix 7 years ago
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 years ago
  tagcup e9896b17a9 Restore the behavior of Spatial rotations recently changed in c1153f5. 7 years ago
  Juan Linietsky c1153f5041 Change the rotate function of Spatial to be local, makes more sense. Closes #14569 7 years ago
  Rémi Verschelde cb3f594b14 Merge pull request #11249 from m4nu3lf/bugfix/get_euler 7 years ago
  Ferenc Arn 8861cc40fa Added Basis::get_quat() and set_quat(). 7 years ago
  m4nu3lf 3df217b1a1 Fix Basis::get_euler_xyz() 8 years ago
  Juan Linietsky 6d233c651b -Changed KinematicBody API yet again to make it friendlier 8 years ago
  Ferenc Arn 5ad8d310f2 Add a new decomposition to Basis. 8 years ago
  Ferenc Arn a0bbf5c9af Remove Basis::set_scale and Basis::set_rotation_* functions. 8 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 years ago
  Ferenc Arn 94aa4092f5 Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) convention. 8 years ago
  Ferenc Arn 53c23b0222 Use YXZ convention for Euler angles. 8 years ago
  Juan Linietsky cd9539f85d Display the Y angle properly when rotating from gizmo, partially helps #1479 8 years ago
  Juan Linietsky 7263137dba Implemented environment arrays for skybox reflection and roughness, quality increase is enormous. 8 years ago
  Rémi Verschelde 5ae1e172da Merge pull request #8277 from tagcup/math_checks 8 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 years ago
  Ferenc Arn 9a37ff1e34 Added various functions basic math classes. Also enabled math checks only for debug builds. 8 years ago
  Rémi Verschelde beba97c0c3 Merge pull request #8122 from tagcup/axis_check_normalization 8 years ago
  Rémi Verschelde debeee56f7 Fix typos in source code using codespell 8 years ago
  Ferenc Arn 6bb9b58b09 Explicitly documented that Transform.basis is not necessarily an orthogonal matrix. 8 years ago
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 years ago
  Ferenc Arn 6f4f9aa6de Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 8 years ago
  Juan Linietsky bc26f90581 Type renames: 8 years ago
  Juan Linietsky 710692278d Merge pull request #7426 from m4nu3lf/bugfix/physics 8 years ago
  m4nu3lf 2e38b32e0f Fixed inertia tensor computation and center of mass 8 years ago
  Ferenc Arn 6b1252cdfa Fix the order in which additional transformations are applied in Matrix3 and Transform. 8 years ago
  Ferenc Arn bd7ba0b664 Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender). 8 years ago
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 years ago