class_environment.rst 132 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Environment.xml.
  6. .. _class_Environment:
  7. Environment
  8. ===========
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Resource for environment nodes (like :ref:`WorldEnvironment<class_WorldEnvironment>`) that define multiple rendering options.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Resource for environment nodes (like :ref:`WorldEnvironment<class_WorldEnvironment>`) that define multiple environment operations (such as background :ref:`Sky<class_Sky>` or :ref:`Color<class_Color>`, ambient light, fog, depth-of-field...). These parameters affect the final render of the scene. The order of these operations is:
  15. - Depth of Field Blur
  16. - Glow
  17. - Tonemap (Auto Exposure)
  18. - Adjustments
  19. .. rst-class:: classref-introduction-group
  20. Tutorials
  21. ---------
  22. - :doc:`Environment and post-processing <../tutorials/3d/environment_and_post_processing>`
  23. - :doc:`High dynamic range lighting <../tutorials/3d/high_dynamic_range>`
  24. - `3D Material Testers Demo <https://godotengine.org/asset-library/asset/2742>`__
  25. - `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__
  26. .. rst-class:: classref-reftable-group
  27. Properties
  28. ----------
  29. .. table::
  30. :widths: auto
  31. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  32. | :ref:`float<class_float>` | :ref:`adjustment_brightness<class_Environment_property_adjustment_brightness>` | ``1.0`` |
  33. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  34. | :ref:`Texture<class_Texture>` | :ref:`adjustment_color_correction<class_Environment_property_adjustment_color_correction>` | |
  35. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  36. | :ref:`float<class_float>` | :ref:`adjustment_contrast<class_Environment_property_adjustment_contrast>` | ``1.0`` |
  37. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  38. | :ref:`bool<class_bool>` | :ref:`adjustment_enabled<class_Environment_property_adjustment_enabled>` | ``false`` |
  39. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  40. | :ref:`float<class_float>` | :ref:`adjustment_saturation<class_Environment_property_adjustment_saturation>` | ``1.0`` |
  41. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  42. | :ref:`Color<class_Color>` | :ref:`ambient_light_color<class_Environment_property_ambient_light_color>` | ``Color(0, 0, 0, 1)`` |
  43. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  44. | :ref:`float<class_float>` | :ref:`ambient_light_energy<class_Environment_property_ambient_light_energy>` | ``1.0`` |
  45. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  46. | :ref:`float<class_float>` | :ref:`ambient_light_sky_contribution<class_Environment_property_ambient_light_sky_contribution>` | ``1.0`` |
  47. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  48. | :ref:`AmbientSource<enum_Environment_AmbientSource>` | :ref:`ambient_light_source<class_Environment_property_ambient_light_source>` | ``0`` |
  49. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  50. | :ref:`int<class_int>` | :ref:`background_camera_feed_id<class_Environment_property_background_camera_feed_id>` | ``1`` |
  51. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  52. | :ref:`int<class_int>` | :ref:`background_canvas_max_layer<class_Environment_property_background_canvas_max_layer>` | ``0`` |
  53. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  54. | :ref:`Color<class_Color>` | :ref:`background_color<class_Environment_property_background_color>` | ``Color(0, 0, 0, 1)`` |
  55. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  56. | :ref:`float<class_float>` | :ref:`background_energy_multiplier<class_Environment_property_background_energy_multiplier>` | ``1.0`` |
  57. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  58. | :ref:`float<class_float>` | :ref:`background_intensity<class_Environment_property_background_intensity>` | ``30000.0`` |
  59. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  60. | :ref:`BGMode<enum_Environment_BGMode>` | :ref:`background_mode<class_Environment_property_background_mode>` | ``0`` |
  61. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  62. | :ref:`float<class_float>` | :ref:`fog_aerial_perspective<class_Environment_property_fog_aerial_perspective>` | ``0.0`` |
  63. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  64. | :ref:`float<class_float>` | :ref:`fog_density<class_Environment_property_fog_density>` | ``0.01`` |
  65. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  66. | :ref:`float<class_float>` | :ref:`fog_depth_begin<class_Environment_property_fog_depth_begin>` | ``10.0`` |
  67. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  68. | :ref:`float<class_float>` | :ref:`fog_depth_curve<class_Environment_property_fog_depth_curve>` | ``1.0`` |
  69. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  70. | :ref:`float<class_float>` | :ref:`fog_depth_end<class_Environment_property_fog_depth_end>` | ``100.0`` |
  71. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`fog_enabled<class_Environment_property_fog_enabled>` | ``false`` |
  73. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  74. | :ref:`float<class_float>` | :ref:`fog_height<class_Environment_property_fog_height>` | ``0.0`` |
  75. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  76. | :ref:`float<class_float>` | :ref:`fog_height_density<class_Environment_property_fog_height_density>` | ``0.0`` |
  77. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  78. | :ref:`Color<class_Color>` | :ref:`fog_light_color<class_Environment_property_fog_light_color>` | ``Color(0.518, 0.553, 0.608, 1)`` |
  79. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  80. | :ref:`float<class_float>` | :ref:`fog_light_energy<class_Environment_property_fog_light_energy>` | ``1.0`` |
  81. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  82. | :ref:`FogMode<enum_Environment_FogMode>` | :ref:`fog_mode<class_Environment_property_fog_mode>` | ``0`` |
  83. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  84. | :ref:`float<class_float>` | :ref:`fog_sky_affect<class_Environment_property_fog_sky_affect>` | ``1.0`` |
  85. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  86. | :ref:`float<class_float>` | :ref:`fog_sun_scatter<class_Environment_property_fog_sun_scatter>` | ``0.0`` |
  87. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  88. | :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>` | :ref:`glow_blend_mode<class_Environment_property_glow_blend_mode>` | ``2`` |
  89. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  90. | :ref:`float<class_float>` | :ref:`glow_bloom<class_Environment_property_glow_bloom>` | ``0.0`` |
  91. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  92. | :ref:`bool<class_bool>` | :ref:`glow_enabled<class_Environment_property_glow_enabled>` | ``false`` |
  93. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  94. | :ref:`float<class_float>` | :ref:`glow_hdr_luminance_cap<class_Environment_property_glow_hdr_luminance_cap>` | ``12.0`` |
  95. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  96. | :ref:`float<class_float>` | :ref:`glow_hdr_scale<class_Environment_property_glow_hdr_scale>` | ``2.0`` |
  97. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  98. | :ref:`float<class_float>` | :ref:`glow_hdr_threshold<class_Environment_property_glow_hdr_threshold>` | ``1.0`` |
  99. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  100. | :ref:`float<class_float>` | :ref:`glow_intensity<class_Environment_property_glow_intensity>` | ``0.8`` |
  101. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  102. | :ref:`float<class_float>` | :ref:`glow_levels/1<class_Environment_property_glow_levels/1>` | ``0.0`` |
  103. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  104. | :ref:`float<class_float>` | :ref:`glow_levels/2<class_Environment_property_glow_levels/2>` | ``0.0`` |
  105. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  106. | :ref:`float<class_float>` | :ref:`glow_levels/3<class_Environment_property_glow_levels/3>` | ``1.0`` |
  107. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  108. | :ref:`float<class_float>` | :ref:`glow_levels/4<class_Environment_property_glow_levels/4>` | ``0.0`` |
  109. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  110. | :ref:`float<class_float>` | :ref:`glow_levels/5<class_Environment_property_glow_levels/5>` | ``1.0`` |
  111. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  112. | :ref:`float<class_float>` | :ref:`glow_levels/6<class_Environment_property_glow_levels/6>` | ``0.0`` |
  113. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  114. | :ref:`float<class_float>` | :ref:`glow_levels/7<class_Environment_property_glow_levels/7>` | ``0.0`` |
  115. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  116. | :ref:`Texture<class_Texture>` | :ref:`glow_map<class_Environment_property_glow_map>` | |
  117. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  118. | :ref:`float<class_float>` | :ref:`glow_map_strength<class_Environment_property_glow_map_strength>` | ``0.8`` |
  119. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  120. | :ref:`float<class_float>` | :ref:`glow_mix<class_Environment_property_glow_mix>` | ``0.05`` |
  121. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  122. | :ref:`bool<class_bool>` | :ref:`glow_normalized<class_Environment_property_glow_normalized>` | ``false`` |
  123. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  124. | :ref:`float<class_float>` | :ref:`glow_strength<class_Environment_property_glow_strength>` | ``1.0`` |
  125. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  126. | :ref:`ReflectionSource<enum_Environment_ReflectionSource>` | :ref:`reflected_light_source<class_Environment_property_reflected_light_source>` | ``0`` |
  127. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  128. | :ref:`float<class_float>` | :ref:`sdfgi_bounce_feedback<class_Environment_property_sdfgi_bounce_feedback>` | ``0.5`` |
  129. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  130. | :ref:`float<class_float>` | :ref:`sdfgi_cascade0_distance<class_Environment_property_sdfgi_cascade0_distance>` | ``12.8`` |
  131. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  132. | :ref:`int<class_int>` | :ref:`sdfgi_cascades<class_Environment_property_sdfgi_cascades>` | ``4`` |
  133. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  134. | :ref:`bool<class_bool>` | :ref:`sdfgi_enabled<class_Environment_property_sdfgi_enabled>` | ``false`` |
  135. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  136. | :ref:`float<class_float>` | :ref:`sdfgi_energy<class_Environment_property_sdfgi_energy>` | ``1.0`` |
  137. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  138. | :ref:`float<class_float>` | :ref:`sdfgi_max_distance<class_Environment_property_sdfgi_max_distance>` | ``204.8`` |
  139. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  140. | :ref:`float<class_float>` | :ref:`sdfgi_min_cell_size<class_Environment_property_sdfgi_min_cell_size>` | ``0.2`` |
  141. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  142. | :ref:`float<class_float>` | :ref:`sdfgi_normal_bias<class_Environment_property_sdfgi_normal_bias>` | ``1.1`` |
  143. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  144. | :ref:`float<class_float>` | :ref:`sdfgi_probe_bias<class_Environment_property_sdfgi_probe_bias>` | ``1.1`` |
  145. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  146. | :ref:`bool<class_bool>` | :ref:`sdfgi_read_sky_light<class_Environment_property_sdfgi_read_sky_light>` | ``true`` |
  147. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  148. | :ref:`bool<class_bool>` | :ref:`sdfgi_use_occlusion<class_Environment_property_sdfgi_use_occlusion>` | ``false`` |
  149. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  150. | :ref:`SDFGIYScale<enum_Environment_SDFGIYScale>` | :ref:`sdfgi_y_scale<class_Environment_property_sdfgi_y_scale>` | ``1`` |
  151. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  152. | :ref:`Sky<class_Sky>` | :ref:`sky<class_Environment_property_sky>` | |
  153. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  154. | :ref:`float<class_float>` | :ref:`sky_custom_fov<class_Environment_property_sky_custom_fov>` | ``0.0`` |
  155. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  156. | :ref:`Vector3<class_Vector3>` | :ref:`sky_rotation<class_Environment_property_sky_rotation>` | ``Vector3(0, 0, 0)`` |
  157. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  158. | :ref:`float<class_float>` | :ref:`ssao_ao_channel_affect<class_Environment_property_ssao_ao_channel_affect>` | ``0.0`` |
  159. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  160. | :ref:`float<class_float>` | :ref:`ssao_detail<class_Environment_property_ssao_detail>` | ``0.5`` |
  161. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  162. | :ref:`bool<class_bool>` | :ref:`ssao_enabled<class_Environment_property_ssao_enabled>` | ``false`` |
  163. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  164. | :ref:`float<class_float>` | :ref:`ssao_horizon<class_Environment_property_ssao_horizon>` | ``0.06`` |
  165. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  166. | :ref:`float<class_float>` | :ref:`ssao_intensity<class_Environment_property_ssao_intensity>` | ``2.0`` |
  167. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  168. | :ref:`float<class_float>` | :ref:`ssao_light_affect<class_Environment_property_ssao_light_affect>` | ``0.0`` |
  169. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  170. | :ref:`float<class_float>` | :ref:`ssao_power<class_Environment_property_ssao_power>` | ``1.5`` |
  171. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  172. | :ref:`float<class_float>` | :ref:`ssao_radius<class_Environment_property_ssao_radius>` | ``1.0`` |
  173. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  174. | :ref:`float<class_float>` | :ref:`ssao_sharpness<class_Environment_property_ssao_sharpness>` | ``0.98`` |
  175. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  176. | :ref:`bool<class_bool>` | :ref:`ssil_enabled<class_Environment_property_ssil_enabled>` | ``false`` |
  177. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  178. | :ref:`float<class_float>` | :ref:`ssil_intensity<class_Environment_property_ssil_intensity>` | ``1.0`` |
  179. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  180. | :ref:`float<class_float>` | :ref:`ssil_normal_rejection<class_Environment_property_ssil_normal_rejection>` | ``1.0`` |
  181. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  182. | :ref:`float<class_float>` | :ref:`ssil_radius<class_Environment_property_ssil_radius>` | ``5.0`` |
  183. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  184. | :ref:`float<class_float>` | :ref:`ssil_sharpness<class_Environment_property_ssil_sharpness>` | ``0.98`` |
  185. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  186. | :ref:`float<class_float>` | :ref:`ssr_depth_tolerance<class_Environment_property_ssr_depth_tolerance>` | ``0.2`` |
  187. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  188. | :ref:`bool<class_bool>` | :ref:`ssr_enabled<class_Environment_property_ssr_enabled>` | ``false`` |
  189. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  190. | :ref:`float<class_float>` | :ref:`ssr_fade_in<class_Environment_property_ssr_fade_in>` | ``0.15`` |
  191. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  192. | :ref:`float<class_float>` | :ref:`ssr_fade_out<class_Environment_property_ssr_fade_out>` | ``2.0`` |
  193. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  194. | :ref:`int<class_int>` | :ref:`ssr_max_steps<class_Environment_property_ssr_max_steps>` | ``64`` |
  195. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  196. | :ref:`float<class_float>` | :ref:`tonemap_exposure<class_Environment_property_tonemap_exposure>` | ``1.0`` |
  197. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  198. | :ref:`ToneMapper<enum_Environment_ToneMapper>` | :ref:`tonemap_mode<class_Environment_property_tonemap_mode>` | ``0`` |
  199. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  200. | :ref:`float<class_float>` | :ref:`tonemap_white<class_Environment_property_tonemap_white>` | ``1.0`` |
  201. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  202. | :ref:`Color<class_Color>` | :ref:`volumetric_fog_albedo<class_Environment_property_volumetric_fog_albedo>` | ``Color(1, 1, 1, 1)`` |
  203. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  204. | :ref:`float<class_float>` | :ref:`volumetric_fog_ambient_inject<class_Environment_property_volumetric_fog_ambient_inject>` | ``0.0`` |
  205. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  206. | :ref:`float<class_float>` | :ref:`volumetric_fog_anisotropy<class_Environment_property_volumetric_fog_anisotropy>` | ``0.2`` |
  207. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  208. | :ref:`float<class_float>` | :ref:`volumetric_fog_density<class_Environment_property_volumetric_fog_density>` | ``0.05`` |
  209. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  210. | :ref:`float<class_float>` | :ref:`volumetric_fog_detail_spread<class_Environment_property_volumetric_fog_detail_spread>` | ``2.0`` |
  211. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  212. | :ref:`Color<class_Color>` | :ref:`volumetric_fog_emission<class_Environment_property_volumetric_fog_emission>` | ``Color(0, 0, 0, 1)`` |
  213. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  214. | :ref:`float<class_float>` | :ref:`volumetric_fog_emission_energy<class_Environment_property_volumetric_fog_emission_energy>` | ``1.0`` |
  215. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  216. | :ref:`bool<class_bool>` | :ref:`volumetric_fog_enabled<class_Environment_property_volumetric_fog_enabled>` | ``false`` |
  217. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  218. | :ref:`float<class_float>` | :ref:`volumetric_fog_gi_inject<class_Environment_property_volumetric_fog_gi_inject>` | ``1.0`` |
  219. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  220. | :ref:`float<class_float>` | :ref:`volumetric_fog_length<class_Environment_property_volumetric_fog_length>` | ``64.0`` |
  221. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  222. | :ref:`float<class_float>` | :ref:`volumetric_fog_sky_affect<class_Environment_property_volumetric_fog_sky_affect>` | ``1.0`` |
  223. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  224. | :ref:`float<class_float>` | :ref:`volumetric_fog_temporal_reprojection_amount<class_Environment_property_volumetric_fog_temporal_reprojection_amount>` | ``0.9`` |
  225. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  226. | :ref:`bool<class_bool>` | :ref:`volumetric_fog_temporal_reprojection_enabled<class_Environment_property_volumetric_fog_temporal_reprojection_enabled>` | ``true`` |
  227. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  228. .. rst-class:: classref-reftable-group
  229. Methods
  230. -------
  231. .. table::
  232. :widths: auto
  233. +---------------------------+------------------------------------------------------------------------------------------------------------------------------------------+
  234. | :ref:`float<class_float>` | :ref:`get_glow_level<class_Environment_method_get_glow_level>`\ (\ idx\: :ref:`int<class_int>`\ ) |const| |
  235. +---------------------------+------------------------------------------------------------------------------------------------------------------------------------------+
  236. | |void| | :ref:`set_glow_level<class_Environment_method_set_glow_level>`\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ ) |
  237. +---------------------------+------------------------------------------------------------------------------------------------------------------------------------------+
  238. .. rst-class:: classref-section-separator
  239. ----
  240. .. rst-class:: classref-descriptions-group
  241. Enumerations
  242. ------------
  243. .. _enum_Environment_BGMode:
  244. .. rst-class:: classref-enumeration
  245. enum **BGMode**: :ref:`🔗<enum_Environment_BGMode>`
  246. .. _class_Environment_constant_BG_CLEAR_COLOR:
  247. .. rst-class:: classref-enumeration-constant
  248. :ref:`BGMode<enum_Environment_BGMode>` **BG_CLEAR_COLOR** = ``0``
  249. Clears the background using the clear color defined in :ref:`ProjectSettings.rendering/environment/defaults/default_clear_color<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>`.
