Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 years ago |
Juan Linietsky
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14772d2213
Merge pull request #15083 from tagcup/spatial_rot_fix
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7 years ago |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 years ago |
tagcup
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e9896b17a9
Restore the behavior of Spatial rotations recently changed in c1153f5.
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7 years ago |
Juan Linietsky
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c1153f5041
Change the rotate function of Spatial to be local, makes more sense. Closes #14569
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7 years ago |
Rémi Verschelde
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cb3f594b14
Merge pull request #11249 from m4nu3lf/bugfix/get_euler
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7 years ago |
Ferenc Arn
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8861cc40fa
Added Basis::get_quat() and set_quat().
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7 years ago |
m4nu3lf
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3df217b1a1
Fix Basis::get_euler_xyz()
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8 years ago |
Juan Linietsky
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6d233c651b
-Changed KinematicBody API yet again to make it friendlier
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8 years ago |
Ferenc Arn
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5ad8d310f2
Add a new decomposition to Basis.
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8 years ago |
Ferenc Arn
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a0bbf5c9af
Remove Basis::set_scale and Basis::set_rotation_* functions.
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8 years ago |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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8 years ago |
Ferenc Arn
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94aa4092f5
Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) convention.
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8 years ago |
Ferenc Arn
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53c23b0222
Use YXZ convention for Euler angles.
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8 years ago |
Juan Linietsky
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cd9539f85d
Display the Y angle properly when rotating from gizmo, partially helps #1479
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8 years ago |
Juan Linietsky
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7263137dba
Implemented environment arrays for skybox reflection and roughness, quality increase is enormous.
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8 years ago |
Rémi Verschelde
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5ae1e172da
Merge pull request #8277 from tagcup/math_checks
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8 years ago |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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8 years ago |
Ferenc Arn
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9a37ff1e34
Added various functions basic math classes. Also enabled math checks only for debug builds.
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8 years ago |
Rémi Verschelde
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beba97c0c3
Merge pull request #8122 from tagcup/axis_check_normalization
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8 years ago |
Rémi Verschelde
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debeee56f7
Fix typos in source code using codespell
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8 years ago |
Ferenc Arn
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6bb9b58b09
Explicitly documented that Transform.basis is not necessarily an orthogonal matrix.
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8 years ago |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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8 years ago |
Ferenc Arn
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6f4f9aa6de
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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8 years ago |
Juan Linietsky
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bc26f90581
Type renames:
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8 years ago |
Juan Linietsky
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710692278d
Merge pull request #7426 from m4nu3lf/bugfix/physics
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8 years ago |
m4nu3lf
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2e38b32e0f
Fixed inertia tensor computation and center of mass
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8 years ago |
Ferenc Arn
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6b1252cdfa
Fix the order in which additional transformations are applied in Matrix3 and Transform.
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8 years ago |
Ferenc Arn
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bd7ba0b664
Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
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8 years ago |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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8 years ago |