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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/TriangleMesh.xml.
- .. _class_TriangleMesh:
- TriangleMesh
- ============
- **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Triangle geometry for efficient, physicsless intersection queries.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Creates a bounding volume hierarchy (BVH) tree structure around triangle geometry.
- The triangle BVH tree can be used for efficient intersection queries without involving a physics engine.
- For example, this can be used in editor tools to select objects with complex shapes based on the mouse cursor position.
- \ **Performance:** Creating the BVH tree for complex geometry is a slow process and best done in a background thread.
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`create_from_faces<class_TriangleMesh_method_create_from_faces>`\ (\ faces\: :ref:`PackedVector3Array<class_PackedVector3Array>`\ ) |
- +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`get_faces<class_TriangleMesh_method_get_faces>`\ (\ ) |const| |
- +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`intersect_ray<class_TriangleMesh_method_intersect_ray>`\ (\ begin\: :ref:`Vector3<class_Vector3>`, dir\: :ref:`Vector3<class_Vector3>`\ ) |const| |
- +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`intersect_segment<class_TriangleMesh_method_intersect_segment>`\ (\ begin\: :ref:`Vector3<class_Vector3>`, end\: :ref:`Vector3<class_Vector3>`\ ) |const| |
- +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_TriangleMesh_method_create_from_faces:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **create_from_faces**\ (\ faces\: :ref:`PackedVector3Array<class_PackedVector3Array>`\ ) :ref:`🔗<class_TriangleMesh_method_create_from_faces>`
- Creates the BVH tree from an array of faces. Each 3 vertices of the input ``faces`` array represent one triangle (face).
- Returns ``true`` if the tree is successfully built, ``false`` otherwise.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TriangleMesh_method_get_faces:
- .. rst-class:: classref-method
- :ref:`PackedVector3Array<class_PackedVector3Array>` **get_faces**\ (\ ) |const| :ref:`🔗<class_TriangleMesh_method_get_faces>`
- Returns a copy of the geometry faces. Each 3 vertices of the array represent one triangle (face).
- .. rst-class:: classref-item-separator
- ----
- .. _class_TriangleMesh_method_intersect_ray:
- .. rst-class:: classref-method
- :ref:`Dictionary<class_Dictionary>` **intersect_ray**\ (\ begin\: :ref:`Vector3<class_Vector3>`, dir\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`🔗<class_TriangleMesh_method_intersect_ray>`
- Tests for intersection with a ray starting at ``begin`` and facing ``dir`` and extending toward infinity.
- If an intersection with a triangle happens, returns a :ref:`Dictionary<class_Dictionary>` with the following fields:
- \ ``position``: The position on the intersected triangle.
- \ ``normal``: The normal of the intersected triangle.
- \ ``face_index``: The index of the intersected triangle.
- Returns an empty :ref:`Dictionary<class_Dictionary>` if no intersection happens.
- See also :ref:`intersect_segment()<class_TriangleMesh_method_intersect_segment>`, which is similar but uses a finite-length segment.
- .. rst-class:: classref-item-separator
- ----
- .. _class_TriangleMesh_method_intersect_segment:
- .. rst-class:: classref-method
- :ref:`Dictionary<class_Dictionary>` **intersect_segment**\ (\ begin\: :ref:`Vector3<class_Vector3>`, end\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`🔗<class_TriangleMesh_method_intersect_segment>`
- Tests for intersection with a segment going from ``begin`` to ``end``.
- If an intersection with a triangle happens returns a :ref:`Dictionary<class_Dictionary>` with the following fields:
- \ ``position``: The position on the intersected triangle.
- \ ``normal``: The normal of the intersected triangle.
- \ ``face_index``: The index of the intersected triangle.
- Returns an empty :ref:`Dictionary<class_Dictionary>` if no intersection happens.
- See also :ref:`intersect_ray()<class_TriangleMesh_method_intersect_ray>`, which is similar but uses an infinite-length ray.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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