  250. .. _class_Environment_constant_BG_COLOR:
  251. .. rst-class:: classref-enumeration-constant
  252. :ref:`BGMode<enum_Environment_BGMode>` **BG_COLOR** = ``1``
  253. Clears the background using a custom clear color.
  254. .. _class_Environment_constant_BG_SKY:
  255. .. rst-class:: classref-enumeration-constant
  256. :ref:`BGMode<enum_Environment_BGMode>` **BG_SKY** = ``2``
  257. Displays a user-defined sky in the background.
  258. .. _class_Environment_constant_BG_CANVAS:
  259. .. rst-class:: classref-enumeration-constant
  260. :ref:`BGMode<enum_Environment_BGMode>` **BG_CANVAS** = ``3``
  261. Displays a :ref:`CanvasLayer<class_CanvasLayer>` in the background.
  262. .. _class_Environment_constant_BG_KEEP:
  263. .. rst-class:: classref-enumeration-constant
  264. :ref:`BGMode<enum_Environment_BGMode>` **BG_KEEP** = ``4``
  265. Keeps on screen every pixel drawn in the background. This is the fastest background mode, but it can only be safely used in fully-interior scenes (no visible sky or sky reflections). If enabled in a scene where the background is visible, "ghost trail" artifacts will be visible when moving the camera.
  266. .. _class_Environment_constant_BG_CAMERA_FEED:
  267. .. rst-class:: classref-enumeration-constant
  268. :ref:`BGMode<enum_Environment_BGMode>` **BG_CAMERA_FEED** = ``5``
  269. Displays a camera feed in the background.
  270. .. _class_Environment_constant_BG_MAX:
  271. .. rst-class:: classref-enumeration-constant
  272. :ref:`BGMode<enum_Environment_BGMode>` **BG_MAX** = ``6``
  273. Represents the size of the :ref:`BGMode<enum_Environment_BGMode>` enum.
  274. .. rst-class:: classref-item-separator
  275. ----
  276. .. _enum_Environment_AmbientSource:
  277. .. rst-class:: classref-enumeration
  278. enum **AmbientSource**: :ref:`🔗<enum_Environment_AmbientSource>`
  279. .. _class_Environment_constant_AMBIENT_SOURCE_BG:
  280. .. rst-class:: classref-enumeration-constant
  281. :ref:`AmbientSource<enum_Environment_AmbientSource>` **AMBIENT_SOURCE_BG** = ``0``
  282. Gather ambient light from whichever source is specified as the background.
  283. .. _class_Environment_constant_AMBIENT_SOURCE_DISABLED:
  284. .. rst-class:: classref-enumeration-constant
  285. :ref:`AmbientSource<enum_Environment_AmbientSource>` **AMBIENT_SOURCE_DISABLED** = ``1``
  286. Disable ambient light. This provides a slight performance boost over :ref:`AMBIENT_SOURCE_SKY<class_Environment_constant_AMBIENT_SOURCE_SKY>`.
  287. .. _class_Environment_constant_AMBIENT_SOURCE_COLOR:
  288. .. rst-class:: classref-enumeration-constant
  289. :ref:`AmbientSource<enum_Environment_AmbientSource>` **AMBIENT_SOURCE_COLOR** = ``2``
  290. Specify a specific :ref:`Color<class_Color>` for ambient light. This provides a slight performance boost over :ref:`AMBIENT_SOURCE_SKY<class_Environment_constant_AMBIENT_SOURCE_SKY>`.
  291. .. _class_Environment_constant_AMBIENT_SOURCE_SKY:
  292. .. rst-class:: classref-enumeration-constant
  293. :ref:`AmbientSource<enum_Environment_AmbientSource>` **AMBIENT_SOURCE_SKY** = ``3``
  294. Gather ambient light from the :ref:`Sky<class_Sky>` regardless of what the background is.
  295. .. rst-class:: classref-item-separator
  296. ----
  297. .. _enum_Environment_ReflectionSource:
  298. .. rst-class:: classref-enumeration
  299. enum **ReflectionSource**: :ref:`🔗<enum_Environment_ReflectionSource>`
  300. .. _class_Environment_constant_REFLECTION_SOURCE_BG:
  301. .. rst-class:: classref-enumeration-constant
  302. :ref:`ReflectionSource<enum_Environment_ReflectionSource>` **REFLECTION_SOURCE_BG** = ``0``
  303. Use the background for reflections.
  304. .. _class_Environment_constant_REFLECTION_SOURCE_DISABLED:
  305. .. rst-class:: classref-enumeration-constant
  306. :ref:`ReflectionSource<enum_Environment_ReflectionSource>` **REFLECTION_SOURCE_DISABLED** = ``1``
  307. Disable reflections. This provides a slight performance boost over other options.
  308. .. _class_Environment_constant_REFLECTION_SOURCE_SKY:
  309. .. rst-class:: classref-enumeration-constant
  310. :ref:`ReflectionSource<enum_Environment_ReflectionSource>` **REFLECTION_SOURCE_SKY** = ``2``
  311. Use the :ref:`Sky<class_Sky>` for reflections regardless of what the background is.
  312. .. rst-class:: classref-item-separator
  313. ----
  314. .. _enum_Environment_ToneMapper:
  315. .. rst-class:: classref-enumeration
  316. enum **ToneMapper**: :ref:`🔗<enum_Environment_ToneMapper>`
  317. .. _class_Environment_constant_TONE_MAPPER_LINEAR:
  318. .. rst-class:: classref-enumeration-constant
  319. :ref:`ToneMapper<enum_Environment_ToneMapper>` **TONE_MAPPER_LINEAR** = ``0``
  320. Does not modify color data, resulting in a linear tonemapping curve which unnaturally clips bright values, causing bright lighting to look blown out. The simplest and fastest tonemapper.
  321. .. _class_Environment_constant_TONE_MAPPER_REINHARDT:
  322. .. rst-class:: classref-enumeration-constant
  323. :ref:`ToneMapper<enum_Environment_ToneMapper>` **TONE_MAPPER_REINHARDT** = ``1``
  324. A simple tonemapping curve that rolls off bright values to prevent clipping. This results in an image that can appear dull and low contrast. Slower than :ref:`TONE_MAPPER_LINEAR<class_Environment_constant_TONE_MAPPER_LINEAR>`.
  325. \ **Note:** When :ref:`tonemap_white<class_Environment_property_tonemap_white>` is left at the default value of ``1.0``, :ref:`TONE_MAPPER_REINHARDT<class_Environment_constant_TONE_MAPPER_REINHARDT>` produces an identical image to :ref:`TONE_MAPPER_LINEAR<class_Environment_constant_TONE_MAPPER_LINEAR>`.
  326. .. _class_Environment_constant_TONE_MAPPER_FILMIC:
  327. .. rst-class:: classref-enumeration-constant
  328. :ref:`ToneMapper<enum_Environment_ToneMapper>` **TONE_MAPPER_FILMIC** = ``2``
  329. Uses a film-like tonemapping curve to prevent clipping of bright values and provide better contrast than :ref:`TONE_MAPPER_REINHARDT<class_Environment_constant_TONE_MAPPER_REINHARDT>`. Slightly slower than :ref:`TONE_MAPPER_REINHARDT<class_Environment_constant_TONE_MAPPER_REINHARDT>`.
  330. .. _class_Environment_constant_TONE_MAPPER_ACES:
  331. .. rst-class:: classref-enumeration-constant
  332. :ref:`ToneMapper<enum_Environment_ToneMapper>` **TONE_MAPPER_ACES** = ``3``
  333. Uses a high-contrast film-like tonemapping curve and desaturates bright values for a more realistic appearance. Slightly slower than :ref:`TONE_MAPPER_FILMIC<class_Environment_constant_TONE_MAPPER_FILMIC>`.
  334. \ **Note:** This tonemapping operator is called "ACES Fitted" in Godot 3.x.
  335. .. _class_Environment_constant_TONE_MAPPER_AGX:
  336. .. rst-class:: classref-enumeration-constant
  337. :ref:`ToneMapper<enum_Environment_ToneMapper>` **TONE_MAPPER_AGX** = ``4``
  338. Uses a film-like tonemapping curve and desaturates bright values for a more realistic appearance. Better than other tonemappers at maintaining the hue of colors as they become brighter. The slowest tonemapping option.
  339. \ **Note:** :ref:`tonemap_white<class_Environment_property_tonemap_white>` is fixed at a value of ``16.29``, which makes :ref:`TONE_MAPPER_AGX<class_Environment_constant_TONE_MAPPER_AGX>` unsuitable for use with the Mobile rendering method.
  340. .. rst-class:: classref-item-separator
  341. ----
  342. .. _enum_Environment_GlowBlendMode:
  343. .. rst-class:: classref-enumeration
  344. enum **GlowBlendMode**: :ref:`🔗<enum_Environment_GlowBlendMode>`
  345. .. _class_Environment_constant_GLOW_BLEND_MODE_ADDITIVE:
  346. .. rst-class:: classref-enumeration-constant
  347. :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>` **GLOW_BLEND_MODE_ADDITIVE** = ``0``
  348. Additive glow blending mode. Mostly used for particles, glows (bloom), lens flare, bright sources.
  349. .. _class_Environment_constant_GLOW_BLEND_MODE_SCREEN:
  350. .. rst-class:: classref-enumeration-constant
  351. :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>` **GLOW_BLEND_MODE_SCREEN** = ``1``
  352. Screen glow blending mode. Increases brightness, used frequently with bloom.
  353. .. _class_Environment_constant_GLOW_BLEND_MODE_SOFTLIGHT:
  354. .. rst-class:: classref-enumeration-constant
  355. :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>` **GLOW_BLEND_MODE_SOFTLIGHT** = ``2``
  356. Soft light glow blending mode. Modifies contrast, exposes shadows and highlights (vivid bloom).
  357. .. _class_Environment_constant_GLOW_BLEND_MODE_REPLACE:
  358. .. rst-class:: classref-enumeration-constant
  359. :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>` **GLOW_BLEND_MODE_REPLACE** = ``3``
  360. Replace glow blending mode. Replaces all pixels' color by the glow value. This can be used to simulate a full-screen blur effect by tweaking the glow parameters to match the original image's brightness.
  361. .. _class_Environment_constant_GLOW_BLEND_MODE_MIX:
  362. .. rst-class:: classref-enumeration-constant
  363. :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>` **GLOW_BLEND_MODE_MIX** = ``4``
  364. Mixes the glow with the underlying color to avoid increasing brightness as much while still maintaining a glow effect.
