Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
|
6 年之前 |
Stanislav
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9edf98e841
Disabled CollisionShape and CollisionShape2D are not processed now
|
6 年之前 |
Juan Linietsky
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d403b4086c
2D Rigid Body CCD should work again, fixes #6664
|
6 年之前 |
Andrea Catania
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5e65e28eed
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
|
6 年之前 |
AndreaCatania
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5f66734d2d
Implemented physics material
|
7 年之前 |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
|
7 年之前 |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
|
7 年之前 |
Rémi Verschelde
|
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
|
7 年之前 |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
7 年之前 |
Poommetee Ketson
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2fd204c35e
Refactor 'treshold' to 'threshold'
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7 年之前 |
Juan Linietsky
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6ba1e4677b
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
|
8 年之前 |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
|
8 年之前 |
Rémi Verschelde
|
debeee56f7
Fix typos in source code using codespell
|
8 年之前 |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
|
8 年之前 |
Ferenc Arn
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eae94ba1c8
Use real_t as floating point type in physics code.
|
8 年之前 |
Rémi Verschelde
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93ab45b6b5
Style: Fix whole-line commented code
|
8 年之前 |
Juan Linietsky
|
bc26f90581
Type renames:
|
8 年之前 |
Ferenc Arn
|
f271591ac2
Various corrections in 2D math.
|
8 年之前 |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
8 年之前 |
Josh Grams
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a7b4127481
RigidBody2D (add_force, set_inertia): new methods.
|
9 年之前 |
Josh Grams
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f7d31cec38
RigidBody2D: add and bind get_inertia() method.
|
9 年之前 |
Hubert Jarosz
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4a4f247914
remove trailing whitespace
|
9 年之前 |
Juan Linietsky
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606729fa2d
physics state properly returns contact metadata, closes #1979
|
9 年之前 |
Juan Linietsky
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27c47e09a1
skip the first integration in physics bodies, fixes #2213
|
9 年之前 |
George Marques
|
5be9ff7b67
Update copyright to 2016 in headers
|
9 年之前 |
Juan Linietsky
|
1e65c3c701
remove error print in area collision, should be a valid situation, closes #2463
|
9 年之前 |
Ovnuniarchos
|
89efebbf56
New and corrected are override modes.
|
9 年之前 |
Ovnuniarchos
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43b2c9c7a4
Areas now calculate their dampenings the same way as their gravity.
|
9 年之前 |
Juan Linietsky
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d3eb9e8c54
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
|
9 年之前 |
Fabio Alessandrelli
|
590afbcac4
Calculate gravity based on distance from body to gravity point (2D)
|
10 年之前 |