提交歷史

作者 SHA1 備註 提交日期
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 年之前
  Stanislav 9edf98e841 Disabled CollisionShape and CollisionShape2D are not processed now 6 年之前
  Juan Linietsky d403b4086c 2D Rigid Body CCD should work again, fixes #6664 6 年之前
  Andrea Catania 5e65e28eed Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection 6 年之前
  AndreaCatania 5f66734d2d Implemented physics material 7 年之前
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 年之前
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 年之前
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 7 年之前
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 年之前
  Poommetee Ketson 2fd204c35e Refactor 'treshold' to 'threshold' 7 年之前
  Juan Linietsky 6ba1e4677b -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 8 年之前
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 年之前
  Rémi Verschelde debeee56f7 Fix typos in source code using codespell 8 年之前
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 年之前
  Ferenc Arn eae94ba1c8 Use real_t as floating point type in physics code. 8 年之前
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code 8 年之前
  Juan Linietsky bc26f90581 Type renames: 8 年之前
  Ferenc Arn f271591ac2 Various corrections in 2D math. 8 年之前
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 年之前
  Josh Grams a7b4127481 RigidBody2D (add_force, set_inertia): new methods. 9 年之前
  Josh Grams f7d31cec38 RigidBody2D: add and bind get_inertia() method. 9 年之前
  Hubert Jarosz 4a4f247914 remove trailing whitespace 9 年之前
  Juan Linietsky 606729fa2d physics state properly returns contact metadata, closes #1979 9 年之前
  Juan Linietsky 27c47e09a1 skip the first integration in physics bodies, fixes #2213 9 年之前
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 年之前
  Juan Linietsky 1e65c3c701 remove error print in area collision, should be a valid situation, closes #2463 9 年之前
  Ovnuniarchos 89efebbf56 New and corrected are override modes. 9 年之前
  Ovnuniarchos 43b2c9c7a4 Areas now calculate their dampenings the same way as their gravity. 9 年之前
  Juan Linietsky d3eb9e8c54 -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 9 年之前
  Fabio Alessandrelli 590afbcac4 Calculate gravity based on distance from body to gravity point (2D) 10 年之前