  365. .. rst-class:: classref-item-separator
  366. ----
  367. .. _enum_Environment_FogMode:
  368. .. rst-class:: classref-enumeration
  369. enum **FogMode**: :ref:`🔗<enum_Environment_FogMode>`
  370. .. _class_Environment_constant_FOG_MODE_EXPONENTIAL:
  371. .. rst-class:: classref-enumeration-constant
  372. :ref:`FogMode<enum_Environment_FogMode>` **FOG_MODE_EXPONENTIAL** = ``0``
  373. Use a physically-based fog model defined primarily by fog density.
  374. .. _class_Environment_constant_FOG_MODE_DEPTH:
  375. .. rst-class:: classref-enumeration-constant
  376. :ref:`FogMode<enum_Environment_FogMode>` **FOG_MODE_DEPTH** = ``1``
  377. Use a simple fog model defined by start and end positions and a custom curve. While not physically accurate, this model can be useful when you need more artistic control.
  378. .. rst-class:: classref-item-separator
  379. ----
  380. .. _enum_Environment_SDFGIYScale:
  381. .. rst-class:: classref-enumeration
  382. enum **SDFGIYScale**: :ref:`🔗<enum_Environment_SDFGIYScale>`
  383. .. _class_Environment_constant_SDFGI_Y_SCALE_50_PERCENT:
  384. .. rst-class:: classref-enumeration-constant
  385. :ref:`SDFGIYScale<enum_Environment_SDFGIYScale>` **SDFGI_Y_SCALE_50_PERCENT** = ``0``
  386. Use 50% scale for SDFGI on the Y (vertical) axis. SDFGI cells will be twice as short as they are wide. This allows providing increased GI detail and reduced light leaking with thin floors and ceilings. This is usually the best choice for scenes that don't feature much verticality.
  387. .. _class_Environment_constant_SDFGI_Y_SCALE_75_PERCENT:
  388. .. rst-class:: classref-enumeration-constant
  389. :ref:`SDFGIYScale<enum_Environment_SDFGIYScale>` **SDFGI_Y_SCALE_75_PERCENT** = ``1``
  390. Use 75% scale for SDFGI on the Y (vertical) axis. This is a balance between the 50% and 100% SDFGI Y scales.
  391. .. _class_Environment_constant_SDFGI_Y_SCALE_100_PERCENT:
  392. .. rst-class:: classref-enumeration-constant
  393. :ref:`SDFGIYScale<enum_Environment_SDFGIYScale>` **SDFGI_Y_SCALE_100_PERCENT** = ``2``
  394. Use 100% scale for SDFGI on the Y (vertical) axis. SDFGI cells will be as tall as they are wide. This is usually the best choice for highly vertical scenes. The downside is that light leaking may become more noticeable with thin floors and ceilings.
  395. .. rst-class:: classref-section-separator
  396. ----
  397. .. rst-class:: classref-descriptions-group
  398. Property Descriptions
  399. ---------------------
  400. .. _class_Environment_property_adjustment_brightness:
  401. .. rst-class:: classref-property
  402. :ref:`float<class_float>` **adjustment_brightness** = ``1.0`` :ref:`🔗<class_Environment_property_adjustment_brightness>`
  403. .. rst-class:: classref-property-setget
  404. - |void| **set_adjustment_brightness**\ (\ value\: :ref:`float<class_float>`\ )
  405. - :ref:`float<class_float>` **get_adjustment_brightness**\ (\ )
  406. The global brightness value of the rendered scene. Effective only if :ref:`adjustment_enabled<class_Environment_property_adjustment_enabled>` is ``true``.
  407. .. rst-class:: classref-item-separator
  408. ----
  409. .. _class_Environment_property_adjustment_color_correction:
  410. .. rst-class:: classref-property
  411. :ref:`Texture<class_Texture>` **adjustment_color_correction** :ref:`🔗<class_Environment_property_adjustment_color_correction>`
  412. .. rst-class:: classref-property-setget
  413. - |void| **set_adjustment_color_correction**\ (\ value\: :ref:`Texture<class_Texture>`\ )
  414. - :ref:`Texture<class_Texture>` **get_adjustment_color_correction**\ (\ )
  415. The :ref:`Texture2D<class_Texture2D>` or :ref:`Texture3D<class_Texture3D>` lookup table (LUT) to use for the built-in post-process color grading. Can use a :ref:`GradientTexture1D<class_GradientTexture1D>` for a 1-dimensional LUT, or a :ref:`Texture3D<class_Texture3D>` for a more complex LUT. Effective only if :ref:`adjustment_enabled<class_Environment_property_adjustment_enabled>` is ``true``.
  416. .. rst-class:: classref-item-separator
  417. ----
  418. .. _class_Environment_property_adjustment_contrast:
  419. .. rst-class:: classref-property
  420. :ref:`float<class_float>` **adjustment_contrast** = ``1.0`` :ref:`🔗<class_Environment_property_adjustment_contrast>`
  421. .. rst-class:: classref-property-setget
  422. - |void| **set_adjustment_contrast**\ (\ value\: :ref:`float<class_float>`\ )
  423. - :ref:`float<class_float>` **get_adjustment_contrast**\ (\ )
  424. The global contrast value of the rendered scene (default value is 1). Effective only if :ref:`adjustment_enabled<class_Environment_property_adjustment_enabled>` is ``true``.
  425. .. rst-class:: classref-item-separator
  426. ----
  427. .. _class_Environment_property_adjustment_enabled:
  428. .. rst-class:: classref-property
  429. :ref:`bool<class_bool>` **adjustment_enabled** = ``false`` :ref:`🔗<class_Environment_property_adjustment_enabled>`
  430. .. rst-class:: classref-property-setget
  431. - |void| **set_adjustment_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  432. - :ref:`bool<class_bool>` **is_adjustment_enabled**\ (\ )
  433. If ``true``, enables the ``adjustment_*`` properties provided by this resource. If ``false``, modifications to the ``adjustment_*`` properties will have no effect on the rendered scene.
  434. .. rst-class:: classref-item-separator
  435. ----
  436. .. _class_Environment_property_adjustment_saturation:
  437. .. rst-class:: classref-property
  438. :ref:`float<class_float>` **adjustment_saturation** = ``1.0`` :ref:`🔗<class_Environment_property_adjustment_saturation>`
  439. .. rst-class:: classref-property-setget
  440. - |void| **set_adjustment_saturation**\ (\ value\: :ref:`float<class_float>`\ )
  441. - :ref:`float<class_float>` **get_adjustment_saturation**\ (\ )
  442. The global color saturation value of the rendered scene (default value is 1). Effective only if :ref:`adjustment_enabled<class_Environment_property_adjustment_enabled>` is ``true``.
  443. .. rst-class:: classref-item-separator
  444. ----
  445. .. _class_Environment_property_ambient_light_color:
  446. .. rst-class:: classref-property
  447. :ref:`Color<class_Color>` **ambient_light_color** = ``Color(0, 0, 0, 1)`` :ref:`🔗<class_Environment_property_ambient_light_color>`
  448. .. rst-class:: classref-property-setget
  449. - |void| **set_ambient_light_color**\ (\ value\: :ref:`Color<class_Color>`\ )
  450. - :ref:`Color<class_Color>` **get_ambient_light_color**\ (\ )
  451. The ambient light's :ref:`Color<class_Color>`. Only effective if :ref:`ambient_light_sky_contribution<class_Environment_property_ambient_light_sky_contribution>` is lower than ``1.0`` (exclusive).
  452. .. rst-class:: classref-item-separator
  453. ----
  454. .. _class_Environment_property_ambient_light_energy:
  455. .. rst-class:: classref-property
  456. :ref:`float<class_float>` **ambient_light_energy** = ``1.0`` :ref:`🔗<class_Environment_property_ambient_light_energy>`
  457. .. rst-class:: classref-property-setget
  458. - |void| **set_ambient_light_energy**\ (\ value\: :ref:`float<class_float>`\ )
  459. - :ref:`float<class_float>` **get_ambient_light_energy**\ (\ )
  460. The ambient light's energy. The higher the value, the stronger the light. Only effective if :ref:`ambient_light_sky_contribution<class_Environment_property_ambient_light_sky_contribution>` is lower than ``1.0`` (exclusive).
  461. .. rst-class:: classref-item-separator
  462. ----
  463. .. _class_Environment_property_ambient_light_sky_contribution:
  464. .. rst-class:: classref-property
  465. :ref:`float<class_float>` **ambient_light_sky_contribution** = ``1.0`` :ref:`🔗<class_Environment_property_ambient_light_sky_contribution>`
  466. .. rst-class:: classref-property-setget
  467. - |void| **set_ambient_light_sky_contribution**\ (\ value\: :ref:`float<class_float>`\ )
  468. - :ref:`float<class_float>` **get_ambient_light_sky_contribution**\ (\ )
  469. Defines the amount of light that the sky brings on the scene. A value of ``0.0`` means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of ``1.0`` means that *all* the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene.
  470. \ **Note:** :ref:`ambient_light_sky_contribution<class_Environment_property_ambient_light_sky_contribution>` is internally clamped between ``0.0`` and ``1.0`` (inclusive).
  471. .. rst-class:: classref-item-separator
  472. ----
  473. .. _class_Environment_property_ambient_light_source:
  474. .. rst-class:: classref-property
  475. :ref:`AmbientSource<enum_Environment_AmbientSource>` **ambient_light_source** = ``0`` :ref:`🔗<class_Environment_property_ambient_light_source>`
  476. .. rst-class:: classref-property-setget
  477. - |void| **set_ambient_source**\ (\ value\: :ref:`AmbientSource<enum_Environment_AmbientSource>`\ )
  478. - :ref:`AmbientSource<enum_Environment_AmbientSource>` **get_ambient_source**\ (\ )
  479. The ambient light source to use for rendering materials and global illumination.
  480. .. rst-class:: classref-item-separator
  481. ----
  482. .. _class_Environment_property_background_camera_feed_id:
  483. .. rst-class:: classref-property
  484. :ref:`int<class_int>` **background_camera_feed_id** = ``1`` :ref:`🔗<class_Environment_property_background_camera_feed_id>`
  485. .. rst-class:: classref-property-setget
  486. - |void| **set_camera_feed_id**\ (\ value\: :ref:`int<class_int>`\ )
  487. - :ref:`int<class_int>` **get_camera_feed_id**\ (\ )
  488. The ID of the camera feed to show in the background.
  489. .. rst-class:: classref-item-separator
  490. ----
  491. .. _class_Environment_property_background_canvas_max_layer:
  492. .. rst-class:: classref-property
  493. :ref:`int<class_int>` **background_canvas_max_layer** = ``0`` :ref:`🔗<class_Environment_property_background_canvas_max_layer>`
  494. .. rst-class:: classref-property-setget
  495. - |void| **set_canvas_max_layer**\ (\ value\: :ref:`int<class_int>`\ )
  496. - :ref:`int<class_int>` **get_canvas_max_layer**\ (\ )
  497. The maximum layer ID to display. Only effective when using the :ref:`BG_CANVAS<class_Environment_constant_BG_CANVAS>` background mode.
  498. .. rst-class:: classref-item-separator
  499. ----
  500. .. _class_Environment_property_background_color:
  501. .. rst-class:: classref-property
  502. :ref:`Color<class_Color>` **background_color** = ``Color(0, 0, 0, 1)`` :ref:`🔗<class_Environment_property_background_color>`
  503. .. rst-class:: classref-property-setget
  504. - |void| **set_bg_color**\ (\ value\: :ref:`Color<class_Color>`\ )
  505. - :ref:`Color<class_Color>` **get_bg_color**\ (\ )
  506. The :ref:`Color<class_Color>` displayed for clear areas of the scene. Only effective when using the :ref:`BG_COLOR<class_Environment_constant_BG_COLOR>` background mode.
  507. .. rst-class:: classref-item-separator
  508. ----
  509. .. _class_Environment_property_background_energy_multiplier:
  510. .. rst-class:: classref-property
  511. :ref:`float<class_float>` **background_energy_multiplier** = ``1.0`` :ref:`🔗<class_Environment_property_background_energy_multiplier>`
  512. .. rst-class:: classref-property-setget
  513. - |void| **set_bg_energy_multiplier**\ (\ value\: :ref:`float<class_float>`\ )
  514. - :ref:`float<class_float>` **get_bg_energy_multiplier**\ (\ )
  515. Multiplier for background energy. Increase to make background brighter, decrease to make background dimmer.
  516. .. rst-class:: classref-item-separator
  517. ----
  518. .. _class_Environment_property_background_intensity:
  519. .. rst-class:: classref-property
  520. :ref:`float<class_float>` **background_intensity** = ``30000.0`` :ref:`🔗<class_Environment_property_background_intensity>`
  521. .. rst-class:: classref-property-setget
  522. - |void| **set_bg_intensity**\ (\ value\: :ref:`float<class_float>`\ )
  523. - :ref:`float<class_float>` **get_bg_intensity**\ (\ )
  524. Luminance of background measured in nits (candela per square meter). Only used when :ref:`ProjectSettings.rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` is enabled. The default value is roughly equivalent to the sky at midday.
  525. .. rst-class:: classref-item-separator
  526. ----
  527. .. _class_Environment_property_background_mode:
  528. .. rst-class:: classref-property
  529. :ref:`BGMode<enum_Environment_BGMode>` **background_mode** = ``0`` :ref:`🔗<class_Environment_property_background_mode>`
  530. .. rst-class:: classref-property-setget
  531. - |void| **set_background**\ (\ value\: :ref:`BGMode<enum_Environment_BGMode>`\ )
  532. - :ref:`BGMode<enum_Environment_BGMode>` **get_background**\ (\ )
  533. The background mode.
  534. .. rst-class:: classref-item-separator
  535. ----
  536. .. _class_Environment_property_fog_aerial_perspective:
  537. .. rst-class:: classref-property
  538. :ref:`float<class_float>` **fog_aerial_perspective** = ``0.0`` :ref:`🔗<class_Environment_property_fog_aerial_perspective>`
  539. .. rst-class:: classref-property-setget
  540. - |void| **set_fog_aerial_perspective**\ (\ value\: :ref:`float<class_float>`\ )
  541. - :ref:`float<class_float>` **get_fog_aerial_perspective**\ (\ )
  542. If set above ``0.0`` (exclusive), blends between the fog's color and the color of the background :ref:`Sky<class_Sky>`, as read from the radiance cubemap. This has a small performance cost when set above ``0.0``. Must have :ref:`background_mode<class_Environment_property_background_mode>` set to :ref:`BG_SKY<class_Environment_constant_BG_SKY>`.
