Histórico de commits

Autor SHA1 Mensagem Data
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 anos atrás
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 anos atrás
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. 7 anos atrás
  Hein-Pieter van Braam 5e18967d77 Fix serveral recent new clang-format errors 7 anos atrás
  Juan Linietsky eedb39091a Several fixes to directional shadows, closes #10926 7 anos atrás
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 anos atrás
  BastiaanOlij d2ba2d0873 Adding base classes and structures for ARVR support 8 anos atrás
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 anos atrás
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 anos atrás
  Ferenc Arn 6f4f9aa6de Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 8 anos atrás
  Juan Linietsky bc26f90581 Type renames: 8 anos atrás
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 8 anos atrás
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 anos atrás
  Juan Linietsky 22a90e8f2a DOF blur, near and far fields.. 8 anos atrás
  Juan Linietsky a299c3ebf1 Support for SSAO 8 anos atrás
  Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 8 anos atrás
  Hubert Jarosz 4a4f247914 remove trailing whitespace 9 anos atrás
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 anos atrás
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 anos atrás
  Juan Linietsky 642c63319e Camera Fixes 11 anos atrás
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 anos atrás