  543. This is useful to simulate `aerial perspective <https://en.wikipedia.org/wiki/Aerial_perspective>`__ in large scenes with low density fog. However, it is not very useful for high-density fog, as the sky will shine through. When set to ``1.0``, the fog color comes completely from the :ref:`Sky<class_Sky>`. If set to ``0.0``, aerial perspective is disabled.
  544. Notice that this does not sample the :ref:`Sky<class_Sky>` directly, but rather the radiance cubemap. The cubemap is sampled at a mipmap level depending on the depth of the rendered pixel; the farther away, the higher the resolution of the sampled mipmap. This results in the actual color being a blurred version of the sky, with more blur closer to the camera. The highest mipmap resolution is used at a depth of :ref:`Camera3D.far<class_Camera3D_property_far>`.
  545. .. rst-class:: classref-item-separator
  546. ----
  547. .. _class_Environment_property_fog_density:
  548. .. rst-class:: classref-property
  549. :ref:`float<class_float>` **fog_density** = ``0.01`` :ref:`🔗<class_Environment_property_fog_density>`
  550. .. rst-class:: classref-property-setget
  551. - |void| **set_fog_density**\ (\ value\: :ref:`float<class_float>`\ )
  552. - :ref:`float<class_float>` **get_fog_density**\ (\ )
  553. The fog density to be used. This is demonstrated in different ways depending on the :ref:`fog_mode<class_Environment_property_fog_mode>` mode chosen:
  554. \ **Exponential Fog Mode:** Higher values result in denser fog. The fog rendering is exponential like in real life.
  555. \ **Depth Fog mode:** The maximum intensity of the deep fog, effect will appear in the distance (relative to the camera). At ``1.0`` the fog will fully obscure the scene, at ``0.0`` the fog will not be visible.
  556. .. rst-class:: classref-item-separator
  557. ----
  558. .. _class_Environment_property_fog_depth_begin:
  559. .. rst-class:: classref-property
  560. :ref:`float<class_float>` **fog_depth_begin** = ``10.0`` :ref:`🔗<class_Environment_property_fog_depth_begin>`
  561. .. rst-class:: classref-property-setget
  562. - |void| **set_fog_depth_begin**\ (\ value\: :ref:`float<class_float>`\ )
  563. - :ref:`float<class_float>` **get_fog_depth_begin**\ (\ )
  564. The fog's depth starting distance from the camera. Only available when :ref:`fog_mode<class_Environment_property_fog_mode>` is set to :ref:`FOG_MODE_DEPTH<class_Environment_constant_FOG_MODE_DEPTH>`.
  565. .. rst-class:: classref-item-separator
  566. ----
  567. .. _class_Environment_property_fog_depth_curve:
  568. .. rst-class:: classref-property
  569. :ref:`float<class_float>` **fog_depth_curve** = ``1.0`` :ref:`🔗<class_Environment_property_fog_depth_curve>`
  570. .. rst-class:: classref-property-setget
  571. - |void| **set_fog_depth_curve**\ (\ value\: :ref:`float<class_float>`\ )
  572. - :ref:`float<class_float>` **get_fog_depth_curve**\ (\ )
  573. The fog depth's intensity curve. A number of presets are available in the Inspector by right-clicking the curve. Only available when :ref:`fog_mode<class_Environment_property_fog_mode>` is set to :ref:`FOG_MODE_DEPTH<class_Environment_constant_FOG_MODE_DEPTH>`.
  574. .. rst-class:: classref-item-separator
  575. ----
  576. .. _class_Environment_property_fog_depth_end:
  577. .. rst-class:: classref-property
  578. :ref:`float<class_float>` **fog_depth_end** = ``100.0`` :ref:`🔗<class_Environment_property_fog_depth_end>`
  579. .. rst-class:: classref-property-setget
  580. - |void| **set_fog_depth_end**\ (\ value\: :ref:`float<class_float>`\ )
  581. - :ref:`float<class_float>` **get_fog_depth_end**\ (\ )
  582. The fog's depth end distance from the camera. If this value is set to ``0``, it will be equal to the current camera's :ref:`Camera3D.far<class_Camera3D_property_far>` value. Only available when :ref:`fog_mode<class_Environment_property_fog_mode>` is set to :ref:`FOG_MODE_DEPTH<class_Environment_constant_FOG_MODE_DEPTH>`.
  583. .. rst-class:: classref-item-separator
  584. ----
  585. .. _class_Environment_property_fog_enabled:
  586. .. rst-class:: classref-property
  587. :ref:`bool<class_bool>` **fog_enabled** = ``false`` :ref:`🔗<class_Environment_property_fog_enabled>`
  588. .. rst-class:: classref-property-setget
  589. - |void| **set_fog_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  590. - :ref:`bool<class_bool>` **is_fog_enabled**\ (\ )
  591. If ``true``, fog effects are enabled.
  592. .. rst-class:: classref-item-separator
  593. ----
  594. .. _class_Environment_property_fog_height:
  595. .. rst-class:: classref-property
  596. :ref:`float<class_float>` **fog_height** = ``0.0`` :ref:`🔗<class_Environment_property_fog_height>`
  597. .. rst-class:: classref-property-setget
  598. - |void| **set_fog_height**\ (\ value\: :ref:`float<class_float>`\ )
  599. - :ref:`float<class_float>` **get_fog_height**\ (\ )
  600. The height at which the height fog effect begins.
  601. .. rst-class:: classref-item-separator
  602. ----
  603. .. _class_Environment_property_fog_height_density:
  604. .. rst-class:: classref-property
  605. :ref:`float<class_float>` **fog_height_density** = ``0.0`` :ref:`🔗<class_Environment_property_fog_height_density>`
  606. .. rst-class:: classref-property-setget
  607. - |void| **set_fog_height_density**\ (\ value\: :ref:`float<class_float>`\ )
  608. - :ref:`float<class_float>` **get_fog_height_density**\ (\ )
  609. The density used to increase fog as height decreases. To make fog increase as height increases, use a negative value.
  610. .. rst-class:: classref-item-separator
  611. ----
  612. .. _class_Environment_property_fog_light_color:
  613. .. rst-class:: classref-property
  614. :ref:`Color<class_Color>` **fog_light_color** = ``Color(0.518, 0.553, 0.608, 1)`` :ref:`🔗<class_Environment_property_fog_light_color>`
  615. .. rst-class:: classref-property-setget
  616. - |void| **set_fog_light_color**\ (\ value\: :ref:`Color<class_Color>`\ )
  617. - :ref:`Color<class_Color>` **get_fog_light_color**\ (\ )
  618. The fog's color.
  619. .. rst-class:: classref-item-separator
  620. ----
  621. .. _class_Environment_property_fog_light_energy:
  622. .. rst-class:: classref-property
  623. :ref:`float<class_float>` **fog_light_energy** = ``1.0`` :ref:`🔗<class_Environment_property_fog_light_energy>`
  624. .. rst-class:: classref-property-setget
  625. - |void| **set_fog_light_energy**\ (\ value\: :ref:`float<class_float>`\ )
  626. - :ref:`float<class_float>` **get_fog_light_energy**\ (\ )
  627. The fog's brightness. Higher values result in brighter fog.
  628. .. rst-class:: classref-item-separator
  629. ----
  630. .. _class_Environment_property_fog_mode:
  631. .. rst-class:: classref-property
  632. :ref:`FogMode<enum_Environment_FogMode>` **fog_mode** = ``0`` :ref:`🔗<class_Environment_property_fog_mode>`
  633. .. rst-class:: classref-property-setget
  634. - |void| **set_fog_mode**\ (\ value\: :ref:`FogMode<enum_Environment_FogMode>`\ )
  635. - :ref:`FogMode<enum_Environment_FogMode>` **get_fog_mode**\ (\ )
  636. The fog mode.
  637. .. rst-class:: classref-item-separator
  638. ----
  639. .. _class_Environment_property_fog_sky_affect:
  640. .. rst-class:: classref-property
  641. :ref:`float<class_float>` **fog_sky_affect** = ``1.0`` :ref:`🔗<class_Environment_property_fog_sky_affect>`
  642. .. rst-class:: classref-property-setget
  643. - |void| **set_fog_sky_affect**\ (\ value\: :ref:`float<class_float>`\ )
  644. - :ref:`float<class_float>` **get_fog_sky_affect**\ (\ )
  645. The factor to use when affecting the sky with non-volumetric fog. ``1.0`` means that fog can fully obscure the sky. Lower values reduce the impact of fog on sky rendering, with ``0.0`` not affecting sky rendering at all.
  646. \ **Note:** :ref:`fog_sky_affect<class_Environment_property_fog_sky_affect>` has no visual effect if :ref:`fog_aerial_perspective<class_Environment_property_fog_aerial_perspective>` is ``1.0``.
  647. .. rst-class:: classref-item-separator
  648. ----
  649. .. _class_Environment_property_fog_sun_scatter:
  650. .. rst-class:: classref-property
  651. :ref:`float<class_float>` **fog_sun_scatter** = ``0.0`` :ref:`🔗<class_Environment_property_fog_sun_scatter>`
  652. .. rst-class:: classref-property-setget
  653. - |void| **set_fog_sun_scatter**\ (\ value\: :ref:`float<class_float>`\ )
  654. - :ref:`float<class_float>` **get_fog_sun_scatter**\ (\ )
  655. If set above ``0.0``, renders the scene's directional light(s) in the fog color depending on the view angle. This can be used to give the impression that the sun is "piercing" through the fog.
  656. .. rst-class:: classref-item-separator
  657. ----
  658. .. _class_Environment_property_glow_blend_mode:
  659. .. rst-class:: classref-property
  660. :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>` **glow_blend_mode** = ``2`` :ref:`🔗<class_Environment_property_glow_blend_mode>`
  661. .. rst-class:: classref-property-setget
  662. - |void| **set_glow_blend_mode**\ (\ value\: :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>`\ )
  663. - :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>` **get_glow_blend_mode**\ (\ )
  664. The glow blending mode.
  665. \ **Note:** :ref:`glow_blend_mode<class_Environment_property_glow_blend_mode>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  666. .. rst-class:: classref-item-separator
  667. ----
  668. .. _class_Environment_property_glow_bloom:
  669. .. rst-class:: classref-property
  670. :ref:`float<class_float>` **glow_bloom** = ``0.0`` :ref:`🔗<class_Environment_property_glow_bloom>`
  671. .. rst-class:: classref-property-setget
  672. - |void| **set_glow_bloom**\ (\ value\: :ref:`float<class_float>`\ )
  673. - :ref:`float<class_float>` **get_glow_bloom**\ (\ )
  674. The bloom's intensity. If set to a value higher than ``0``, this will make glow visible in areas darker than the :ref:`glow_hdr_threshold<class_Environment_property_glow_hdr_threshold>`.
  675. .. rst-class:: classref-item-separator
  676. ----
  677. .. _class_Environment_property_glow_enabled:
  678. .. rst-class:: classref-property
  679. :ref:`bool<class_bool>` **glow_enabled** = ``false`` :ref:`🔗<class_Environment_property_glow_enabled>`
  680. .. rst-class:: classref-property-setget
  681. - |void| **set_glow_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  682. - :ref:`bool<class_bool>` **is_glow_enabled**\ (\ )
  683. If ``true``, the glow effect is enabled. This simulates real world eye/camera behavior where bright pixels bleed onto surrounding pixels.
  684. \ **Note:** When using the Mobile rendering method, glow looks different due to the lower dynamic range available in the Mobile rendering method.
  685. \ **Note:** When using the Compatibility rendering method, glow uses a different implementation with some properties being unavailable and hidden from the inspector: ``glow_levels/*``, :ref:`glow_normalized<class_Environment_property_glow_normalized>`, :ref:`glow_strength<class_Environment_property_glow_strength>`, :ref:`glow_blend_mode<class_Environment_property_glow_blend_mode>`, :ref:`glow_mix<class_Environment_property_glow_mix>`, :ref:`glow_map<class_Environment_property_glow_map>`, and :ref:`glow_map_strength<class_Environment_property_glow_map_strength>`. This implementation is optimized to run on low-end devices and is less flexible as a result.
  686. .. rst-class:: classref-item-separator
  687. ----
  688. .. _class_Environment_property_glow_hdr_luminance_cap:
  689. .. rst-class:: classref-property
  690. :ref:`float<class_float>` **glow_hdr_luminance_cap** = ``12.0`` :ref:`🔗<class_Environment_property_glow_hdr_luminance_cap>`
  691. .. rst-class:: classref-property-setget
  692. - |void| **set_glow_hdr_luminance_cap**\ (\ value\: :ref:`float<class_float>`\ )
  693. - :ref:`float<class_float>` **get_glow_hdr_luminance_cap**\ (\ )
  694. The higher threshold of the HDR glow. Areas brighter than this threshold will be clamped for the purposes of the glow effect.
  695. .. rst-class:: classref-item-separator
  696. ----
  697. .. _class_Environment_property_glow_hdr_scale:
  698. .. rst-class:: classref-property
  699. :ref:`float<class_float>` **glow_hdr_scale** = ``2.0`` :ref:`🔗<class_Environment_property_glow_hdr_scale>`
  700. .. rst-class:: classref-property-setget
  701. - |void| **set_glow_hdr_bleed_scale**\ (\ value\: :ref:`float<class_float>`\ )
  702. - :ref:`float<class_float>` **get_glow_hdr_bleed_scale**\ (\ )
  703. The bleed scale of the HDR glow.
  704. .. rst-class:: classref-item-separator
  705. ----
  706. .. _class_Environment_property_glow_hdr_threshold:
  707. .. rst-class:: classref-property
  708. :ref:`float<class_float>` **glow_hdr_threshold** = ``1.0`` :ref:`🔗<class_Environment_property_glow_hdr_threshold>`
  709. .. rst-class:: classref-property-setget
  710. - |void| **set_glow_hdr_bleed_threshold**\ (\ value\: :ref:`float<class_float>`\ )
  711. - :ref:`float<class_float>` **get_glow_hdr_bleed_threshold**\ (\ )
  712. The lower threshold of the HDR glow. When using the Mobile rendering method (which only supports a lower dynamic range up to ``2.0``), this may need to be below ``1.0`` for glow to be visible. A value of ``0.9`` works well in this case. This value also needs to be decreased below ``1.0`` when using glow in 2D, as 2D rendering is performed in SDR.
  713. .. rst-class:: classref-item-separator
  714. ----
  715. .. _class_Environment_property_glow_intensity:
  716. .. rst-class:: classref-property
  717. :ref:`float<class_float>` **glow_intensity** = ``0.8`` :ref:`🔗<class_Environment_property_glow_intensity>`
  718. .. rst-class:: classref-property-setget
  719. - |void| **set_glow_intensity**\ (\ value\: :ref:`float<class_float>`\ )
  720. - :ref:`float<class_float>` **get_glow_intensity**\ (\ )
  721. The overall brightness multiplier of the glow effect. When using the Mobile rendering method (which only supports a lower dynamic range up to ``2.0``), this should be increased to ``1.5`` to compensate.
  722. .. rst-class:: classref-item-separator
  723. ----
  724. .. _class_Environment_property_glow_levels/1:
  725. .. rst-class:: classref-property
  726. :ref:`float<class_float>` **glow_levels/1** = ``0.0`` :ref:`🔗<class_Environment_property_glow_levels/1>`
  727. .. rst-class:: classref-property-setget
  728. - |void| **set_glow_level**\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ )
  729. - :ref:`float<class_float>` **get_glow_level**\ (\ idx\: :ref:`int<class_int>`\ ) |const|
  730. The intensity of the 1st level of glow. This is the most "local" level (least blurry).
  731. \ **Note:** :ref:`glow_levels/1<class_Environment_property_glow_levels/1>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  732. .. rst-class:: classref-item-separator
  733. ----
  734. .. _class_Environment_property_glow_levels/2:
  735. .. rst-class:: classref-property
  736. :ref:`float<class_float>` **glow_levels/2** = ``0.0`` :ref:`🔗<class_Environment_property_glow_levels/2>`
  737. .. rst-class:: classref-property-setget
  738. - |void| **set_glow_level**\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ )
  739. - :ref:`float<class_float>` **get_glow_level**\ (\ idx\: :ref:`int<class_int>`\ ) |const|
  740. The intensity of the 2nd level of glow.
  741. \ **Note:** :ref:`glow_levels/2<class_Environment_property_glow_levels/2>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  742. .. rst-class:: classref-item-separator
  743. ----
  744. .. _class_Environment_property_glow_levels/3:
  745. .. rst-class:: classref-property
  746. :ref:`float<class_float>` **glow_levels/3** = ``1.0`` :ref:`🔗<class_Environment_property_glow_levels/3>`
  747. .. rst-class:: classref-property-setget
  748. - |void| **set_glow_level**\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ )
  749. - :ref:`float<class_float>` **get_glow_level**\ (\ idx\: :ref:`int<class_int>`\ ) |const|
  750. The intensity of the 3rd level of glow.
  751. \ **Note:** :ref:`glow_levels/3<class_Environment_property_glow_levels/3>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  752. .. rst-class:: classref-item-separator
  753. ----
  754. .. _class_Environment_property_glow_levels/4:
  755. .. rst-class:: classref-property
  756. :ref:`float<class_float>` **glow_levels/4** = ``0.0`` :ref:`🔗<class_Environment_property_glow_levels/4>`
  757. .. rst-class:: classref-property-setget
  758. - |void| **set_glow_level**\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ )
  759. - :ref:`float<class_float>` **get_glow_level**\ (\ idx\: :ref:`int<class_int>`\ ) |const|
  760. The intensity of the 4th level of glow.
  761. \ **Note:** :ref:`glow_levels/4<class_Environment_property_glow_levels/4>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  762. .. rst-class:: classref-item-separator
  763. ----
  764. .. _class_Environment_property_glow_levels/5:
  765. .. rst-class:: classref-property
  766. :ref:`float<class_float>` **glow_levels/5** = ``1.0`` :ref:`🔗<class_Environment_property_glow_levels/5>`
  767. .. rst-class:: classref-property-setget
  768. - |void| **set_glow_level**\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ )
  769. - :ref:`float<class_float>` **get_glow_level**\ (\ idx\: :ref:`int<class_int>`\ ) |const|
  770. The intensity of the 5th level of glow.
  771. \ **Note:** :ref:`glow_levels/5<class_Environment_property_glow_levels/5>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  772. .. rst-class:: classref-item-separator
  773. ----
  774. .. _class_Environment_property_glow_levels/6:
  775. .. rst-class:: classref-property
  776. :ref:`float<class_float>` **glow_levels/6** = ``0.0`` :ref:`🔗<class_Environment_property_glow_levels/6>`
  777. .. rst-class:: classref-property-setget
  778. - |void| **set_glow_level**\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ )
  779. - :ref:`float<class_float>` **get_glow_level**\ (\ idx\: :ref:`int<class_int>`\ ) |const|
  780. The intensity of the 6th level of glow.
  781. \ **Note:** :ref:`glow_levels/6<class_Environment_property_glow_levels/6>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  782. .. rst-class:: classref-item-separator
  783. ----
  784. .. _class_Environment_property_glow_levels/7:
  785. .. rst-class:: classref-property
  786. :ref:`float<class_float>` **glow_levels/7** = ``0.0`` :ref:`🔗<class_Environment_property_glow_levels/7>`
  787. .. rst-class:: classref-property-setget
  788. - |void| **set_glow_level**\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ )
  789. - :ref:`float<class_float>` **get_glow_level**\ (\ idx\: :ref:`int<class_int>`\ ) |const|
  790. The intensity of the 7th level of glow. This is the most "global" level (blurriest).
  791. \ **Note:** :ref:`glow_levels/7<class_Environment_property_glow_levels/7>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  792. .. rst-class:: classref-item-separator
  793. ----
  794. .. _class_Environment_property_glow_map:
  795. .. rst-class:: classref-property
  796. :ref:`Texture<class_Texture>` **glow_map** :ref:`🔗<class_Environment_property_glow_map>`
  797. .. rst-class:: classref-property-setget
  798. - |void| **set_glow_map**\ (\ value\: :ref:`Texture<class_Texture>`\ )
  799. - :ref:`Texture<class_Texture>` **get_glow_map**\ (\ )
  800. The texture that should be used as a glow map to *multiply* the resulting glow color according to :ref:`glow_map_strength<class_Environment_property_glow_map_strength>`. This can be used to create a "lens dirt" effect. The texture's RGB color channels are used for modulation, but the alpha channel is ignored.
  801. \ **Note:** The texture will be stretched to fit the screen. Therefore, it's recommended to use a texture with an aspect ratio that matches your project's base aspect ratio (typically 16:9).
  802. \ **Note:** :ref:`glow_map<class_Environment_property_glow_map>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  803. .. rst-class:: classref-item-separator
  804. ----
  805. .. _class_Environment_property_glow_map_strength:
  806. .. rst-class:: classref-property
  807. :ref:`float<class_float>` **glow_map_strength** = ``0.8`` :ref:`🔗<class_Environment_property_glow_map_strength>`
  808. .. rst-class:: classref-property-setget
  809. - |void| **set_glow_map_strength**\ (\ value\: :ref:`float<class_float>`\ )
  810. - :ref:`float<class_float>` **get_glow_map_strength**\ (\ )
  811. How strong of an influence the :ref:`glow_map<class_Environment_property_glow_map>` should have on the overall glow effect. A strength of ``0.0`` means the glow map has no influence, while a strength of ``1.0`` means the glow map has full influence.
  812. \ **Note:** If the glow map has black areas, a value of ``1.0`` can also turn off the glow effect entirely in specific areas of the screen.
  813. \ **Note:** :ref:`glow_map_strength<class_Environment_property_glow_map_strength>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  814. .. rst-class:: classref-item-separator
  815. ----
  816. .. _class_Environment_property_glow_mix:
  817. .. rst-class:: classref-property
  818. :ref:`float<class_float>` **glow_mix** = ``0.05`` :ref:`🔗<class_Environment_property_glow_mix>`
  819. .. rst-class:: classref-property-setget
  820. - |void| **set_glow_mix**\ (\ value\: :ref:`float<class_float>`\ )
  821. - :ref:`float<class_float>` **get_glow_mix**\ (\ )
  822. When using the :ref:`GLOW_BLEND_MODE_MIX<class_Environment_constant_GLOW_BLEND_MODE_MIX>` :ref:`glow_blend_mode<class_Environment_property_glow_blend_mode>`, this controls how much the source image is blended with the glow layer. A value of ``0.0`` makes the glow rendering invisible, while a value of ``1.0`` is equivalent to :ref:`GLOW_BLEND_MODE_REPLACE<class_Environment_constant_GLOW_BLEND_MODE_REPLACE>`.
  823. \ **Note:** :ref:`glow_mix<class_Environment_property_glow_mix>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  824. .. rst-class:: classref-item-separator
  825. ----
  826. .. _class_Environment_property_glow_normalized:
  827. .. rst-class:: classref-property
  828. :ref:`bool<class_bool>` **glow_normalized** = ``false`` :ref:`🔗<class_Environment_property_glow_normalized>`
  829. .. rst-class:: classref-property-setget
  830. - |void| **set_glow_normalized**\ (\ value\: :ref:`bool<class_bool>`\ )
  831. - :ref:`bool<class_bool>` **is_glow_normalized**\ (\ )
  832. If ``true``, glow levels will be normalized so that summed together their intensities equal ``1.0``.
  833. \ **Note:** :ref:`glow_normalized<class_Environment_property_glow_normalized>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  834. .. rst-class:: classref-item-separator
  835. ----
  836. .. _class_Environment_property_glow_strength:
  837. .. rst-class:: classref-property
  838. :ref:`float<class_float>` **glow_strength** = ``1.0`` :ref:`🔗<class_Environment_property_glow_strength>`
  839. .. rst-class:: classref-property-setget
  840. - |void| **set_glow_strength**\ (\ value\: :ref:`float<class_float>`\ )
  841. - :ref:`float<class_float>` **get_glow_strength**\ (\ )
  842. The strength of the glow effect. This applies as the glow is blurred across the screen and increases the distance and intensity of the blur. When using the Mobile rendering method, this should be increased to compensate for the lower dynamic range.
  843. \ **Note:** :ref:`glow_strength<class_Environment_property_glow_strength>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  844. .. rst-class:: classref-item-separator
  845. ----
  846. .. _class_Environment_property_reflected_light_source:
  847. .. rst-class:: classref-property
  848. :ref:`ReflectionSource<enum_Environment_ReflectionSource>` **reflected_light_source** = ``0`` :ref:`🔗<class_Environment_property_reflected_light_source>`
  849. .. rst-class:: classref-property-setget
  850. - |void| **set_reflection_source**\ (\ value\: :ref:`ReflectionSource<enum_Environment_ReflectionSource>`\ )
  851. - :ref:`ReflectionSource<enum_Environment_ReflectionSource>` **get_reflection_source**\ (\ )
  852. The reflected (specular) light source.
  853. .. rst-class:: classref-item-separator
  854. ----
  855. .. _class_Environment_property_sdfgi_bounce_feedback:
  856. .. rst-class:: classref-property
  857. :ref:`float<class_float>` **sdfgi_bounce_feedback** = ``0.5`` :ref:`🔗<class_Environment_property_sdfgi_bounce_feedback>`
  858. .. rst-class:: classref-property-setget
  859. - |void| **set_sdfgi_bounce_feedback**\ (\ value\: :ref:`float<class_float>`\ )
  860. - :ref:`float<class_float>` **get_sdfgi_bounce_feedback**\ (\ )
  861. The energy multiplier applied to light every time it bounces from a surface when using SDFGI. Values greater than ``0.0`` will simulate multiple bounces, resulting in a more realistic appearance. Increasing :ref:`sdfgi_bounce_feedback<class_Environment_property_sdfgi_bounce_feedback>` generally has no performance impact. See also :ref:`sdfgi_energy<class_Environment_property_sdfgi_energy>`.
  862. \ **Note:** Values greater than ``0.5`` can cause infinite feedback loops and should be avoided in scenes with bright materials.
  863. \ **Note:** If :ref:`sdfgi_bounce_feedback<class_Environment_property_sdfgi_bounce_feedback>` is ``0.0``, indirect lighting will not be represented in reflections as light will only bounce one time.
  864. .. rst-class:: classref-item-separator
  865. ----
  866. .. _class_Environment_property_sdfgi_cascade0_distance:
  867. .. rst-class:: classref-property
  868. :ref:`float<class_float>` **sdfgi_cascade0_distance** = ``12.8`` :ref:`🔗<class_Environment_property_sdfgi_cascade0_distance>`
  869. .. rst-class:: classref-property-setget
  870. - |void| **set_sdfgi_cascade0_distance**\ (\ value\: :ref:`float<class_float>`\ )
  871. - :ref:`float<class_float>` **get_sdfgi_cascade0_distance**\ (\ )
  872. **Note:** This property is linked to :ref:`sdfgi_min_cell_size<class_Environment_property_sdfgi_min_cell_size>` and :ref:`sdfgi_max_distance<class_Environment_property_sdfgi_max_distance>`. Changing its value will automatically change those properties as well.
  873. .. rst-class:: classref-item-separator
  874. ----
  875. .. _class_Environment_property_sdfgi_cascades:
  876. .. rst-class:: classref-property
  877. :ref:`int<class_int>` **sdfgi_cascades** = ``4`` :ref:`🔗<class_Environment_property_sdfgi_cascades>`
  878. .. rst-class:: classref-property-setget
  879. - |void| **set_sdfgi_cascades**\ (\ value\: :ref:`int<class_int>`\ )
  880. - :ref:`int<class_int>` **get_sdfgi_cascades**\ (\ )
  881. The number of cascades to use for SDFGI (between 1 and 8). A higher number of cascades allows displaying SDFGI further away while preserving detail up close, at the cost of performance. When using SDFGI on small-scale levels, :ref:`sdfgi_cascades<class_Environment_property_sdfgi_cascades>` can often be decreased between ``1`` and ``4`` to improve performance.
  882. .. rst-class:: classref-item-separator
  883. ----
  884. .. _class_Environment_property_sdfgi_enabled:
  885. .. rst-class:: classref-property
  886. :ref:`bool<class_bool>` **sdfgi_enabled** = ``false`` :ref:`🔗<class_Environment_property_sdfgi_enabled>`
  887. .. rst-class:: classref-property-setget
  888. - |void| **set_sdfgi_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  889. - :ref:`bool<class_bool>` **is_sdfgi_enabled**\ (\ )
  890. If ``true``, enables signed distance field global illumination for meshes that have their :ref:`GeometryInstance3D.gi_mode<class_GeometryInstance3D_property_gi_mode>` set to :ref:`GeometryInstance3D.GI_MODE_STATIC<class_GeometryInstance3D_constant_GI_MODE_STATIC>`. SDFGI is a real-time global illumination technique that works well with procedurally generated and user-built levels, including in situations where geometry is created during gameplay. The signed distance field is automatically generated around the camera as it moves. Dynamic lights are supported, but dynamic occluders and emissive surfaces are not.
  891. \ **Note:** SDFGI is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  892. \ **Performance:** SDFGI is relatively demanding on the GPU and is not suited to low-end hardware such as integrated graphics (consider :ref:`LightmapGI<class_LightmapGI>` instead). To improve SDFGI performance, enable :ref:`ProjectSettings.rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>` in the Project Settings.
  893. \ **Note:** Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh.
  894. .. rst-class:: classref-item-separator
  895. ----
  896. .. _class_Environment_property_sdfgi_energy:
  897. .. rst-class:: classref-property
  898. :ref:`float<class_float>` **sdfgi_energy** = ``1.0`` :ref:`🔗<class_Environment_property_sdfgi_energy>`
  899. .. rst-class:: classref-property-setget
  900. - |void| **set_sdfgi_energy**\ (\ value\: :ref:`float<class_float>`\ )
  901. - :ref:`float<class_float>` **get_sdfgi_energy**\ (\ )
  902. The energy multiplier to use for SDFGI. Higher values will result in brighter indirect lighting and reflections. See also :ref:`sdfgi_bounce_feedback<class_Environment_property_sdfgi_bounce_feedback>`.
  903. .. rst-class:: classref-item-separator
  904. ----
  905. .. _class_Environment_property_sdfgi_max_distance:
  906. .. rst-class:: classref-property
  907. :ref:`float<class_float>` **sdfgi_max_distance** = ``204.8`` :ref:`🔗<class_Environment_property_sdfgi_max_distance>`
  908. .. rst-class:: classref-property-setget
  909. - |void| **set_sdfgi_max_distance**\ (\ value\: :ref:`float<class_float>`\ )
  910. - :ref:`float<class_float>` **get_sdfgi_max_distance**\ (\ )
  911. The maximum distance at which SDFGI is visible. Beyond this distance, environment lighting or other sources of GI such as :ref:`ReflectionProbe<class_ReflectionProbe>` will be used as a fallback.
  912. \ **Note:** This property is linked to :ref:`sdfgi_min_cell_size<class_Environment_property_sdfgi_min_cell_size>` and :ref:`sdfgi_cascade0_distance<class_Environment_property_sdfgi_cascade0_distance>`. Changing its value will automatically change those properties as well.
  913. .. rst-class:: classref-item-separator
  914. ----
  915. .. _class_Environment_property_sdfgi_min_cell_size:
  916. .. rst-class:: classref-property
  917. :ref:`float<class_float>` **sdfgi_min_cell_size** = ``0.2`` :ref:`🔗<class_Environment_property_sdfgi_min_cell_size>`
  918. .. rst-class:: classref-property-setget
  919. - |void| **set_sdfgi_min_cell_size**\ (\ value\: :ref:`float<class_float>`\ )
  920. - :ref:`float<class_float>` **get_sdfgi_min_cell_size**\ (\ )
  921. The cell size to use for the closest SDFGI cascade (in 3D units). Lower values allow SDFGI to be more precise up close, at the cost of making SDFGI updates more demanding. This can cause stuttering when the camera moves fast. Higher values allow SDFGI to cover more ground, while also reducing the performance impact of SDFGI updates.
  922. \ **Note:** This property is linked to :ref:`sdfgi_max_distance<class_Environment_property_sdfgi_max_distance>` and :ref:`sdfgi_cascade0_distance<class_Environment_property_sdfgi_cascade0_distance>`. Changing its value will automatically change those properties as well.
  923. .. rst-class:: classref-item-separator
  924. ----
  925. .. _class_Environment_property_sdfgi_normal_bias:
  926. .. rst-class:: classref-property
  927. :ref:`float<class_float>` **sdfgi_normal_bias** = ``1.1`` :ref:`🔗<class_Environment_property_sdfgi_normal_bias>`
  928. .. rst-class:: classref-property-setget
  929. - |void| **set_sdfgi_normal_bias**\ (\ value\: :ref:`float<class_float>`\ )
  930. - :ref:`float<class_float>` **get_sdfgi_normal_bias**\ (\ )
  931. The normal bias to use for SDFGI probes. Increasing this value can reduce visible streaking artifacts on sloped surfaces, at the cost of increased light leaking.
  932. .. rst-class:: classref-item-separator
  933. ----
  934. .. _class_Environment_property_sdfgi_probe_bias:
  935. .. rst-class:: classref-property
  936. :ref:`float<class_float>` **sdfgi_probe_bias** = ``1.1`` :ref:`🔗<class_Environment_property_sdfgi_probe_bias>`
  937. .. rst-class:: classref-property-setget
  938. - |void| **set_sdfgi_probe_bias**\ (\ value\: :ref:`float<class_float>`\ )
  939. - :ref:`float<class_float>` **get_sdfgi_probe_bias**\ (\ )
  940. The constant bias to use for SDFGI probes. Increasing this value can reduce visible streaking artifacts on sloped surfaces, at the cost of increased light leaking.
  941. .. rst-class:: classref-item-separator
  942. ----
  943. .. _class_Environment_property_sdfgi_read_sky_light:
  944. .. rst-class:: classref-property
  945. :ref:`bool<class_bool>` **sdfgi_read_sky_light** = ``true`` :ref:`🔗<class_Environment_property_sdfgi_read_sky_light>`
  946. .. rst-class:: classref-property-setget
  947. - |void| **set_sdfgi_read_sky_light**\ (\ value\: :ref:`bool<class_bool>`\ )
  948. - :ref:`bool<class_bool>` **is_sdfgi_reading_sky_light**\ (\ )
  949. If ``true``, SDFGI takes the environment lighting into account. This should be set to ``false`` for interior scenes.
  950. .. rst-class:: classref-item-separator
  951. ----
  952. .. _class_Environment_property_sdfgi_use_occlusion:
  953. .. rst-class:: classref-property
  954. :ref:`bool<class_bool>` **sdfgi_use_occlusion** = ``false`` :ref:`🔗<class_Environment_property_sdfgi_use_occlusion>`
  955. .. rst-class:: classref-property-setget
  956. - |void| **set_sdfgi_use_occlusion**\ (\ value\: :ref:`bool<class_bool>`\ )
  957. - :ref:`bool<class_bool>` **is_sdfgi_using_occlusion**\ (\ )
  958. If ``true``, SDFGI uses an occlusion detection approach to reduce light leaking. Occlusion may however introduce dark blotches in certain spots, which may be undesired in mostly outdoor scenes. :ref:`sdfgi_use_occlusion<class_Environment_property_sdfgi_use_occlusion>` has a performance impact and should only be enabled when needed.
  959. .. rst-class:: classref-item-separator
  960. ----
  961. .. _class_Environment_property_sdfgi_y_scale:
  962. .. rst-class:: classref-property
  963. :ref:`SDFGIYScale<enum_Environment_SDFGIYScale>` **sdfgi_y_scale** = ``1`` :ref:`🔗<class_Environment_property_sdfgi_y_scale>`
  964. .. rst-class:: classref-property-setget
  965. - |void| **set_sdfgi_y_scale**\ (\ value\: :ref:`SDFGIYScale<enum_Environment_SDFGIYScale>`\ )
  966. - :ref:`SDFGIYScale<enum_Environment_SDFGIYScale>` **get_sdfgi_y_scale**\ (\ )
  967. The Y scale to use for SDFGI cells. Lower values will result in SDFGI cells being packed together more closely on the Y axis. This is used to balance between quality and covering a lot of vertical ground. :ref:`sdfgi_y_scale<class_Environment_property_sdfgi_y_scale>` should be set depending on how vertical your scene is (and how fast your camera may move on the Y axis).
  968. .. rst-class:: classref-item-separator
  969. ----
  970. .. _class_Environment_property_sky:
  971. .. rst-class:: classref-property
  972. :ref:`Sky<class_Sky>` **sky** :ref:`🔗<class_Environment_property_sky>`
  973. .. rst-class:: classref-property-setget
  974. - |void| **set_sky**\ (\ value\: :ref:`Sky<class_Sky>`\ )
  975. - :ref:`Sky<class_Sky>` **get_sky**\ (\ )
  976. The :ref:`Sky<class_Sky>` resource used for this **Environment**.
  977. .. rst-class:: classref-item-separator
  978. ----
  979. .. _class_Environment_property_sky_custom_fov:
  980. .. rst-class:: classref-property
  981. :ref:`float<class_float>` **sky_custom_fov** = ``0.0`` :ref:`🔗<class_Environment_property_sky_custom_fov>`
  982. .. rst-class:: classref-property-setget
  983. - |void| **set_sky_custom_fov**\ (\ value\: :ref:`float<class_float>`\ )
  984. - :ref:`float<class_float>` **get_sky_custom_fov**\ (\ )
  985. If set to a value greater than ``0.0``, overrides the field of view to use for sky rendering. If set to ``0.0``, the same FOV as the current :ref:`Camera3D<class_Camera3D>` is used for sky rendering.
  986. .. rst-class:: classref-item-separator
  987. ----
  988. .. _class_Environment_property_sky_rotation:
  989. .. rst-class:: classref-property
  990. :ref:`Vector3<class_Vector3>` **sky_rotation** = ``Vector3(0, 0, 0)`` :ref:`🔗<class_Environment_property_sky_rotation>`
  991. .. rst-class:: classref-property-setget
  992. - |void| **set_sky_rotation**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
  993. - :ref:`Vector3<class_Vector3>` **get_sky_rotation**\ (\ )
  994. The rotation to use for sky rendering.
  995. .. rst-class:: classref-item-separator
  996. ----
  997. .. _class_Environment_property_ssao_ao_channel_affect:
  998. .. rst-class:: classref-property
  999. :ref:`float<class_float>` **ssao_ao_channel_affect** = ``0.0`` :ref:`🔗<class_Environment_property_ssao_ao_channel_affect>`
  1000. .. rst-class:: classref-property-setget
  1001. - |void| **set_ssao_ao_channel_affect**\ (\ value\: :ref:`float<class_float>`\ )
  1002. - :ref:`float<class_float>` **get_ssao_ao_channel_affect**\ (\ )
  1003. The screen-space ambient occlusion intensity on materials that have an AO texture defined. Values higher than ``0`` will make the SSAO effect visible in areas darkened by AO textures.
  1004. .. rst-class:: classref-item-separator
  1005. ----
  1006. .. _class_Environment_property_ssao_detail:
  1007. .. rst-class:: classref-property
  1008. :ref:`float<class_float>` **ssao_detail** = ``0.5`` :ref:`🔗<class_Environment_property_ssao_detail>`
  1009. .. rst-class:: classref-property-setget
  1010. - |void| **set_ssao_detail**\ (\ value\: :ref:`float<class_float>`\ )
  1011. - :ref:`float<class_float>` **get_ssao_detail**\ (\ )
  1012. Sets the strength of the additional level of detail for the screen-space ambient occlusion effect. A high value makes the detail pass more prominent, but it may contribute to aliasing in your final image.
  1013. .. rst-class:: classref-item-separator
  1014. ----
  1015. .. _class_Environment_property_ssao_enabled:
  1016. .. rst-class:: classref-property
  1017. :ref:`bool<class_bool>` **ssao_enabled** = ``false`` :ref:`🔗<class_Environment_property_ssao_enabled>`
  1018. .. rst-class:: classref-property-setget
  1019. - |void| **set_ssao_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  1020. - :ref:`bool<class_bool>` **is_ssao_enabled**\ (\ )
  1021. If ``true``, the screen-space ambient occlusion effect is enabled. This darkens objects' corners and cavities to simulate ambient light not reaching the entire object as in real life. This works well for small, dynamic objects, but baked lighting or ambient occlusion textures will do a better job at displaying ambient occlusion on large static objects. Godot uses a form of SSAO called Adaptive Screen Space Ambient Occlusion which is itself a form of Horizon Based Ambient Occlusion.
  1022. \ **Note:** SSAO is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  1023. .. rst-class:: classref-item-separator
  1024. ----
  1025. .. _class_Environment_property_ssao_horizon:
  1026. .. rst-class:: classref-property
  1027. :ref:`float<class_float>` **ssao_horizon** = ``0.06`` :ref:`🔗<class_Environment_property_ssao_horizon>`
  1028. .. rst-class:: classref-property-setget
  1029. - |void| **set_ssao_horizon**\ (\ value\: :ref:`float<class_float>`\ )
  1030. - :ref:`float<class_float>` **get_ssao_horizon**\ (\ )
  1031. The threshold for considering whether a given point on a surface is occluded or not represented as an angle from the horizon mapped into the ``0.0-1.0`` range. A value of ``1.0`` results in no occlusion.
  1032. .. rst-class:: classref-item-separator
  1033. ----
  1034. .. _class_Environment_property_ssao_intensity:
  1035. .. rst-class:: classref-property
  1036. :ref:`float<class_float>` **ssao_intensity** = ``2.0`` :ref:`🔗<class_Environment_property_ssao_intensity>`
  1037. .. rst-class:: classref-property-setget
  1038. - |void| **set_ssao_intensity**\ (\ value\: :ref:`float<class_float>`\ )
  1039. - :ref:`float<class_float>` **get_ssao_intensity**\ (\ )
  1040. The primary screen-space ambient occlusion intensity. Acts as a multiplier for the screen-space ambient occlusion effect. A higher value results in darker occlusion.
  1041. .. rst-class:: classref-item-separator
  1042. ----
  1043. .. _class_Environment_property_ssao_light_affect:
  1044. .. rst-class:: classref-property
  1045. :ref:`float<class_float>` **ssao_light_affect** = ``0.0`` :ref:`🔗<class_Environment_property_ssao_light_affect>`
  1046. .. rst-class:: classref-property-setget
  1047. - |void| **set_ssao_direct_light_affect**\ (\ value\: :ref:`float<class_float>`\ )
  1048. - :ref:`float<class_float>` **get_ssao_direct_light_affect**\ (\ )
  1049. The screen-space ambient occlusion intensity in direct light. In real life, ambient occlusion only applies to indirect light, which means its effects can't be seen in direct light. Values higher than ``0`` will make the SSAO effect visible in direct light.
  1050. .. rst-class:: classref-item-separator
  1051. ----
  1052. .. _class_Environment_property_ssao_power:
  1053. .. rst-class:: classref-property
  1054. :ref:`float<class_float>` **ssao_power** = ``1.5`` :ref:`🔗<class_Environment_property_ssao_power>`
  1055. .. rst-class:: classref-property-setget
  1056. - |void| **set_ssao_power**\ (\ value\: :ref:`float<class_float>`\ )
  1057. - :ref:`float<class_float>` **get_ssao_power**\ (\ )
  1058. The distribution of occlusion. A higher value results in darker occlusion, similar to :ref:`ssao_intensity<class_Environment_property_ssao_intensity>`, but with a sharper falloff.
  1059. .. rst-class:: classref-item-separator
  1060. ----
  1061. .. _class_Environment_property_ssao_radius:
  1062. .. rst-class:: classref-property
  1063. :ref:`float<class_float>` **ssao_radius** = ``1.0`` :ref:`🔗<class_Environment_property_ssao_radius>`
  1064. .. rst-class:: classref-property-setget
  1065. - |void| **set_ssao_radius**\ (\ value\: :ref:`float<class_float>`\ )
  1066. - :ref:`float<class_float>` **get_ssao_radius**\ (\ )
  1067. The distance at which objects can occlude each other when calculating screen-space ambient occlusion. Higher values will result in occlusion over a greater distance at the cost of performance and quality.
  1068. .. rst-class:: classref-item-separator
  1069. ----
  1070. .. _class_Environment_property_ssao_sharpness:
  1071. .. rst-class:: classref-property
  1072. :ref:`float<class_float>` **ssao_sharpness** = ``0.98`` :ref:`🔗<class_Environment_property_ssao_sharpness>`
  1073. .. rst-class:: classref-property-setget
  1074. - |void| **set_ssao_sharpness**\ (\ value\: :ref:`float<class_float>`\ )
  1075. - :ref:`float<class_float>` **get_ssao_sharpness**\ (\ )
  1076. The amount that the screen-space ambient occlusion effect is allowed to blur over the edges of objects. Setting too high will result in aliasing around the edges of objects. Setting too low will make object edges appear blurry.
  1077. .. rst-class:: classref-item-separator
  1078. ----
  1079. .. _class_Environment_property_ssil_enabled:
  1080. .. rst-class:: classref-property
  1081. :ref:`bool<class_bool>` **ssil_enabled** = ``false`` :ref:`🔗<class_Environment_property_ssil_enabled>`
  1082. .. rst-class:: classref-property-setget
  1083. - |void| **set_ssil_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  1084. - :ref:`bool<class_bool>` **is_ssil_enabled**\ (\ )
  1085. If ``true``, the screen-space indirect lighting effect is enabled. Screen space indirect lighting is a form of indirect lighting that allows diffuse light to bounce between nearby objects. Screen-space indirect lighting works very similarly to screen-space ambient occlusion, in that it only affects a limited range. It is intended to be used along with a form of proper global illumination like SDFGI or :ref:`VoxelGI<class_VoxelGI>`. Screen-space indirect lighting is not affected by individual light's :ref:`Light3D.light_indirect_energy<class_Light3D_property_light_indirect_energy>`.
  1086. \ **Note:** SSIL is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  1087. .. rst-class:: classref-item-separator
  1088. ----
  1089. .. _class_Environment_property_ssil_intensity:
  1090. .. rst-class:: classref-property
  1091. :ref:`float<class_float>` **ssil_intensity** = ``1.0`` :ref:`🔗<class_Environment_property_ssil_intensity>`
  1092. .. rst-class:: classref-property-setget
  1093. - |void| **set_ssil_intensity**\ (\ value\: :ref:`float<class_float>`\ )
  1094. - :ref:`float<class_float>` **get_ssil_intensity**\ (\ )
  1095. The brightness multiplier for the screen-space indirect lighting effect. A higher value will result in brighter light.
  1096. .. rst-class:: classref-item-separator
  1097. ----
  1098. .. _class_Environment_property_ssil_normal_rejection:
  1099. .. rst-class:: classref-property
  1100. :ref:`float<class_float>` **ssil_normal_rejection** = ``1.0`` :ref:`🔗<class_Environment_property_ssil_normal_rejection>`
  1101. .. rst-class:: classref-property-setget
  1102. - |void| **set_ssil_normal_rejection**\ (\ value\: :ref:`float<class_float>`\ )
  1103. - :ref:`float<class_float>` **get_ssil_normal_rejection**\ (\ )
  1104. Amount of normal rejection used when calculating screen-space indirect lighting. Normal rejection uses the normal of a given sample point to reject samples that are facing away from the current pixel. Normal rejection is necessary to avoid light leaking when only one side of an object is illuminated. However, normal rejection can be disabled if light leaking is desirable, such as when the scene mostly contains emissive objects that emit light from faces that cannot be seen from the camera.
  1105. .. rst-class:: classref-item-separator
  1106. ----
  1107. .. _class_Environment_property_ssil_radius:
  1108. .. rst-class:: classref-property
  1109. :ref:`float<class_float>` **ssil_radius** = ``5.0`` :ref:`🔗<class_Environment_property_ssil_radius>`
  1110. .. rst-class:: classref-property-setget
  1111. - |void| **set_ssil_radius**\ (\ value\: :ref:`float<class_float>`\ )
  1112. - :ref:`float<class_float>` **get_ssil_radius**\ (\ )
  1113. The distance that bounced lighting can travel when using the screen space indirect lighting effect. A larger value will result in light bouncing further in a scene, but may result in under-sampling artifacts which look like long spikes surrounding light sources.
  1114. .. rst-class:: classref-item-separator
  1115. ----
  1116. .. _class_Environment_property_ssil_sharpness:
  1117. .. rst-class:: classref-property
  1118. :ref:`float<class_float>` **ssil_sharpness** = ``0.98`` :ref:`🔗<class_Environment_property_ssil_sharpness>`
  1119. .. rst-class:: classref-property-setget
  1120. - |void| **set_ssil_sharpness**\ (\ value\: :ref:`float<class_float>`\ )
  1121. - :ref:`float<class_float>` **get_ssil_sharpness**\ (\ )
  1122. The amount that the screen-space indirect lighting effect is allowed to blur over the edges of objects. Setting too high will result in aliasing around the edges of objects. Setting too low will make object edges appear blurry.
  1123. .. rst-class:: classref-item-separator
  1124. ----
  1125. .. _class_Environment_property_ssr_depth_tolerance:
  1126. .. rst-class:: classref-property
  1127. :ref:`float<class_float>` **ssr_depth_tolerance** = ``0.2`` :ref:`🔗<class_Environment_property_ssr_depth_tolerance>`
  1128. .. rst-class:: classref-property-setget
  1129. - |void| **set_ssr_depth_tolerance**\ (\ value\: :ref:`float<class_float>`\ )
  1130. - :ref:`float<class_float>` **get_ssr_depth_tolerance**\ (\ )
  1131. The depth tolerance for screen-space reflections.
  1132. .. rst-class:: classref-item-separator
  1133. ----
  1134. .. _class_Environment_property_ssr_enabled:
  1135. .. rst-class:: classref-property
  1136. :ref:`bool<class_bool>` **ssr_enabled** = ``false`` :ref:`🔗<class_Environment_property_ssr_enabled>`
  1137. .. rst-class:: classref-property-setget
  1138. - |void| **set_ssr_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  1139. - :ref:`bool<class_bool>` **is_ssr_enabled**\ (\ )
  1140. If ``true``, screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from :ref:`VoxelGI<class_VoxelGI>`\ s or :ref:`ReflectionProbe<class_ReflectionProbe>`\ s, but are slower and can't reflect surfaces occluded by others.
  1141. \ **Note:** SSR is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  1142. .. rst-class:: classref-item-separator
  1143. ----
  1144. .. _class_Environment_property_ssr_fade_in:
  1145. .. rst-class:: classref-property
  1146. :ref:`float<class_float>` **ssr_fade_in** = ``0.15`` :ref:`🔗<class_Environment_property_ssr_fade_in>`
  1147. .. rst-class:: classref-property-setget
  1148. - |void| **set_ssr_fade_in**\ (\ value\: :ref:`float<class_float>`\ )
  1149. - :ref:`float<class_float>` **get_ssr_fade_in**\ (\ )
  1150. The fade-in distance for screen-space reflections. Affects the area from the reflected material to the screen-space reflection. Only positive values are valid (negative values will be clamped to ``0.0``).
  1151. .. rst-class:: classref-item-separator
  1152. ----
  1153. .. _class_Environment_property_ssr_fade_out:
  1154. .. rst-class:: classref-property
  1155. :ref:`float<class_float>` **ssr_fade_out** = ``2.0`` :ref:`🔗<class_Environment_property_ssr_fade_out>`
  1156. .. rst-class:: classref-property-setget
  1157. - |void| **set_ssr_fade_out**\ (\ value\: :ref:`float<class_float>`\ )
  1158. - :ref:`float<class_float>` **get_ssr_fade_out**\ (\ )
  1159. The fade-out distance for screen-space reflections. Affects the area from the screen-space reflection to the "global" reflection. Only positive values are valid (negative values will be clamped to ``0.0``).
  1160. .. rst-class:: classref-item-separator
  1161. ----
  1162. .. _class_Environment_property_ssr_max_steps:
  1163. .. rst-class:: classref-property
  1164. :ref:`int<class_int>` **ssr_max_steps** = ``64`` :ref:`🔗<class_Environment_property_ssr_max_steps>`
  1165. .. rst-class:: classref-property-setget
  1166. - |void| **set_ssr_max_steps**\ (\ value\: :ref:`int<class_int>`\ )
  1167. - :ref:`int<class_int>` **get_ssr_max_steps**\ (\ )
  1168. The maximum number of steps for screen-space reflections. Higher values are slower.
  1169. .. rst-class:: classref-item-separator
  1170. ----
  1171. .. _class_Environment_property_tonemap_exposure:
  1172. .. rst-class:: classref-property
  1173. :ref:`float<class_float>` **tonemap_exposure** = ``1.0`` :ref:`🔗<class_Environment_property_tonemap_exposure>`
  1174. .. rst-class:: classref-property-setget
  1175. - |void| **set_tonemap_exposure**\ (\ value\: :ref:`float<class_float>`\ )
  1176. - :ref:`float<class_float>` **get_tonemap_exposure**\ (\ )
  1177. Adjusts the brightness of values before they are provided to the tonemapper. Higher :ref:`tonemap_exposure<class_Environment_property_tonemap_exposure>` values result in a brighter image. See also :ref:`tonemap_white<class_Environment_property_tonemap_white>`.
  1178. \ **Note:** Values provided to the tonemapper will also be multiplied by ``2.0`` and ``1.8`` for :ref:`TONE_MAPPER_FILMIC<class_Environment_constant_TONE_MAPPER_FILMIC>` and :ref:`TONE_MAPPER_ACES<class_Environment_constant_TONE_MAPPER_ACES>` respectively to produce a similar apparent brightness as :ref:`TONE_MAPPER_LINEAR<class_Environment_constant_TONE_MAPPER_LINEAR>`.
  1179. .. rst-class:: classref-item-separator
  1180. ----
  1181. .. _class_Environment_property_tonemap_mode:
  1182. .. rst-class:: classref-property
  1183. :ref:`ToneMapper<enum_Environment_ToneMapper>` **tonemap_mode** = ``0`` :ref:`🔗<class_Environment_property_tonemap_mode>`
  1184. .. rst-class:: classref-property-setget
  1185. - |void| **set_tonemapper**\ (\ value\: :ref:`ToneMapper<enum_Environment_ToneMapper>`\ )
  1186. - :ref:`ToneMapper<enum_Environment_ToneMapper>` **get_tonemapper**\ (\ )
  1187. The tonemapping mode to use. Tonemapping is the process that "converts" HDR values to be suitable for rendering on an LDR display. (Godot doesn't support rendering on HDR displays yet.)
  1188. .. rst-class:: classref-item-separator
  1189. ----
  1190. .. _class_Environment_property_tonemap_white:
  1191. .. rst-class:: classref-property
  1192. :ref:`float<class_float>` **tonemap_white** = ``1.0`` :ref:`🔗<class_Environment_property_tonemap_white>`
  1193. .. rst-class:: classref-property-setget
  1194. - |void| **set_tonemap_white**\ (\ value\: :ref:`float<class_float>`\ )
  1195. - :ref:`float<class_float>` **get_tonemap_white**\ (\ )
  1196. The white reference value for tonemapping, which indicates where bright white is located in the scale of values provided to the tonemapper. For photorealistic lighting, recommended values are between ``6.0`` and ``8.0``. Higher values result in less blown out highlights, but may make the scene appear lower contrast. See also :ref:`tonemap_exposure<class_Environment_property_tonemap_exposure>`.
  1197. \ **Note:** :ref:`tonemap_white<class_Environment_property_tonemap_white>` is ignored when using :ref:`TONE_MAPPER_LINEAR<class_Environment_constant_TONE_MAPPER_LINEAR>` or :ref:`TONE_MAPPER_AGX<class_Environment_constant_TONE_MAPPER_AGX>`.
  1198. .. rst-class:: classref-item-separator
  1199. ----
  1200. .. _class_Environment_property_volumetric_fog_albedo:
  1201. .. rst-class:: classref-property
  1202. :ref:`Color<class_Color>` **volumetric_fog_albedo** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_Environment_property_volumetric_fog_albedo>`
  1203. .. rst-class:: classref-property-setget
  1204. - |void| **set_volumetric_fog_albedo**\ (\ value\: :ref:`Color<class_Color>`\ )
  1205. - :ref:`Color<class_Color>` **get_volumetric_fog_albedo**\ (\ )
  1206. The :ref:`Color<class_Color>` of the volumetric fog when interacting with lights. Mist and fog have an albedo close to ``Color(1, 1, 1, 1)`` while smoke has a darker albedo.
  1207. .. rst-class:: classref-item-separator
  1208. ----
  1209. .. _class_Environment_property_volumetric_fog_ambient_inject:
  1210. .. rst-class:: classref-property
  1211. :ref:`float<class_float>` **volumetric_fog_ambient_inject** = ``0.0`` :ref:`🔗<class_Environment_property_volumetric_fog_ambient_inject>`
  1212. .. rst-class:: classref-property-setget
  1213. - |void| **set_volumetric_fog_ambient_inject**\ (\ value\: :ref:`float<class_float>`\ )
  1214. - :ref:`float<class_float>` **get_volumetric_fog_ambient_inject**\ (\ )
  1215. Scales the strength of ambient light used in the volumetric fog. A value of ``0.0`` means that ambient light will not impact the volumetric fog. :ref:`volumetric_fog_ambient_inject<class_Environment_property_volumetric_fog_ambient_inject>` has a small performance cost when set above ``0.0``.
  1216. \ **Note:** This has no visible effect if :ref:`volumetric_fog_density<class_Environment_property_volumetric_fog_density>` is ``0.0`` or if :ref:`volumetric_fog_albedo<class_Environment_property_volumetric_fog_albedo>` is a fully black color.
  1217. .. rst-class:: classref-item-separator
  1218. ----
  1219. .. _class_Environment_property_volumetric_fog_anisotropy:
  1220. .. rst-class:: classref-property
  1221. :ref:`float<class_float>` **volumetric_fog_anisotropy** = ``0.2`` :ref:`🔗<class_Environment_property_volumetric_fog_anisotropy>`
  1222. .. rst-class:: classref-property-setget
  1223. - |void| **set_volumetric_fog_anisotropy**\ (\ value\: :ref:`float<class_float>`\ )
  1224. - :ref:`float<class_float>` **get_volumetric_fog_anisotropy**\ (\ )
  1225. The direction of scattered light as it goes through the volumetric fog. A value close to ``1.0`` means almost all light is scattered forward. A value close to ``0.0`` means light is scattered equally in all directions. A value close to ``-1.0`` means light is scattered mostly backward. Fog and mist scatter light slightly forward, while smoke scatters light equally in all directions.
  1226. .. rst-class:: classref-item-separator
  1227. ----
  1228. .. _class_Environment_property_volumetric_fog_density:
  1229. .. rst-class:: classref-property
  1230. :ref:`float<class_float>` **volumetric_fog_density** = ``0.05`` :ref:`🔗<class_Environment_property_volumetric_fog_density>`
  1231. .. rst-class:: classref-property-setget
  1232. - |void| **set_volumetric_fog_density**\ (\ value\: :ref:`float<class_float>`\ )
  1233. - :ref:`float<class_float>` **get_volumetric_fog_density**\ (\ )
  1234. The base *exponential* density of the volumetric fog. Set this to the lowest density you want to have globally. :ref:`FogVolume<class_FogVolume>`\ s can be used to add to or subtract from this density in specific areas. Fog rendering is exponential as in real life.
  1235. A value of ``0.0`` disables global volumetric fog while allowing :ref:`FogVolume<class_FogVolume>`\ s to display volumetric fog in specific areas.
  1236. To make volumetric fog work as a volumetric *lighting* solution, set :ref:`volumetric_fog_density<class_Environment_property_volumetric_fog_density>` to the lowest non-zero value (``0.0001``) then increase lights' :ref:`Light3D.light_volumetric_fog_energy<class_Light3D_property_light_volumetric_fog_energy>` to values between ``10000`` and ``100000`` to compensate for the very low density.
  1237. .. rst-class:: classref-item-separator
  1238. ----
  1239. .. _class_Environment_property_volumetric_fog_detail_spread:
  1240. .. rst-class:: classref-property
  1241. :ref:`float<class_float>` **volumetric_fog_detail_spread** = ``2.0`` :ref:`🔗<class_Environment_property_volumetric_fog_detail_spread>`
  1242. .. rst-class:: classref-property-setget
  1243. - |void| **set_volumetric_fog_detail_spread**\ (\ value\: :ref:`float<class_float>`\ )
  1244. - :ref:`float<class_float>` **get_volumetric_fog_detail_spread**\ (\ )
  1245. The distribution of size down the length of the froxel buffer. A higher value compresses the froxels closer to the camera and places more detail closer to the camera.
  1246. .. rst-class:: classref-item-separator
  1247. ----
  1248. .. _class_Environment_property_volumetric_fog_emission:
  1249. .. rst-class:: classref-property
  1250. :ref:`Color<class_Color>` **volumetric_fog_emission** = ``Color(0, 0, 0, 1)`` :ref:`🔗<class_Environment_property_volumetric_fog_emission>`
  1251. .. rst-class:: classref-property-setget
  1252. - |void| **set_volumetric_fog_emission**\ (\ value\: :ref:`Color<class_Color>`\ )
  1253. - :ref:`Color<class_Color>` **get_volumetric_fog_emission**\ (\ )
  1254. The emitted light from the volumetric fog. Even with emission, volumetric fog will not cast light onto other surfaces. Emission is useful to establish an ambient color. As the volumetric fog effect uses single-scattering only, fog tends to need a little bit of emission to soften the harsh shadows.
  1255. .. rst-class:: classref-item-separator
  1256. ----
  1257. .. _class_Environment_property_volumetric_fog_emission_energy:
  1258. .. rst-class:: classref-property
  1259. :ref:`float<class_float>` **volumetric_fog_emission_energy** = ``1.0`` :ref:`🔗<class_Environment_property_volumetric_fog_emission_energy>`
  1260. .. rst-class:: classref-property-setget
  1261. - |void| **set_volumetric_fog_emission_energy**\ (\ value\: :ref:`float<class_float>`\ )
  1262. - :ref:`float<class_float>` **get_volumetric_fog_emission_energy**\ (\ )
  1263. The brightness of the emitted light from the volumetric fog.
  1264. .. rst-class:: classref-item-separator
  1265. ----
  1266. .. _class_Environment_property_volumetric_fog_enabled:
  1267. .. rst-class:: classref-property
  1268. :ref:`bool<class_bool>` **volumetric_fog_enabled** = ``false`` :ref:`🔗<class_Environment_property_volumetric_fog_enabled>`
  1269. .. rst-class:: classref-property-setget
  1270. - |void| **set_volumetric_fog_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  1271. - :ref:`bool<class_bool>` **is_volumetric_fog_enabled**\ (\ )
  1272. Enables the volumetric fog effect. Volumetric fog uses a screen-aligned froxel buffer to calculate accurate volumetric scattering in the short to medium range. Volumetric fog interacts with :ref:`FogVolume<class_FogVolume>`\ s and lights to calculate localized and global fog. Volumetric fog uses a PBR single-scattering model based on extinction, scattering, and emission which it exposes to users as density, albedo, and emission.
  1273. \ **Note:** Volumetric fog is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  1274. .. rst-class:: classref-item-separator
  1275. ----
  1276. .. _class_Environment_property_volumetric_fog_gi_inject:
  1277. .. rst-class:: classref-property
  1278. :ref:`float<class_float>` **volumetric_fog_gi_inject** = ``1.0`` :ref:`🔗<class_Environment_property_volumetric_fog_gi_inject>`
  1279. .. rst-class:: classref-property-setget
  1280. - |void| **set_volumetric_fog_gi_inject**\ (\ value\: :ref:`float<class_float>`\ )
  1281. - :ref:`float<class_float>` **get_volumetric_fog_gi_inject**\ (\ )
  1282. Scales the strength of Global Illumination used in the volumetric fog's albedo color. A value of ``0.0`` means that Global Illumination will not impact the volumetric fog. :ref:`volumetric_fog_gi_inject<class_Environment_property_volumetric_fog_gi_inject>` has a small performance cost when set above ``0.0``.
  1283. \ **Note:** This has no visible effect if :ref:`volumetric_fog_density<class_Environment_property_volumetric_fog_density>` is ``0.0`` or if :ref:`volumetric_fog_albedo<class_Environment_property_volumetric_fog_albedo>` is a fully black color.
  1284. \ **Note:** Only :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) are taken into account when using :ref:`volumetric_fog_gi_inject<class_Environment_property_volumetric_fog_gi_inject>`. Global illumination from :ref:`LightmapGI<class_LightmapGI>`, :ref:`ReflectionProbe<class_ReflectionProbe>` and SSIL (see :ref:`ssil_enabled<class_Environment_property_ssil_enabled>`) will be ignored by volumetric fog.
  1285. .. rst-class:: classref-item-separator
  1286. ----
  1287. .. _class_Environment_property_volumetric_fog_length:
  1288. .. rst-class:: classref-property
  1289. :ref:`float<class_float>` **volumetric_fog_length** = ``64.0`` :ref:`🔗<class_Environment_property_volumetric_fog_length>`
  1290. .. rst-class:: classref-property-setget
  1291. - |void| **set_volumetric_fog_length**\ (\ value\: :ref:`float<class_float>`\ )
  1292. - :ref:`float<class_float>` **get_volumetric_fog_length**\ (\ )
  1293. The distance over which the volumetric fog is computed. Increase to compute fog over a greater range, decrease to add more detail when a long range is not needed. For best quality fog, keep this as low as possible. See also :ref:`ProjectSettings.rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>`.
  1294. .. rst-class:: classref-item-separator
  1295. ----
  1296. .. _class_Environment_property_volumetric_fog_sky_affect:
  1297. .. rst-class:: classref-property
  1298. :ref:`float<class_float>` **volumetric_fog_sky_affect** = ``1.0`` :ref:`🔗<class_Environment_property_volumetric_fog_sky_affect>`
  1299. .. rst-class:: classref-property-setget
  1300. - |void| **set_volumetric_fog_sky_affect**\ (\ value\: :ref:`float<class_float>`\ )
  1301. - :ref:`float<class_float>` **get_volumetric_fog_sky_affect**\ (\ )
  1302. The factor to use when affecting the sky with volumetric fog. ``1.0`` means that volumetric fog can fully obscure the sky. Lower values reduce the impact of volumetric fog on sky rendering, with ``0.0`` not affecting sky rendering at all.
  1303. \ **Note:** :ref:`volumetric_fog_sky_affect<class_Environment_property_volumetric_fog_sky_affect>` also affects :ref:`FogVolume<class_FogVolume>`\ s, even if :ref:`volumetric_fog_density<class_Environment_property_volumetric_fog_density>` is ``0.0``. If you notice :ref:`FogVolume<class_FogVolume>`\ s are disappearing when looking towards the sky, set :ref:`volumetric_fog_sky_affect<class_Environment_property_volumetric_fog_sky_affect>` to ``1.0``.
  1304. .. rst-class:: classref-item-separator
  1305. ----
  1306. .. _class_Environment_property_volumetric_fog_temporal_reprojection_amount:
  1307. .. rst-class:: classref-property
  1308. :ref:`float<class_float>` **volumetric_fog_temporal_reprojection_amount** = ``0.9`` :ref:`🔗<class_Environment_property_volumetric_fog_temporal_reprojection_amount>`
  1309. .. rst-class:: classref-property-setget
  1310. - |void| **set_volumetric_fog_temporal_reprojection_amount**\ (\ value\: :ref:`float<class_float>`\ )
  1311. - :ref:`float<class_float>` **get_volumetric_fog_temporal_reprojection_amount**\ (\ )
  1312. The amount by which to blend the last frame with the current frame. A higher number results in smoother volumetric fog, but makes "ghosting" much worse. A lower value reduces ghosting but can result in the per-frame temporal jitter becoming visible.
  1313. .. rst-class:: classref-item-separator
  1314. ----
  1315. .. _class_Environment_property_volumetric_fog_temporal_reprojection_enabled:
  1316. .. rst-class:: classref-property
  1317. :ref:`bool<class_bool>` **volumetric_fog_temporal_reprojection_enabled** = ``true`` :ref:`🔗<class_Environment_property_volumetric_fog_temporal_reprojection_enabled>`
  1318. .. rst-class:: classref-property-setget
  1319. - |void| **set_volumetric_fog_temporal_reprojection_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  1320. - :ref:`bool<class_bool>` **is_volumetric_fog_temporal_reprojection_enabled**\ (\ )
  1321. Enables temporal reprojection in the volumetric fog. Temporal reprojection blends the current frame's volumetric fog with the last frame's volumetric fog to smooth out jagged edges. The performance cost is minimal; however, it leads to moving :ref:`FogVolume<class_FogVolume>`\ s and :ref:`Light3D<class_Light3D>`\ s "ghosting" and leaving a trail behind them. When temporal reprojection is enabled, try to avoid moving :ref:`FogVolume<class_FogVolume>`\ s or :ref:`Light3D<class_Light3D>`\ s too fast. Short-lived dynamic lighting effects should have :ref:`Light3D.light_volumetric_fog_energy<class_Light3D_property_light_volumetric_fog_energy>` set to ``0.0`` to avoid ghosting.
  1322. .. rst-class:: classref-section-separator
  1323. ----
  1324. .. rst-class:: classref-descriptions-group
  1325. Method Descriptions
  1326. -------------------
  1327. .. _class_Environment_method_get_glow_level:
  1328. .. rst-class:: classref-method
  1329. :ref:`float<class_float>` **get_glow_level**\ (\ idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_Environment_method_get_glow_level>`
  1330. Returns the intensity of the glow level ``idx``.
  1331. .. rst-class:: classref-item-separator
  1332. ----
  1333. .. _class_Environment_method_set_glow_level:
  1334. .. rst-class:: classref-method
  1335. |void| **set_glow_level**\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ ) :ref:`🔗<class_Environment_method_set_glow_level>`
  1336. Sets the intensity of the glow level ``idx``. A value above ``0.0`` enables the level. Each level relies on the previous level. This means that enabling higher glow levels will slow down the glow effect rendering, even if previous levels aren't enabled.
  1337. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  1338. .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
  1339. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  1340. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  1341. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  1342. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  1343. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  1344. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  1345. .. |void| replace:: :abbr:`void (No return value.)`